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{{SpellPage | {{SpellPage | ||
|name = Melf's Acid Arrow | | name = Melf's Acid Arrow | ||
|image = Melf's Acid Arrow. | | image = Melf's Acid Arrow Icon.png | ||
|level = 2 | | level = 2 | ||
|school = Evocation | | school = Evocation | ||
|ritual = | | ritual = | ||
|classes = Wizard | | classes = Wizard, Eldritch Knight | ||
|class learns at level 3 = Wizard | | class learns at level 3 = Wizard | ||
|class learns at level 7 = Eldritch Knight | | class learns at level 7 = Eldritch Knight | ||
| races = | |||
|races = | | race learns at level 1 = | ||
|race learns at level 1 = | | race learns at level 2 = | ||
|race learns at level 2 = | | summary = This spell allows spellcasters to shoot a magical arrow that deals {{DamageColor|Acid|Acid}} damage to a target on impact and at the end of its next turn. | ||
|summary = This spell allows spellcasters to shoot a magical arrow that deals {{DamageColor|Acid|Acid}} damage to a target on impact and at the end of its next turn. | | description = Shoot a green arrow that bursts in a spray of acid. Deals {{DamageText|4d4|Acid}} damage immediately and {{DamageText|2d4|Acid}} damage at the end of the target's next turn. | ||
|description = Shoot a green arrow that bursts in a spray of acid. Deals {{DamageText|4d4|Acid}} damage immediately and {{DamageText|2d4|Acid}} damage at the end of the target's next turn. | |||
If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn. | If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn. | ||
| | | action type = action | ||
|attack roll = | | attack roll = | ||
|damage = 4d4 | | damage = 4d4 | ||
|damage type = Acid | | damage modifier = | ||
|range = ranged | | damage type = Acid | ||
|condition = | | damage save = | ||
|condition duration = | | damage save effect = | ||
|area = | | damage per = | ||
|area range m = | | extra damage = 2d4 | ||
|area range ft = | | extra damage modifier = | ||
|higher levels = | | extra damage type = Acid | ||
| | | extra damage save = | ||
|notes = | | extra damage save effect = | ||
|video = Melf's Acid Arrow Visuals.mp4 | | extra damage per = | ||
| concentration = | |||
| range = ranged | |||
| range m = | |||
| range ft = | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = | |||
| condition duration = | |||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = When the spell is cast at 3rd Level or higher, the spell's damage increases by an extra {{DamageText|2d4|Acid}} damage ({{DamageText|1d4|Acid}} on impact and at the end of target's turn) for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd. | |||
| variants = | |||
| notes = * {{Class|Circle of the Land}}s who choose the Swamp Land at level 5 learn this spell automatically. | |||
| video = Melf's Acid Arrow Visuals.mp4 | |||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Melf's acid arrow|long}} | * {{FRWiki|Melf's acid arrow|long}} | ||