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Editing Unimplemented spells
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{{Legacy | {{Legacy Content}}{{Tab | ||
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== Magic Circle == | == Magic Circle == | ||
{{SpellPage | {{SpellPage | ||
| name = Magic Circle | | name =Magic Circle | ||
| image = Magic Circle.webp | | image =Magic Circle.webp | ||
| level = 3 | | level =3 | ||
| school = Abjuration | | school =Abjuration | ||
| ritual = | | ritual = | ||
| class learns at level 5 = Cleric, Warlock, Wizard | | class learns at level 5 =Cleric, Warlock, Wizard | ||
| class learns at level 9 = Paladin | | class learns at level 9 =Paladin | ||
| summary = This spell protects you | | summary =This spell protects you fron a creature type, or prevents a creature type from leaving it. | ||
| description = You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface. | | description =You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface. | ||
Choose one type of a creature: [[elemental]]s, [[fiend]]s, or [[undead]]. | Choose one type of a creature: [[elemental]]s, [[fiend]]s, or [[undead]]. | ||
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When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it. | When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it. | ||
| range m = 3 | | range m =3 | ||
| range ft = 10 | | range ft =10 | ||
| aoe = radius | | aoe =radius | ||
| aoe m = 3 | | aoe m =3 | ||
| aoe ft = 10 | | aoe ft =10 | ||
| higher levels = [[Spells#Upcasting|Upcast]]: Duration increases by 1 hour for each slot level above 3rd. | | higher levels =[[Spells#Upcasting|Upcast]]: Duration increases by 1 hour for each slot level above 3rd. | ||
| variants = Magic Circle: Elemental, Magic Circle: Fiend, Magic Circle: Undead | | variants =Magic Circle: Elemental, Magic Circle: Fiend, Magic Circle: Undead | ||
| notes = * Game files suggest in BG3 version the spell would work on only one creature type at a time, and celestials and fey are missing from that list. In 5e the spell says "Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead." | | notes = | ||
* Game files suggest in BG3 version the spell would work on only one creature type at a time, and celestials and fey are missing from that list. In 5e the spell says "Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead." | |||
* [https://www.dndbeyond.com/spells/magic-circle Magic Circle] on D&D Beyond. | * [https://www.dndbeyond.com/spells/magic-circle Magic Circle] on D&D Beyond. | ||
| this is an example = yes | | this is an example = yes | ||
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| school =Divination | | school =Divination | ||
| ritual = | | ritual = | ||
| class learns at level | | class learns at level 1 =Wizard, Cleric, Sorcerer, Warlock, Bard | ||
| summary =This spell grants a creature truesight to see through illusions, invisibility and magical secret doors. | | summary =This spell grants a creature truesight to see through illusions, invisibility and magical secret doors. | ||
| description =Touch an ally to give them the ability to see things as they actually are until long rest. The affected creature has [[File:True Seeing Icon.webp|25px]] [https://www.dndbeyond.com/sources/basic-rules/monsters#Truesight truesight], notices secret doors hidden by magic, sees through illusions, shapeshifters and invisible creatures, all out to a range of 120 feet. | | description =Touch an ally to give them the ability to see things as they actually are until long rest. The affected creature has [[File:True Seeing Icon.webp|25px]] [https://www.dndbeyond.com/sources/basic-rules/monsters#Truesight truesight], notices secret doors hidden by magic, sees through illusions, shapeshifters and invisible creatures, all out to a range of 120 feet. | ||
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| this is an example = yes | | this is an example = yes | ||
}} | }} | ||
== Levitate == | == Levitate == | ||
{{SpellPage | {{SpellPage | ||
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| class learns at level 1 =Wizard, Sorcerer | | class learns at level 1 =Wizard, Sorcerer | ||
| summary =This spell makes a creature hover in the air. | | summary =This spell makes a creature hover in the air. | ||
| description =Choose one creature or loose object within 60 ft. It rises vertically up to 20 feet, and remains suspended there for 10 | | description =Choose one creature or loose object within 60 ft. It rises vertically up to 20 feet, and remains suspended there for 10 turns. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected. | ||
You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range. | You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range. | ||
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| range = ranged | | range = ranged | ||
| higher levels = | | higher levels = | ||
| notes =* [https://www.dndbeyond.com/spells/levitate Levitate] on D&D Beyond. | | notes =* This spell has the duration of 10 minutes (60 turns) but Baldur's Gate 3 doesn't do durations like that so it would probably only have 10 turns. | ||
* [https://www.dndbeyond.com/spells/levitate Levitate] on D&D Beyond. | |||
| this is an example = yes | | this is an example = yes | ||
}} | }} | ||
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| range = touch | | range = touch | ||
| higher levels = | | higher levels = | ||
| notes =* [https://www.dndbeyond.com/spells/mending Mending] on D&D Beyond. | | notes =* This spell has the duration of 10 minutes (60 turns) but Baldur's Gate 3 doesn't do durations like that so it would probably only have 10 turns. | ||
* [https://www.dndbeyond.com/spells/mending Mending] on D&D Beyond. | |||
| this is an example = yes | | this is an example = yes | ||
}} | }} | ||
==References== | ==References== | ||
{{Reflist|url}} | {{Reflist|url}} |