Ad placeholder

Editing Weapon actions

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 10: Line 10:
In order to gain access to the weapon actions from a weapon, a creature must be [[proficient]] in that weapon type and have it equipped in the main hand or both hands. Off-hand weapons do not grant weapon actions.
In order to gain access to the weapon actions from a weapon, a creature must be [[proficient]] in that weapon type and have it equipped in the main hand or both hands. Off-hand weapons do not grant weapon actions.


== Weapon action DC ==
Many weapon actions are attacks that can inflict debilitating conditions on the target. For these attacks, the target gets to make a [[saving throw]] to avoid suffering the condition. The [[Difficulty Class]] (or DC) for saving throws is calculated similarly to [[Spells#Spell save|spell save DC]] except for two differences: First, the [[Spells#Spellcasting ability|spellcasting ability modifier]] is replaced with the [[Abilities#Ability score modifier|ability score modifier]] of either Strength or Dexterity, whichever is higher. Second, each weapon action can grant its own inherent bonus DC that isn't listed anywhere,<!-- LARIAN! --> but most frequently it's +2. To express all this mathematically:
 
Many weapon actions are attacks that can inflict debilitating conditions on the target. For these attacks, the target gets to make a [[saving throw]] to avoid suffering the condition. The [[Difficulty Class]] (or DC) for saving throws is calculated similarly to [[Spells#Spell saves|spell save DC]] except for two differences: First, the [[Spells#Spellcasting ability|spellcasting ability modifier]] is replaced with the [[Abilities#Ability score modifiers|ability score modifier]] of either Strength or Dexterity, whichever is higher. Second, each weapon action can grant its own inherent bonus DC that isn't listed anywhere,<!-- LARIAN! --> but most frequently it's +2. To express all this mathematically:


<div class="center">
<div class="center">
{{InfoBlob|1 =
{{InfoBlob|1 =
Weapon action DC = 8 + [[proficiency bonus]] + [[Strength]] or [[Dexterity]] modifier + inherent weapon action bonus DC
Weapon Action DC = 8 + [[proficiency bonus]] + [[Strength]] or [[Dexterity]] modifier + inherent weapon action bonus DC
}}
}}
</div>
</div>
Line 580: Line 578:
| {{SAI|Whirlwind Attack (Weapon Action)|Whirlwind Attack|w=40}}
| {{SAI|Whirlwind Attack (Weapon Action)|Whirlwind Attack|w=40}}
| {{LgRarityItem|The Dancing Breeze}}<br>{{LgRarityItem|Belm}}
| {{LgRarityItem|The Dancing Breeze}}<br>{{LgRarityItem|Belm}}
|  style="text-align: center;" | {{r|action}}
|  style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}}
| Hit all enemies in a radius
| Hit all enemies in a radius
* {{AOE|radius|m=2|ft=7}}
* {{AOE|radius|m=2|ft=7}}
Contributions are considered to be licensed under CC BY-NC-SA 4.0 and (where possible) CC BY-SA 4.0. See Copyrights for details. Per our Content Rules, you are promising that any new text you add was written by yourself, or is available under a license that permits its inclusion in bg3.wiki. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Templates used on this page: