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I just did it after talking to both.
(saving skicpit without combat) |
(I just did it after talking to both.) |
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Skickpit will initially be just outside the elevator which leads to the [[Shadow-Cursed Lands]], being harassed by [[Ward Magmar]] and [[Ward Pistle]]. The player can later join in with harassing Skickpit, or try to assure him that they are trying to help. This will require a persuasion check, or if the player is [[Wyll]], or a [[paladin]] or [[cleric]] under a good deity, Skickpit will believe them automatically. | Skickpit will initially be just outside the elevator which leads to the [[Shadow-Cursed Lands]], being harassed by [[Ward Magmar]] and [[Ward Pistle]]. The player can later join in with harassing Skickpit, or try to assure him that they are trying to help. This will require a persuasion check, or if the player is [[Wyll]], or a [[paladin]] or [[cleric]] under a good deity, Skickpit will believe them automatically. | ||
Skickpit can be saved without combat by poisoning the "stained cask" near the stairs before climbing | Skickpit can be saved without combat by poisoning the "stained cask" near the stairs before climbing. | ||
If the camp is cleared of Duergar, Skickpit can be told to join the other deep gnomes. | If the camp is cleared of Duergar, Skickpit can be told to join the other deep gnomes. |