Editing Guide:Sharpshooter

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{{guide}}
[[Category:Guides]]
Sharpshooter - a guide for a build that focuses on dealing {{DamageType|Physical}} damage from a distance.
Sharpshooter - a guide for a build that focuses on dealing {{DamageType|Physical}} damage from a distance.


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* [[File: Sharpshooter Icon.png |frameless|upright=0.1|24px]] [[Sharpshooter]] feat
* [[File: Sharpshooter Icon.png |frameless|upright=0.1|24px]] [[Sharpshooter]] feat


[[File: Sharpshooter Icon.png |frameless|upright=0.1|24px]] [[Sharpshooter]] provides additional damage for a penalty to accuracy. Attacking from the distance helps to mitigate the accuracy penalty (high ground, hiding) while [[File:Hand Crossbows Icon.png|frameless|upright=0.1|24px|link= Hand Crossbows]][[Hand Crossbows]] allow using bonus action to make attacks. With the bonus damage from [[File: Sharpshooter Icon.png |frameless|upright=0.1|24px]] [[Sharpshooter]] this additional attack more than compensates the fact that [[File:Hand Crossbows Icon.png|frameless|upright=0.1|24px|link= Hand Crossbows]] [[Hand Crossbows]] have less basic damage compared to [[File:Heavy Crossbows Icon.png|frameless|upright=0.1|24px|link= Heavy Crossbows]] [[Heavy Crossbows]].
[[File: Sharpshooter Icon.png |frameless|upright=0.1|24px]] [[Sharpshooter]] provides additional damage for a penalty to accuracy. Attacking from the distance helps to mitigate the accuracy penalty (high ground, hiding) while [[File:Hand Crossbows Icon.png|frameless|upright=0.1|24px|link= Hand Crossbows]][[Hand Crossbows]] allow to use bonus action to make attacks. With the bonus damage from [[File: Sharpshooter Icon.png |frameless|upright=0.1|24px]] [[Sharpshooter]] this additional attack more than compensates the fact that [[File:Hand Crossbows Icon.png|frameless|upright=0.1|24px|link= Hand Crossbows]] [[Hand Crossbows]] have less basic damage compared to [[File:Heavy Crossbows Icon.png|frameless|upright=0.1|24px|link= Heavy Crossbows]] [[Heavy Crossbows]].


This build does not require any specific [[Race]] or [[Class]]. Low mobility is also tolerated. Attacking from a distance allows to put less emphasis on the defence in this build.<br>
This build does not require any specific [[Race]] or [[Class]]. Low mobility is also tolerated. Attacking from a distance allows to put less emphasis on the defence in this build.<br>
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* [[File:Class Fighter Battle Master Badge Icon.png|frameless|upright=0.15|link=Battle Master]][[Battle Master]] fighter - highest average damage, burst potential with [[File:Action Surge Icon 64px.png|frameless|upright=0.1|24px|link=Action Surge]] [[Action Surge]], utility with [[#Level 3|Manoeuvers]].
* [[File:Class Fighter Battle Master Badge Icon.png|frameless|upright=0.15|link=Battle Master]][[Battle Master]] fighter - highest average damage, burst potential with [[File:Action Surge Icon 64px.png|frameless|upright=0.1|24px|link=Action Surge]] [[Action Surge]], utility with [[#Level 3|Manoeuvers]].
* [[File:Assassin Icon.png|frameless|upright=0.15|link= Assassin]][[Assassin]] rogue + [[File:Gloom Stalker Icon.png|frameless|upright=0.15|link= Gloom Stalker]][[Gloom Stalker]] ranger - incredible 1st turn burst damage with {{SmallIcon|Assassinate_Ambush.png}} '''Assassinate: Ambush'''
* [[File:Assassin Icon.png|frameless|upright=0.15|link= Assassin]][[Assassin]] rogue + [[File:Gloom Stalker Icon.png|frameless|upright=0.15|link= Gloom Stalker]][[Gloom Stalker]] ranger - incredible 1st turn burst damage with {{SmallIcon|Assassinate_Ambush.png}} '''Assassinate: Ambush'''
* Also a multiclass of 3-4 Rogue (Thief subclass), 8-9 Monk (Open Hand subclass) is very strong. Start as a Rogue, emphasise Dex/Con/Wis. The Rogue levels
* give two bonus actions, so as well as a main attack, each bonus action gives two attacks (flurry of blows) as long as you have a Ki point to spend.


=== Attack count ===
=== Attack count ===
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[[File:Action DreadAmbusher Ranged.png|frameless|upright=0.1|24px|link=Gloom Stalker#level 3]] [[Gloom Stalker#level 3|Dread Ambusher]] gives whole additional attack (+20% damage) and {{DamageText|+1d8 (avg 4.5)|Piercing} to this attack (+4.5% damage) for a total of about 24.5% damage increase but since it happens only once per battle - about '''8% damage increase'''.
[[File:Action DreadAmbusher Ranged.png|frameless|upright=0.1|24px|link=Gloom Stalker#level 3]] [[Gloom Stalker#level 3|Dread Ambusher]] gives whole additional attack (+20% damage) and {{DamageText|+1d8 (avg 4.5)|Piercing} to this attack (+4.5% damage) for a total of about 24.5% damage increase but since it happens only once per battle - about '''8% damage increase'''.


{{SAI|Assassinate: Initiative|w=40}} gives your {{Advantage}} against creatures that haven't taken a turn yet. With this build you are going to win initiative almost always, so you will have {{Advantage}} against everyone.<br>
[[File:Assassinate Initiative.png|frameless|upright=0.1|24px|link=Assassin#level 3]] [[Assassin#level 3| Assassinate: Initiative]] gives your {{Advantage}} against creatures that haven't taken a turn yet. With this build you are going to win initiative almost always, so you will have {{Advantage}} against everyone.<br>
{{Advantage}} gives your roughly 50% of your turn in value but for [[File:Action Attack Ranged Icon.png|frameless|upright=0.1|24px|link=Ranged Attack]] [[Ranged Attack|range attacks]] it is quite easy to get {{Advantage}} in other ways, so this feature provides only about 50% of value, as another 50% of the time you will be able to get {{Advantage}} by other means - so only 25% of your turn in value. Spread over 3 turns it results in about '''8% damage increase'''.
{{Advantage}} gives your roughly 50% of your turn in value but for [[File:Action Attack Ranged Icon.png|frameless|upright=0.1|24px|link=Ranged Attack]] [[Ranged Attack|range attacks]] it is quite easy to get {{Advantage}} in other ways, so this feature provides only about 50% of value, as another 50% of the time you will be able to get {{Advantage}} by other means - so only 25% of your turn in value. Spread over 3 turns it results in about '''8% damage increase'''.


{{SAI|Assassinate: Ambush|w=40}} makes a hit against any {{SmIconLink|Surprised Condition Icon.webp|Surprised (Condition)|surprised}} enemy a guaranteed [[Critical Hit|crit]]. By nature this can happen only during the first turn of the battle and you will be the first in initiative, hence having {{Advantage}} from the {{SAI|Assassinate: Initiative|w=40}} ability. Chance of landing a [[Critical Hit|crit]] while having an {{Advantage}} is about 10%, so {{SAI|Assassinate: Ambush|w=40}} adds 90% on top. Spread over 3 turns it results in about '''30% damage increase'''.
{{SAI|Assassinate: Ambush|w=40}} makes a hit against any {{SmIconLink|Surprised Condition Icon.webp|Surprised (Condition)|surprised}} enemy a guaranteed [[Critical Hit|crit]]. By nature this can happen only during the first turn of the battle and you will be the first in initiative, hence having {{Advantage}} from the [[File:Assassinate Initiative.png|frameless|upright=0.1|24px|link=Assassin#level 3]] [[Assassin#level 3| Assassinate: Initiative]] ability. Chance of landing a [[Critical Hit|crit]] while having an {{Advantage}} is about 10%, so {{SAI|Assassinate: Ambush|w=40}} adds 90% on top. Spread over 3 turns it results in about '''30% damage increase'''.


== Honorable mentions ==
== Honorable mentions ==
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