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Editing Weapon actions
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In order to gain access to the weapon actions from a weapon, a creature must be [[proficient]] in that weapon type and have it equipped in the main hand or both hands. Off-hand weapons do not grant weapon actions. | In order to gain access to the weapon actions from a weapon, a creature must be [[proficient]] in that weapon type and have it equipped in the main hand or both hands. Off-hand weapons do not grant weapon actions. | ||
Many weapon actions are attacks that can inflict debilitating conditions on the target. For these attacks, the target gets to make a [[saving throw]] to avoid suffering the condition. The [[Difficulty Class]] (or DC) for saving throws is calculated similarly to [[Spells#Spell save|spell save DC]] except for two differences: First, the [[Spells#Spellcasting ability|spellcasting ability modifier]] is replaced with the [[Abilities#Ability score modifier|ability score modifier]] of either Strength or Dexterity, whichever is higher. Second, each weapon action can grant its own inherent bonus DC that isn't listed anywhere,<!-- LARIAN! --> but most frequently it's +2. To express all this mathematically: | |||
Many weapon actions are attacks that can inflict debilitating conditions on the target. For these attacks, the target gets to make a [[saving throw]] to avoid suffering the condition. The [[Difficulty Class]] (or DC) for saving throws is calculated similarly to [[Spells#Spell | |||
<div class="center"> | <div class="center"> | ||
{{InfoBlob|1 = | {{InfoBlob|1 = | ||
Weapon | Weapon Action DC = 8 + [[proficiency bonus]] + [[Strength]] or [[Dexterity]] modifier + inherent weapon action bonus DC | ||
}} | }} | ||
</div> | </div> | ||
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| {{SAI|Whirlwind Attack (Weapon Action)|Whirlwind Attack|w=40}} | | {{SAI|Whirlwind Attack (Weapon Action)|Whirlwind Attack|w=40}} | ||
| {{LgRarityItem|The Dancing Breeze}}<br>{{LgRarityItem|Belm}} | | {{LgRarityItem|The Dancing Breeze}}<br>{{LgRarityItem|Belm}} | ||
| style="text-align: center;" | {{r|action}} | | style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}} | ||
| Hit all enemies in a radius | | Hit all enemies in a radius | ||
* {{AOE|radius|m=2|ft=7}} | * {{AOE|radius|m=2|ft=7}} |