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Illithid Arcanist: Difference between revisions

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Updated formatting. Added attacks and abilities + notes
(infobox)
(Updated formatting. Added attacks and abilities + notes)
Line 7: Line 7:
| armour_class = 15
| armour_class = 15
| hit_points = 55
| hit_points = 55
| hit_points_tactician = 71


| movement_speed_meters = 9
| movement_speed_meters = 9
| movement_speed_feet = 30
| movement_speed_feet = 30
| weight_kg = 75
| weight_kg = 60
| weight_lb = 150
| weight_lb = 120
| level = 8
| level = 8
| str = 11
| str = 11
Line 22: Line 23:
| wis_save_proficiency = yes
| wis_save_proficiency = yes
| cha_save_proficiency = yes
| cha_save_proficiency = yes
| resistant1 = Fire
| resistant1 = Fire, Cold
| condition1_name = Fire Shield: Warm
| condition1_name = Fire Shield: Warm
| condition1_description = Resistance to Cold, deal 2d8 Fire to melee attackers.
| condition1_description = Resistance to Cold, deal {{DamageText|2d8|Fire}} to melee attackers.
| condition2_name = Fire Shield: Chill
| condition2_name = Fire Shield: Chill
| condition2_description = Resistance to Fire, deal 2d8 Cold to melee attackers.
| condition2_description = Resistance to Fire, deal {{DamageText|2d8|Cold}} to melee attackers.


| feature1_name = Empowered Evocation
| feature1_name = Empowered Evocation
Line 35: Line 36:
| feature3_description = Automatically attack an enemy moving out of your reach.
| feature3_description = Automatically attack an enemy moving out of your reach.
}}
}}
'''Illithid Arcanist''' is a type of hostile Aberration character in ''[[Baldur's Gate 3]]'', multiple copies of which appear during several combat encounters during the finale of [[Act Three]]; at the [[High Hall]], and ''Atop the Netherbrain''.
'''Illithid Arcanist''' is a type of hostile Aberration character in ''[[Baldur's Gate 3]]'', many of which appear during several combat encounters at the [[High Hall]] and [[Confront the Elder Brain#Atop the Netherbrain|Atop the Netherbrain]].


==Gameplay==
==Attacks and Abilities==
* Each copy of this enemy starts the fight with one condition, out of either [[Fire_Shield:_Chill_(Condition)|Fire Shield: Chill]] or [[Fire_Shield:_Warm_(Condition)|Fire Shield: Warm]] applied.{{note|This is verified to be true during ''at least'' the "Atop the Netherbrain" combat encounter. Please amend this statement if this is not true for some reason in other encounters.{{Verify}}}}
{{Feature box|name=Magic Missile|image name=Magic Missile.webp|* Shoot '''six''' darts of magical force, each dealing {{DamageText|6d4 + 6|Force}} damage to its target. The darts always hit their target.
* This enemy has been observed to be capable of using most of, if not all, of the same abilities as the base [[Mind Flayer]] enemy type.
* Notable abilities this enemy uses include: [[Magic Missile]], [[Shield]] (as a [[Reaction]])


== Footnotes ==
{{Range|m=30|ft=100}}
{{notelist}}


{{NavBaldursGate}}
{{Action}}}}
 
{{Feature box|name=Shield|* When you are about to be hit by an enemy, use your [[Reaction]] to increase your {{Armour Class}} by 5. You also take no damage from {{SAI|Magic Missile}}. These effects last until the start of your next turn.
 
{{Action}}}}
 
{{Feature box|name=Mind Flayer Domination|image name=Dominate Person.webp|* Dominate a nearby humanoid. Allies are unaffected. Each time the dominated creature takes damage, it may repeat the {{SavingThrow}} against your domination. Tadpoled creatures cannot be targeted.
 
{{Range|m=18|ft=60}}
 
{{Concentration}}
 
{{Action}}}}
 
==Notes==
* Illithid Arcanists have 2 variants: one with [[Fire Shield: Chill]] and Fire resistance, and another with [[Fire Shield: Warm]] and Cold resistance.
* Their version of [[Magic Missile]] deals more damage, fires more missiles, and has a significantly longer range. This makes them dangerous if not dealt with quickly.
 
==Loot==
*{{RarityItem|Onyx}}
 
{{Creatures}}

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