More actions
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 236: | Line 236: | ||
== Character Creation Folder == | == Character Creation Folder == | ||
Full Release Hair Template/Public/Hair_Template/CharacterCreation is the file path for | Full Release Hair Template/Public/Hair_Template/CharacterCreation is the file path for your CharacterCreation Shared/Appearance Visuals lsx files. | ||
For yours it would be your ModName/Public/YourShared/CharacterCreation | For yours it would be your ModName/Public/YourShared/CharacterCreation | ||
We can apply the character creation slots for autosnapping hairs in CharacterCreationSharedVisuals.lsx or CharacterCreationAppearanceVisuals.lsx | |||
For non autosnapping, use only CharacterCreationAppearanceVisuals.lsx. | |||
You can use [https://bg3.wiki/wiki/Modding:BG3_Mini_Tool Padme's mini tool] to help create the CharacterCreationAppearanceVisuals.lsx file, as well as its slots. Or, alternatively, use the file in this template to do it manually. | You can use [https://bg3.wiki/wiki/Modding:BG3_Mini_Tool Padme's mini tool] to help create the CharacterCreationAppearanceVisuals.lsx file, as well as its slots. Or, alternatively, use the file in this template to do it manually. | ||
'''Important note: CharacterCreationAppearanceVisuals and CharacterCreationSharedVisuals should be .lsx format, not .lsf or .lsf.lsx format. If you use .lsf.lsx format, the multitool will convert to .lsf and then the game will not know how to read them.''' | '''Important note: CharacterCreationAppearanceVisuals and CharacterCreationSharedVisuals should be .lsx format, not .lsf or .lsf.lsx format. If you use .lsf.lsx format, the multitool will convert to .lsf and then the game will not know how to read them.''' |