Ad placeholder
Editing Ne'er Misser
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | {{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | ||
| image = Hand Crossbow PlusOne Icon.png | | image = Hand Crossbow PlusOne Icon.png | ||
| icon = Hand Crossbow PlusOne Unfaded Icon.png | | icon = Hand Crossbow PlusOne Unfaded Icon.png | ||
| description = The {{rare|Ne'er Misser}} is | | description = The {{rare|Ne'er Misser}} is an uncommon [[Hand Crossbows|Hand Crossbow]] that deals {{DamageType|Force}} damage on its attacks and grants the wearer the ability to cast [[Magic Missile]] once per short rest as a 3rd level [[Spells|Spell]]. | ||
| quote = On the stock, the crafter of this crossbow etched in tiny print: 'Ifn yer gonna miss, why dontchyae stop being a wally, and hit instead!' | | quote = On the stock, the crafter of this crossbow etched in tiny print: 'Ifn yer gonna miss, why dontchyae stop being a wally, and hit instead!' | ||
| category = martial <!-- martial or simple --> | | category = martial <!-- martial or simple --> | ||
Line 11: | Line 10: | ||
| rarity = rare <!-- EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | | rarity = rare <!-- EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | ||
| enchantment = +1 <!-- EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | | enchantment = +1 <!-- EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | ||
| damage = 1d6 + 1 <!-- Must follow this exact strict format, with the "+ X" being optional. --> | | damage = 1d6+1 <!-- Must follow this exact strict format, with the "+ X" being optional. --> | ||
| damage type = Force <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | | damage type = Force <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | ||
| versatile damage = <!-- Same format as regular damage. --> | | versatile damage = <!-- Same format as regular damage. --> |