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[[File:Abandoned Windmill.jpg|400px|right]] | [[File:Abandoned Windmill.jpg|400px|right]] | ||
{{ | {{Relative location | ||
|region = Baldur's Gate | |||
|location = {{PAGENAME}} | |||
|south = Arfur's Mansion | |||
|north = Sword Coast Couriers | |||
|west = Rivington General | |||
|east = Gur Camp | |||
|float = right | |||
}} | |||
'''Abandoned Windmill''' is a [[Location]] in [[Rivington]] in [[Act Three]]. It can be found up the hill from [[Arfur's Mansion]], adjacent to the [[Gur Camp]]. | |||
A trail of blood can be found leading to the windmill, and sounds of distress heard from nearby. | |||
==Related | == Locations == | ||
===Related locations=== | |||
*[[Rivington]] | *[[Rivington]] | ||
==Related | |||
=== Windmill Basement === | |||
The windmill's basement can be accessed through a hatch in the floor. Within the basement a sleeping, a newly ceremorphed [[Mind Flayer]] can be found. Waking the mind flayer will begin the quest [[Feed the Mind Flayer]]. | |||
==Notable characters== | |||
* There is a {{cond|Sleeping}}, [[Brain-Starved]] [[Mind Flayer]] in the Windmill Basement | |||
== Notable interactions == | |||
* The mind flayer in the basement can be spoken to or killed. | |||
* A haystack just outside the windmill can be [[Investigation|Investigated]]. A successful investigation check will let a character find {{blur|a single [[Arrow of Acid]]}}. {{Verify}} | |||
==Related quests== | |||
* [[Feed the Mind Flayer]] | * [[Feed the Mind Flayer]] | ||
==Notable | ==Notable loot== | ||
* {{ | * {{MdRarityItem|Ring of Truthfulness}} looted or pick-pocketed from the Mind Flayer | ||
* {{MdRarityItem|Mind Flayer Brain}} looted from the Mind Flayer | |||
[[Category:Locations]][[Category:Act Three Locations]] | |||