Editing User:HarveyPekar/Differences between Tactician and Balanced
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'''Tactician difficulty,''' as a harder [[difficulty]] option, carries with it many differences | '''Tactician difficulty,''' as a harder [[difficulty]] option, carries with it many differences gameplay. Chief among these are enhanced statistics and abilities for [[creatures]]. These can be increased [[ability scores]], new [[Passive feature|passives]], permanently applied [[conditions]], or even new or improved [[actions]]. This is a list of all such noted differences. | ||
== Flat | == Flat increases == | ||
These are clearly defined changes that are implemented across races of creatures, subsets within those races, or upon individual creatures | These are clearly defined changes that are implemented across races of creatures, subsets within those races, or upon individual creatures. | ||
=== Racial bonuses === | === Racial bonuses === | ||
Line 12: | Line 12: | ||
|- | |- | ||
|[[Intellect Devourer|Intellect Devourers]] | |[[Intellect Devourer|Intellect Devourers]] | ||
| | |||
* {{SAI|Synaptic Discharge | * {{SAI|Synaptic Discharge}} | ||
|- | |- | ||
|[[Phase spiders]] | |[[Phase spiders]] | ||
| | |||
* {{Ability|Strength|24}} '''+1''' | * {{Ability|Strength|24}} '''+1''' | ||
* {{Ability|Dexterity|24}} '''+1''' | |||
* {{Ability|Dexterity|24}} '''+1''' | |||
|- | |- | ||
|[[Goblins]] | |[[Goblins]] | ||
| | |||
* {{SAI|Fury of the Small | * {{SAI|Fury of the Small}} | ||
|- | |- | ||
|[[Ogres]] | |[[Ogres]] | ||
| | |||
* {{Ability|Strength|24}} '''+1''' | * {{Ability|Strength|24}} '''+1''' | ||
|- | |- | ||
|[[Bugbear|Bugbears]] | |[[Bugbear|Bugbears]] | ||
| | |||
* {{SAI|Savage Attacker | * {{SAI|Savage Attacker}} | ||
|- | |- | ||
|[[Minotaur|Minotaurs]] | |[[Minotaur|Minotaurs]] | ||
| | |||
* {{SAI|Savage Attacker}} | * {{SAI|Savage Attacker}} | ||
* {{SAI|Brutal Critical | * {{SAI|Brutal Critical}} | ||
|- | |- | ||
|[[Kobolds]] | |[[Kobolds]] | ||
| | |||
* {{Ability|Dexterity|24}} '''+2''' | * {{Ability|Dexterity|24}} '''+2''' | ||
* {{SAI|Evasion | |||
* {{SAI|Evasion}} | |||
|- | |- | ||
|[[Merregon]] | |[[Merregon]] | ||
| | |||
* {{SAI|Sentinel: Vengeance}} | * {{SAI|Sentinel: Vengeance}} | ||
* {{SAI|Sentinel: Opportunity Advantage}} | * {{SAI|Sentinel: Opportunity Advantage}} | ||
* {{SAI|Sentinel: Snare | * {{SAI|Sentinel: Snare}} | ||
|- | |- | ||
|[[Meenlocks]] | |[[Meenlocks]] | ||
| | |||
* {{Ability|Dexterity|24}} '''+1''' | * {{Ability|Dexterity|24}} '''+1''' | ||
* {{Ability|Constitution|24}} '''+4''' | * {{Ability|Constitution|24}} '''+4''' | ||
|- | |- | ||
|[[ | |[[Githyanki]] | ||
| | | | ||
* {{SAI| | * {{SAI|Psionic Empowerment}}{{Note|Gith that already had this ability on Balanced or Explorer, such as [[Kith'rak Voss]], retain the ability. Playable gith such as [[Lae'zel]] do not gain this ability.}} | ||
|} | |} | ||
=== | === Group Bonuses === | ||
