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(Created page with "{{Character info |name=Gish Umr'a'ac |level=5 |STR=15 |DEX=12 |CON=16 |INT=16 |WIS=15| CHA=16 |con save=y |int save=y |wis save=y |race=Githyanki|type=humanoid|HP=53; 68{{Tactician}}|AC=16|size=Medium|weight=75kg / 150lbs|proficiency=3|initiative=1|passive={{PAS|Opportunity Attack}}{{PAS|Githyanki War Magic}}{{PAS|Psionic Empowerment|t=1}}{{PAS|War Caster: Concentration|t=1}}{{PAS|War Caster: Opportunity Spell|t=1}}{{PAS|Elemental Infusion|Ring of Elemental Infusion|cust...")
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Revision as of 00:10, 31 December 2023

Gish Umr'a'ac
Umr'a'ac.PNG
Stats
Level 5

STR

15
(+2)

DEX

12
(+1)

CON

16
(+3)

INT

16
(+3)

WIS

15
(+2)

CHA

16
(+3)
Bg3 content hr.png
Creature Race Icon.png  Race Githyanki Githyanki
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 53; 68TTactician
Creature AC Icon.png  AC 16
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 75kg / 150lbs
Proficiency Icon.png  Proficiency Bonus +3
Initiative Icon.png  Initiative 1
Passive features
Character information
Location Mountain Pass
Crèche Y'llek
Experience on kill 75

Gish Umr'a'ac is a githyanki gish NPC found in Act One.

Interactions

Gish Umr'a'ac can be initially found in the Crèche Y'llek Infirmary, near the bunk beds, pondering over a book. He viciously derides anyone infected with a ghaik tadpole, if spoken to as a non-gith; however, he reveals a softer side to gith characters, expressing concern over a colleague who went missing after using the Zaith'isk.

He will turn hostile after either of two circumstances:

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Burning Hands.webp
Burning Hands Burning Hands ()
D6 Fire.png 3d6 (3~18) Damage TypesFire

Each flammable target is hit with 3d6Damage TypesFire damage.

DEX Save
 Range: Self
AoE: 5 m / 17 ft (Cone)
Hold Person.webp
Hold Person Hold Person ()
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within  Range: 3 m / 10 ft are always Critical Hits. At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition.
WIS Save
 Range: 18 m / 60 ft
Shocking Grasp.webp
Shocking Grasp Shocking Grasp ()
D8 Lightning.png 1d8 (1~8) Damage TypesLightning

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.

 Melee: 1.5 m / 5  ft
Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft

Notable loot