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* {{Cond|Shredded Armour}}
* {{Cond|Shredded Armour}}


== Encounter details ==
== Encounters ==
===Wyrm's Rock Fortress- (Audience Hall)===
===Wyrm's Rock Fortress- (Audience Hall)===
If the party chooses to attack Gortash during his coronation ceremony, they will face one of the most difficult fights in all of [[Baldur's Gate 3]]. Gortash is accompanied by Duke Ravengard, an army of Steel Watchers and Flaming Fist, and innumerable traps along the walls.
If the party chooses to attack Gortash during his coronation ceremony, they will face one of the most difficult fights in all of [[Baldur's Gate 3]]. Gortash is accompanied by Duke Ravengard, an army of Steel Watchers and Flaming Fist, and innumerable traps along the walls.


Gortash will begin combat with {{cond|Shell of Resistance}} cast on him by a nearby force curtain, and will throw {{SmRarityItem|Reflectoguard}}s at himself and {{SmRarityItem|Phase Optimizer}}s at nearby Steel Watchers. This will give him immunity or resistance to most types of damage and make him very difficult to kill quickly, while turning all Steel Watchers into even more dangerous threats.
Gortash will begin combat with {{cond|Shell of Resistance}} cast on him by a nearby force curtain, and will throw {{RarityItem|Reflectoguard}}s at himself and {{RarityItem|Phase Optimizer}}s at nearby Steel Watchers. This will give him immunity or resistance to most types of damage and make him very difficult to kill quickly, while turning all Steel Watchers into even more dangerous threats.


Gortash has +5 Initiative (+10 on ''Tactician'' and ''Honour'' modes) and all Steel Watchers have +6 Initiative, making them very likely to win initiative. Considering that there are 9 Steel Watchers in addition to Gortash, it is easily possible for an unprepared party to be killed in a single turn.
Gortash has +5 Initiative (+10 on ''Tactician'' and ''Honour'' modes) and all Steel Watchers have +6 Initiative, making them very likely to win initiative unless the party is using the [[Alert]] feat, {{RarityItem|Elixir of Vigilance}}, and/or equipment that increases initiative. Considering that there are 9 Steel Watchers in addition to Gortash, it is easily possible for an unprepared party to be killed in a single turn.


The traps along the walls can also be quite dangerous. [[Grenade Impeller]]s and [[Incineration Caster]]s fire projectiles that constantly force the party to move, while [[Micromodron Force Curtain]] will repeatedly grant Gortash many resistances and immunities. However the [[Deranged Force Curtain]]s are malfunctioning and can debuff Gortash with {{cond|Malfunctioning Shell of Resistance}} to reduce his defenses.
The traps along the walls can also be quite dangerous. [[Grenade Impeller]]s and [[Incineration Caster]]s fire projectiles that constantly force the party to move, while [[Micromodron Force Curtain]] will repeatedly grant Gortash many resistances and immunities. However the [[Deranged Force Curtain]]s are malfunctioning and can debuff Gortash with {{cond|Malfunctioning Shell of Resistance}} to reduce his defenses.
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If the party forgoes fighting him at his coronation, they can return to Gortash in his office later on. If the party agreed to his deal during [[Consider Gortash's Bargain]] and finished [[Get Orin's Netherstone]] then they can attempt to fulfill the bargain. If the party either destroyed the [[Foundry]] or travelled to the [[Iron Throne]], he will become hostile to the party and begin combat.
If the party forgoes fighting him at his coronation, they can return to Gortash in his office later on. If the party agreed to his deal during [[Consider Gortash's Bargain]] and finished [[Get Orin's Netherstone]] then they can attempt to fulfill the bargain. If the party either destroyed the [[Foundry]] or travelled to the [[Iron Throne]], he will become hostile to the party and begin combat.


If the party returns to the lower floors of Wyrm's Rock after having destroyed the [[Foundry]], the lower floors will already be hostile, and the party may find itself fighting their way up through the Audience Hall and its traps and guards in order to reach Gortash's office on the top floor. This sometimes results in a bug{{Bug}}.  
This fight is significantly easier than the Coronation fight, especially if the player completed [[Disable the Steel Watch]] to take out the Steel Watchers. All information about Gortash's high initiative, conditional buffs from traps and Reflectoguards, and his spells and abilities remain the same.


All information about Gortash's high initiative, conditional buffs from traps and Reflectoguards, and his spells and abilities remain the same.
After defeating Gortash in this location, the lower floors of [[Wyrm's Rock Fortress]] will become hostile to the party. However those floors can be bypassed by using {{SAI|Grant Flight}}, {{SAI|Feather Fall}}, or {{SAI|Misty Step}}, or by simply using the climbable vines on the western side of the building.


==Tactics==
Note that if the party returns to the lower floors of Wyrm's Rock after having destroyed the [[Foundry]], the lower floors will already be hostile, and the party may find itself fighting their way up through the Audience Hall and its traps and guards in order to reach the top floor. This sometimes results in a bug{{Bug}}.  
===Wyrm's Rock Fortress- (Audience Hall)===
This fight is immensely difficult and requires immaculate planning since the action economy is so stacked against the party.
 
The high initiative and area of effect attacks of the Steel Watchers threaten to end the fight before it even fully begins. This practically necessitates that the party increase their initiative as well. This can be done through the [[Alert]] feat, {{SmRarityItem|Elixir of Vigilance}}, and/or equipment that increases initiative (see [[Initiative#Initiative bonuses|Initiative bonuses]]).
 
The party can take advantage of the Steel Watcher's {{SAI|Self-Detonate}} ability by luring them into the close proximity of other enemies and allowing them to blow each other up.
 
The [[Micromodron Force Curtain]]s will make it very difficult to damage Gortash for as long as they're intact. Destroying them and leaving behind only the malfunctioning [[Deranged Force Curtain]]s will reduce his resistances and make it easier to defeat him.
 
===Wyrm's Rock Fortress- (Gortash's Office)===
This fight is significantly easier than the Coronation fight, especially if the player completed [[Disable the Steel Watch]] to take out the Steel Watchers. All advice from the previous section also applies here.
 
Gortash's Black Gauntlet allies can be dangerous due to their {{SAI|Command}} and {{SAI|Dominate Person}} spells. They should be taken out quickly before they get a chance to use them.
 
While the lower floors of the fortress will already be hostile if the party destroyed the [[Foundry]], they can be bypassed entirely by using {{SAI|Grant Flight}}, {{SAI|Feather Fall}}, or {{SAI|Misty Step}} to jump from [[Wyrm's Crossing]] to the rocky area around the base of the Fortress. The party can then safely ascend the vines on the western side of the building and jump up the platforms on the southwestern rampart.


A very effective strategy in defeating Gortash and his allies is to lure them out of his office and onto the foyer outside, thereby avoiding all the traps. This is done most effectively by de-coupling your party, sending a single member to initiate combat with Gortash, and very quickly either [[Dash|Dashing]] or teleporting (e.g. [[Dimension Door]]) back towards the door outside. Placing spells like [[Hunger of Hadar]], [[Insect Plague]], and [[Cloudkill]] around the door and [[Shove|shoving]] them back into it trivializes the encounter as Gortash and his allies will constantly take massive damage trying to pursue your party through the door.
A very effective strategy in defeating Gortash and his allies is to lure them out of his office and onto the foyer outside, thereby avoiding all the traps. This is done most effectively by de-coupling your party, sending a single member to initiate combat with Gortash, and very quickly either [[Dash|Dashing]] or teleporting (e.g. [[Dimension Door]]) back towards the door outside. Placing spells like [[Hunger of Hadar]], [[Insect Plague]], and [[Cloudkill]] around the door and [[Shove|shoving]] them back into it trivializes the encounter as Gortash and his allies will constantly take massive damage trying to pursue your party through the door.
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