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#REDIRECT [[Guide:Gear locator (Act Two)]]
{{PageSeo
|title=Gear locator (Act Two)
|image=Identify Icon.webp
|description=A comprehensive list of unique magical items located in Act Two of Baldur's Gate 3.
}}
{{SpoilerWarning}}
{{SpoilerWarning}}
{{Tab
{{Tab
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|three-name=Act Three
|three-name=Act Three
}}
}}
'''NOTICE:''' The guide has moved to [[Guide:Gear locator]]. This sandbox guide will stay, but will no longer be maintained.
This '''Gear locator''' guide includes all unique (named) gear items of {{uncommon}} and higher quality that can be acquired in game without exploits or third-party tools. Items like [[Camp Clothing|Camp clothing]] and [[Instrument|Instruments]] are not included in this guide.
This '''Gear locator''' guide includes all unique (named) gear items of {{uncommon}} and higher quality that can be acquired in game without exploits or third-party tools. Items like [[Camp Clothing|Camp clothing]] and [[Instrument|Instruments]] are not included in this guide.


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== General information ==
== General information ==
*Item tables below sort items by following an arbitrary progression path, roughly aligned with zone progression. Quest rewards are listed in the zone they are acquired.
*Item tables below sort items by following an arbitrary progression path, roughly aligned with zone progression. Quest rewards are listed in the zone they are acquired.
*Item effects do not include base weapon damage and are described in an unofficial, but detailed manner. It is advised to check the corresponding item pages and item effects for possible documented bugs.
*Item effects do not include base weapon damage and are described in an unofficial, but detailed manner. This guide takes the item effects directly from the game files, so the information should be correct, even if the item pages are currently missing the details. It is advised to check the corresponding item pages and item effects for possible documented bugs.
*Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details.
*Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details.
*If a location includes only coordinates {{Coords||}}, the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only.
*If a location includes only coordinates {{Coords||}}, the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only.


== [[Act Two]] ==
== [[Act Two]] ==
=== [[Ruined Battlefield]] ===
{{h3|[[Ruined Battlefield]]}}
There are two entrances to this zone: Through [[Rosymorn Monastery Trail]] {{Coords|144|-129}} and through [[Grymforge]] {{Coords|-596|383}} (coordinates represent the locations of the zones' exits to the Ruined Battlefield). This zone's progression can start in several ways, please refer to the [[Seek Protection from the Shadow Curse]] quest for more information. The chosen progression for this list is starting from the Rosymorn Monastery Trail side.
There are two entrances to this zone: Through [[Rosymorn Monastery Trail]] {{Coords|144|-129}} and through [[Grymforge]] {{Coords|-596|383}} (coordinates represent the locations of the zones' exits to the Ruined Battlefield). This zone's progression can start in several ways, please refer to the [[Seek Protection from the Shadow Curse]] quest for more information. The chosen progression for this list is starting from the Rosymorn Monastery Trail side.
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*If [[drow]] <onlyinclude><abbr title="Disguise before equipping the item also works." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly>, deal additional {{DamageColor|Poison|1d4 Poison}} damage with this weapon against {{cond|Restrained}} targets
*If [[drow]] <onlyinclude><abbr title="Disguise before equipping the item also works." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly>, deal additional {{DamageColor|Poison|1d4 Poison}} damage with this weapon against {{cond|Restrained}} targets
*Gain an action that {{cond|Enwebbed|Enwebbs}} the target for 10 turns if they fail their [[Strength]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|short rest}})
*Gain an action that {{cond|Enwebbed|Enwebbs}} the target for 10 turns if they fail their [[Strength]] [[saving throw|save]] against your [[Dice rolls#Spell save DC|spell save DC]] ({{recharge|short rest}})
|rowspan=2| [[Kar'niss]] at the ruined ambush building <onlyinclude><abbr title="Kill him at cultist camp to get the lantern right away. If you side with Harpers during ambush, they will take the lantern, Isobel at the Inn will give it back if you didn't upset Jaheira. If you side with cultists, Z'rell in the Moonrise Towers will give the lantern." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|rowspan=2| [[Kar'niss]] at the ruined ambush building <onlyinclude><abbr title="Kill him at cultist camp to get the lantern right away. If you side with Harpers during ambush, they will take the lantern, Isobel at the Inn will give it back if you didn't upset Jaheira. If you side with cultists, Z'rell in the Moonrise Towers will give the lantern." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|rowspan="2" style="text-align: center;"| {{Coords|0|-15}}
|rowspan="2" style="text-align: center;"| {{Coords|0|-15}}
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|}
|}


=== [[Last Light Inn]] ===
{{h3|[[Last Light Inn]]}}
If you failed or missed the [[Save the Refugees]] quest in [[Act One]], most [[tiefling]] NPCs and their quests will be absent from this area.
If you failed or missed the [[Save the Refugees]] quest in [[Act One]], most [[tiefling]] NPCs and their quests will be absent from this area.
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*Gain one additional level 1 [[Spells#Spell slots|spell slot]] while having this shield equipped
*Gain one additional level 1 [[Spells#Spell slots|spell slot]] while having this shield equipped
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Spell save DC|spell save DC]]
*Cast {{sai|Shield of Devotion: Aid}} ({{recharge|long rest}})
*Cast {{sai|Shield of Devotion: Aid}} ({{recharge|long rest}})
|rowspan=13| Bough or stolen from [[Talli|Quartermaster Talli]] near the [[Last Light Inn]] waypoint
|rowspan=13| Bough or stolen from [[Talli|Quartermaster Talli]] near the [[Last Light Inn]] waypoint
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! scope="row"| {{MdRarityItem|Cindersnap Gloves}}
! scope="row"| {{MdRarityItem|Cindersnap Gloves}}
|
|
*Gain a [[concentration]] action to make ranged weapon attacks against you suffer [[disadvantage]] and halved {{DamageColor|Physical|Physical}} damage, for 10 turns ({{recharge|short rest}})
*Gain an action to make ranged weapon attacks against you suffer [[disadvantage]] and halved {{DamageColor|Physical|Physical}} damage, for 10 turns ({{recharge|short rest}})
|-
|-
! scope="row"| {{MdRarityItem|Gloves of the Balanced Hands}}
! scope="row"| {{MdRarityItem|Gloves of the Balanced Hands}}
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! scope="row"| {{MdRarityItem|Hat of Uninhibited Kushigo}}
! scope="row"| {{MdRarityItem|Hat of Uninhibited Kushigo}}
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*After dealing damage with an unarmed attack, gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]] until the end of your turn
*After dealing damage with an unarmed attack, gain a +1 bonus to [[Saving throw#Difficulty Class|spell save DC]] until the end of your turn
|-
|-
! scope="row"| {{MdRarityItem|Defender Greataxe}}
! scope="row"| {{MdRarityItem|Defender Greataxe}}
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! scope="row"| {{MdRarityItem|Shield of Scorching Reprisal}}
! scope="row"| {{MdRarityItem|Shield of Scorching Reprisal}}
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*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Spell save DC|spell save DC]]
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage
*Gain an action to increase your [[AC]] by 1 for 4 turns and force any attaker that misses you to receive {{DamageColor|Fire|1d6 Fire}} damage ({{recharge|short rest}})
*Gain an action to increase your [[AC]] by 1 for 4 turns and force any attaker that misses you to receive {{DamageColor|Fire|1d6 Fire}} damage ({{recharge|short rest}})
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{{back to top}}
{{back to top}}


=== [[Reithwin Town]] ===
{{h3|[[Reithwin Town]]}}
This zone has many important named areas, so the table below will list their names in the location section as if they were a separate instance.
This zone has many important named areas, so the table below will list their names in the location section as if they were a separate instance.
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{{back to top}}
{{back to top}}


=== [[Grand Mausoleum]] ===
{{h3|[[Grand Mausoleum]]}}
[[Shadowfell]] choice has important [[Act Two]] consequences, please see [[Find the Nightsong]] and [[The Chosen of Shar]] for details (quests contain heavy spoilers).
[[Shadowfell]] choice has important [[Act Two]] consequences, please see [[Find the Nightsong]] and [[The Chosen of Shar]] for details (quests contain heavy spoilers).
{| class="wikitable" style="width:100%;text-align: left;"
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! scope="row"| {{MdRarityItem|Justiciar's Greatshield}}
! scope="row"| {{MdRarityItem|Justiciar's Greatshield}}
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|
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Spell save DC|spell save DC]]
*Gain an action to create a 2 m / 6.5 ft radius cloud of magical {{sai|Darkness}} where you stand that lingers for 2 turns, and immediately attempt to {{sai|Hide}} ({{recharge|short rest}})
*Gain an action to create a 2 m / 6.5 ft radius cloud of magical {{sai|Darkness}} where you stand that lingers for 2 turns, and immediately attempt to {{sai|Hide}} ({{recharge|short rest}})
|-
|-
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{{back to top}}
{{back to top}}


=== [[Moonrise Towers]] ===
{{h3|[[Moonrise Towers]]}}
It is advised to complete the [[Moonrise Towers Prison]] area before proceeding to [[Shadowfell]], as friendly NPCs in prison will be unavailable after entering Shadowfell, which will fail the quests [[Rescue the Tieflings]] and [[Rescue Wulbren]].
It is advised to complete the [[Moonrise Towers Prison]] area before proceeding to [[Shadowfell]], as friendly NPCs in prison will be unavailable after entering Shadowfell, which will fail the quests [[Rescue the Tieflings]] and [[Rescue Wulbren]].
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{| class="wikitable" style="width:100%;text-align: left;"
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! scope="row"| {{MdRarityItem|Browbeaten Circlet}}
! scope="row"| {{MdRarityItem|Browbeaten Circlet}}
|
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*While being {{cond|Threatened}}, gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*While being {{cond|Threatened}}, gain a +1 bonus to [[Saving throw#Difficulty Class|spell save DC]]
| Evidence chest on the top floor of the warden's tower
| Evidence chest on the top floor of the warden's tower
|style="text-align: center;"| [[Moonrise Towers Prison]] {{Coords|572|-652}}
|style="text-align: center;"| [[Moonrise Towers Prison]] {{Coords|572|-652}}
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*[[Advantage]] on [[Perception]] [[ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls
*[[Advantage]] on [[Perception]] [[ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Spell save DC|spell save DC]]
|-
|-
! scope="row"| {{MdRarityItem|Enraging Heart Garb}}
! scope="row"| {{MdRarityItem|Enraging Heart Garb}}
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! scope="row"| {{MdRarityItem|Fistbreaker Helm}}
! scope="row"| {{MdRarityItem|Fistbreaker Helm}}
|
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*+1 bonus to [[Saving throw#Difficulty Class|spell save DC]]
*+1 bonus to [[Initiative]] rolls
*+1 bonus to [[Initiative]] rolls
|-
|-
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! scope="row"| {{MdRarityItem|Robe of Exquisite Focus}}
! scope="row"| {{MdRarityItem|Robe of Exquisite Focus}}
|
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*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*+1 bonus to [[Saving throw#Difficulty Class|spell save DC]]
|-
|-
! scope="row"| {{MdRarityItem|Thunderskin Cloak}}
! scope="row"| {{MdRarityItem|Thunderskin Cloak}}
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*If you have the [[Brand of the Absolute]], all incoming damage is reduced by 1 while having this shield equipped
*If you have the [[Brand of the Absolute]], all incoming damage is reduced by 1 while having this shield equipped
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Spell save DC|spell save DC]]
*Cast {{sai|Fire Shield: Chill}} ({{recharge|long rest}})
*Cast {{sai|Fire Shield: Chill}} ({{recharge|long rest}})
| [[Z'rell|Disciple Z'rell]] at the main floor (after [[Infiltrate Moonrise Towers#Confronting Ketheric|confronting Ketheric Thorm]]), or at the upper floor (before confronting Ketheric Thorm)
| [[Z'rell|Disciple Z'rell]] at the main floor (after [[Infiltrate Moonrise Towers#Confronting Ketheric|confronting Ketheric Thorm]]), or at the upper floor (before confronting Ketheric Thorm)
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! scope="row"| {{MdRarityItem|Argument Solver}}
! scope="row"| {{MdRarityItem|Argument Solver}}
|
|
*Gain an action to strike the target, dealing additional {{DamageColor|Poison|Poison}} damage equal to your [[proficiency bonus]]. The strike creates a 1.5 m / 5.0 ft radius cloud of noxious fumes for 3 turns, {{cond|Poisoned|Poisoning}} the target if they fail their [[Constitution]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] while in the cloud ({{recharge|short rest}})
*Gain an action to strike the target, dealing additional {{DamageColor|Poison|Poison}} damage equal to your [[proficiency bonus]]. The strike creates a 1.5 m / 5.0 ft radius cloud of noxious fumes for 3 turns, {{cond|Poisoned|Poisoning}} the target if they fail their [[Constitution]] [[saving throw|save]] against your [[Dice rolls#Spell save DC|spell save DC]] while in the cloud ({{recharge|short rest}})
| [[Mig]] at the main floor
| [[Mig]] at the main floor
|style="text-align: center;"| {{Coords|-194|-180}}
|style="text-align: center;"| {{Coords|-194|-180}}
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! scope="row"| {{MdRarityItem|Infernal Rapier}}
! scope="row"| {{MdRarityItem|Infernal Rapier}}
|
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*+1 bonus to [[Saving throw#Difficulty Class|spell save DC]]
*This weapon uses your [[Spells#Spellcasting ability|spellcasting modifier]] instead of [[Dexterity]] for [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
*This weapon uses your [[Spells#Spellcasting ability|spellcasting modifier]] instead of [[Dexterity]] for [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
*Cast {{sai|Planar Ally: Cambion}} ({{recharge|long rest}})
*Cast {{sai|Planar Ally: Cambion}} ({{recharge|long rest}})
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! scope="row"| {{MdRarityItem|Ketheric's Shield}}
! scope="row"| {{MdRarityItem|Ketheric's Shield}}
|
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*+1 bonus to [[Saving throw#Difficulty Class|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Spell save DC|spell save DC]]
*[[Advantage]] on Dexterity [[saving throw|saving throws]]
*[[Advantage]] on Dexterity [[saving throw|saving throws]]
|-
|-
|}
|}


=== Other ===
{{h3|Other}}
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
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