Some bonuses are applied to subsets of creatures within a race. This can include named NPC's, as long as the group they belong to can be easily generalized. For example, githyanki NPC's who wield a crossbow | Some bonuses are applied to subsets of creatures within a race. This can include named NPC's, as long as the group they belong to can be easily generalized. For example, githyanki NPC's who wield a crossbow - generically called a "Githyanki Raider" even if their name is Hi'So'Ka or Ki'Lua - in [[Act One]] can expect to get the same Tactician bonuses. These apply in addition to any other racial or individual bonuses. | ||
{| class="wikitable" | {| class="wikitable" | ||
! colspan="2" |Group Bonuses on Tactician | ! colspan="2" |Group Bonuses on Tactician | ||
Line 85: | Line 67: | ||
!Bonuses | !Bonuses | ||
|- | |- | ||
|[[Githyanki raider|Githyanki Raider]] | |[[Githyanki raider|Githyanki Raider]] (Level 5) | ||
| | |||
* {{SAI|Archery | * {{SAI|Archery}} | ||
|- | |- | ||
|[[Githyanki gish]] | |[[Githyanki gish]] (Level 5) | ||
| | |||
* {{SAI|War Caster: Concentration}} | * {{SAI|War Caster: Concentration}} | ||
* {{SAI|War Caster: Opportunity Spell | * {{SAI|War Caster: Opportunity Spell}} | ||
|- | |- | ||
|[[Githyanki warrior]] | |[[Githyanki warrior]] (Level 5) | ||
| | |||
* {{SAI|Great Weapon Fighting | * {{SAI|Great Weapon Fighting}} | ||
|- | |- | ||
|[[Githyanki ardent]] (Level 5) | |||
| | |||
* {{SAI|Potent Cantrip}} | |||
|[[Githyanki ardent]] | |||
* {{SAI|Potent Cantrip | |||
|- | |- | ||
|[[Redcap Blood Sage]]{{Note|Including [[BOOOAL]]}} | |[[Redcap Blood Sage]]{{Note|Including [[BOOOAL]]}} | ||
| | |||
* {{Ability|Wisdom}} '''+3''' | * {{Ability|Wisdom}} '''+3''' | ||
* {{SAI|War Caster: Concentration | * {{SAI|War Caster: Concentration}} | ||
|- | |- | ||
|[[Agile Guardian]] | |[[Agile Guardian]] | ||
| | |||
* {{SAI|Colossus Slayer | * {{SAI|Colossus Slayer}} | ||
|- | |- | ||
|[[Robust Guardian]] | |[[Robust Guardian]] | ||
| | |||
* {{SAI|Improved Critical Hit | * {{SAI|Improved Critical Hit}} | ||
|- | |- | ||
| | | | ||
| | |||
|- | |- | ||
| | | | ||
| | | | ||
|- | |- | ||
| | | | ||
| | | | ||
|} | |} | ||
=== Unique individual bonuses === | === Unique individual bonuses === | ||
For any uniquely | For any uniquely named NPC that gets their own bonuses. If a named NPC doesn't neatly fit into a generic group, as described above, they'll be included here. | ||
{| class="wikitable" | {| class="wikitable" | ||
! colspan="2" | | ! colspan="2" |Group Bonuses on Tactician | ||
|- | |- | ||
! | !Group | ||
!Bonuses | !Bonuses | ||
|- | |- | ||
|[[Commander Zhalk]] | |[[Commander Zhalk]] | ||
| | |||
* {{SAI|Extra Attack}} | * {{SAI|Extra Attack}} | ||
* {{SAI|Opportunity Attack | * {{SAI|Opportunity Attack}} | ||
|- | |- | ||
|[[Gandrel]] | |[[Gandrel]] | ||
| | |||
* {{SAI|Scar of the Dunes | * {{SAI|Scar of the Dunes}} | ||
|- | |- | ||
|[[Hyena]]{{Note|Found on [[The Risen Road]] at {{coords|9|522}}}} | |[[Hyena]]{{Note|Found on [[The Risen Road]] at {{coords|9|522}}}} | ||
| | |||
* {{SAI|Alert}} and additional '''+4 initiative''', for a total '''+ | * {{SAI|Alert}} and additional '''+4 initiative''', for a total '''+11 Initiative''' | ||
|- | |- | ||
|[[Dror Ragzlin]] | |[[Dror Ragzlin]] | ||
| | |||
* {{SAI| | * {{SAI|Extra Attack}} | ||
|- | |- | ||
|[[Buthir]] | |[[Buthir]] | ||
| | |||
* {{SAI|Buthir's Wrath}} provides {{ | * {{SAI|Buthir's Wrath}} provides physical resistances.{{Note|The game must be on Tactician difficulty from the moment the barn doors are opened in order for this to be true.}} | ||
|- | |- | ||
|[[Sarth Baretha]] | |[[Sarth Baretha]] | ||
| | |||
* {{SAI|Great Weapon Master: All In}} | * {{SAI|Great Weapon Master: All In}} | ||
* {{SAI|Great Weapon Master: Bonus Attack}} | * {{SAI|Great Weapon Master: Bonus Attack}} | ||
* {{SAI|Great Weapon Fighting | * {{SAI|Great Weapon Fighting}} | ||
|- | |- | ||
| | | | ||
| | | | ||
|- | |- | ||
|[[Ancient Giant Eagle]] | |[[Ancient Giant Eagle]] | ||
| | |||
* {{Ability|Strength|24}} '''+2''' | * {{Ability|Strength|24}} '''+2''' | ||
* {{Ability|Wisdom|24}} '''+2''' | * {{Ability|Wisdom|24}} '''+2''' | ||
* {{SAI|Signalling Cry}} summons 5 [[Giant Eagle|Giant Eagles]], instead of 3 | * {{SAI|Signalling Cry}} summons 5 [[Giant Eagle|Giant Eagles]], instead of 3 | ||
|- | |- | ||
|[[Kith'rak Therezzyn]] | |[[Kith'rak Therezzyn]] | ||
| | |||
* {{SAI|War Caster: Concentration}} | * {{SAI|War Caster: Concentration}} | ||
* {{SAI|War Caster: Opportunity Spell | * {{SAI|War Caster: Opportunity Spell}} | ||
|- | |- | ||
|[[Ur'uth]] and [[D'hak]] | |[[Ur'uth]] and [[D'hak]] | ||
| | |||
* {{SAI|Extra Attack | * {{SAI|Extra Attack}} | ||
|- | |- | ||
|[[Varsh Ko'kuu]] | |[[Varsh Ko'kuu]] | ||
| | |||
* Affected by {{SAI|Mage Armour}} | * Affected by {{SAI|Mage Armour}} | ||
* {{SAI|Crossbow Expert: Point-Blank}} | * {{SAI|Crossbow Expert: Point-Blank}} | ||
* {{SAI|Crossbow Expert: Wounding | * {{SAI|Crossbow Expert: Wounding}} | ||
|- | |- | ||
|[[Sa'varsh Kethk]] | |[[Sa'varsh Kethk]] | ||
| | |||
* {{SAI|Archery | * {{SAI|Archery}} | ||
|- | |- | ||
|[[Ghustil Stornugoss]] | |[[Ghustil Stornugoss]] | ||
| | | | ||
* Affected by {{SAI|Mage Armour}} | |||
* {{SAI| | |||
|- | |- | ||
|[[ | |[[Death Shepherd]] | ||
| | | | ||
* {{SAI| | * {{SAI|No Rest for the Wicked}} revives targets with full HP | ||
|}Act 1 | |||
*Bulette: phys rezzes, dual acid res? (or is this honour?) | |||
*Mimic: phys rezzes | |||
| | *merregon legionnaire: sentinel passives (possibly racial?) | ||
*Death Shepherd: No Rest for the Wicked revived with full HP | |||
* | Act 2 | ||
* | |||
* | |||
* | |||
Act 3 | |||
* Viconia DeVir: Sentinel buffs + protector, Tenacity 5 | |||
* Houndmaster Pol, Zina, Rocky, and Gordis: Hunter's Camouflage. The dogs also get Evasion. | * Houndmaster Pol, Zina, Rocky, and Gordis: Hunter's Camouflage. The dogs also get Evasion. | ||
Cross-Act | |||
* Voss: +2 str, +1 dex | |||
=== Exception(s) === | === Exception(s) === | ||
The enemies in one specific encounter, the goblin raiding party at the [[Druid Grove]] gate, are exempt from buffs. The goblins, led by [[Za'Krug]], and the [[bugbear]] are missing the passive bonuses that are found elsewhere on otherwise identical creatures on Tactician. They retain, however, the Tactician HP bonus. | |||
== Variable increases == | |||
These are changes that are implemented to varying or uncertain degrees across enemies in the game. | |||
== | === Health === | ||
It's all over the place man it's just all over the place | |||
=== Behavior Changes in AI === | |||
Is there any actual documentation on this or is it hearsay | |||
== Footnotes == | == Footnotes == |