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→Trials of Shar
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Only party members that are within the trial room will be copied into reflections and entered into the trial. Placing additional party members outside the room and trying to sneak them through by opening the door later will forfeit the trial; however, this can be bypassed if ''there is no door''. Destroying the {{Cond|Sturdy}} door and sneaking in additional party members after the fact can allow the trial to be trivialized by a single character. | Only party members that are within the trial room will be copied into reflections and entered into the trial. Placing additional party members outside the room and trying to sneak them through by opening the door later will forfeit the trial; however, this can be bypassed if ''there is no door''. Destroying the {{Cond|Sturdy}} door and sneaking in additional party members after the fact can allow the trial to be trivialized by a single character. | ||
Once all the shadow copies are defeated, one of them will drop an Umbral Gem to be looted, and the transporter on the upper level of the room will activate to give a shortcut back to the entrance. {{RarityItem|Killer's Sweetheart}} can be found on the | Once all the shadow copies are defeated, one of them will drop an Umbral Gem to be looted, and the transporter on the upper level of the room will activate to give a shortcut back to the entrance. {{RarityItem|Killer's Sweetheart}} can be found on the ground where the player character's reflection was defeated. | ||
==== Faith-Leap Trial ==== | ==== Faith-Leap Trial ==== | ||
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In order to complete this trial, a character must follow an invisible path, as marked on the mosaic floor in front of the sacrificial bowl. Straying from the path will return the character to the start of the trial or to the nearest platform, but only up to three times; failures after the third will instead instantly kill the character and ''then'' teleport them to the nearest platform. NOTE: In Honour Mode even a single misstep results in immediate death. | In order to complete this trial, a character must follow an invisible path, as marked on the mosaic floor in front of the sacrificial bowl. Straying from the path will return the character to the start of the trial or to the nearest platform, but only up to three times; failures after the third will instead instantly kill the character and ''then'' teleport them to the nearest platform. NOTE: In Honour Mode even a single misstep results in immediate death. | ||
This is very simple: it is not a test of memory but of faith in Shar's darkness. The map is a distraction. First, don't forget to use the sacrificial altar, else the umbral gem will not appear at the far end of the hall. Once done, simply click on the platform where the gem is to jog straight across the darkness and collect your prize. | |||
Once the final platform is reached, looting the Umbral Gem will trigger another teleporter that can bring characters back to the entrance quickly. | Once the final platform is reached, looting the Umbral Gem will trigger another teleporter that can bring characters back to the entrance quickly. |