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Slam (Grym): Difference between revisions
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HiddenDragon (talk | contribs) (Added hatenote) |
HiddenDragon (talk | contribs) (Updated damage/save fields) |
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| image = Slam.webp | | image = Slam.webp | ||
| cost = action | | cost = action | ||
| damage = | | damage = 4d8 | ||
| damage type = Bludgeoning | |||
| damage modifier = Strength | |||
| attack roll = Yes | | attack roll = Yes | ||
| range m = 3 | | range m = 3 | ||
| save = STR | |||
| save dc = caster | |||
| condition = Prone | | condition = Prone | ||
| condition duration = 2 | | condition duration = 2 | ||
| condition save = Strength | | condition save = Strength | ||
| condition dc = caster | |||
| used by creatures=Grym | | used by creatures=Grym | ||
}} | }} |
Revision as of 21:16, 26 December 2023
For other versions of this ability, see Slam (disambiguation).
Slam is an Action that allows the creature to hit a target for a large amount of damage and possibly knock them Prone.
Description
Hit a target and possibly knock it .
Properties
- Cost:
- Action
- Damage:
- 4d8 (4~32) + Strength modifier Bludgeoning
- Details:
- Attack roll
- Range: 3 m / {{{range ft}}} ft
- STR Save (Spell save DC)
Condition: Prone
Duration: 2 turns
Spell save DC Strength saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Grym