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Soul Catching: Difference between revisions
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HiddenDragon (talk | contribs) m (HiddenDragon moved page Soul catching to Soul Catching) |
(Important correction for conditions under which power heals the user) |
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{{Passive feature page | {{Passive feature page | ||
| summary = '''Soul Catching''' is a passive feature that heals the wearer if they hit someone | | summary = '''Soul Catching''' is a passive feature that heals the wearer if they hit someone while unarmed. | ||
| description = Once per turn, on an unarmed hit, you regain {{DamageText|10|Healing}}. Alternatively, you may forego healing to gain {{Advantage}} on {{Attack Roll}}s and {{Saving Throw}}s until the end of your next turn. | | description = Once per turn, on an unarmed hit, you regain {{DamageText|10|Healing}}. Alternatively, you may forego healing to gain {{Advantage}} on {{Attack Roll}}s and {{Saving Throw}}s until the end of your next turn. | ||
| condition = Grasp Essence | | condition = Grasp Essence |
Revision as of 17:47, 28 December 2023
Soul Catching is a passive feature that heals the wearer if they hit someone while unarmed.
Description
Once per turn, on an unarmed hit, you regain 10hit points. Alternatively, you may forego healing to gain Advantage on Attack rolls and Saving throws until the end of your next turn.
Details
- Recharge: Per Turn
Condition: Grasp Essence
Duration: 2 turns
- When you hit a creature with an unarmed attack, you can regain 10hit points or choose to gain Advantage on Attack Rolls or Saving Throws before the end of your next turn.
How to learn
Granted by the equipment: