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[[File:Illithid Powers.webp|300px|right]] | [[File:Illithid Powers.webp|300px|right]] | ||
{{SpoilerWarning}} | {{SpoilerWarning}} | ||
[[File:Tadpole_Pool.png|left|140px|link=Mind Flayer Parasite Specimen]]'''Illithid powers''' are special abilities tied to the [[ | [[File:Tadpole_Pool.png|left|140px|link=Mind Flayer Parasite Specimen]]'''Illithid powers''' are special abilities tied to the [[mind flayer]] tadpole that the player character, [[origin]], and some non-origin [[companions]] are infected with. After the player uses illithid powers for the first time in dialogue, the [[Dream Guardian]] will visit at the next [[long rest]] and explain how to unlock this skill tree. | ||
After this event, finding and consuming [[Mind Flayer Parasite Specimen]]s, such as from the corpses of other infected, will allow you to unlock new powers. Karlach, Wyll, Lae'zel, and Shadowheart will initially refuse to use illithid powers, but can be convinced to use them through [[Persuasion]] | After this event, finding and consuming [[Mind Flayer Parasite Specimen]]s, such as from the corpses of other infected, will allow you to unlock new powers. Karlach, Wyll, Lae'zel, and Shadowheart will initially refuse to use illithid powers, but can be convinced to use them through [[Persuasion]] checks. The opportunity to convince these party members to partake in illithid powers will be provided again in early Act Three, if they remain reluctant early on. | ||
{{TOC|limit=3}} | |||
== List of illithid powers == | == List of illithid powers == | ||
<center class="nomobile"><span style="font-size:120%;">Click on an icon to go visit the corresponding page</span> | <center class="nomobile"><span style="font-size:120%;">Click on an icon to go visit the corresponding page</span> | ||
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===Elite powers=== | ===Elite powers=== | ||
{{ | {{see also|Partial-illithid}} | ||
When you first gain access to | When you first gain access to illithid powers, the outer ring of abilities will be locked. At the very end of [[Act Two]], on the road to [[Baldur's Gate]], you will be given the opportunity to unlock these powers by agreeing to absorb the [[Astral-Touched Tadpole]] and become a [[partial-illithid]]. Doing this will automatically unlock [[Fly (Illithid Power)]] and the 5 powers of the innermost ring, i.e. [[Concentrated Blast]], [[Favourable Beginnings]], [[Force Tunnel]], [[Psionic Overload]], and [[Transfuse Health]]. Any regular [[tadpoles]] the character might have already spent to unlock these abilities will be refunded. Absorbing the Astral-Touched Tadpole will also permanently mark your character's face with dark veins and darken their eyes. | ||
{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;" | {| class=wikitable style="margin-left: auto; margin-right: auto; border: none;" | ||
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===Full ceremorphosis=== | ===Full ceremorphosis=== | ||
{{ | {{see also|Full-illithid}} | ||
During the final quest [[Confront the Elder Brain]], | During the final quest, [[Confront the Elder Brain]], Karlach or the player character will have the option to undergo full ceremorphosis and become a [[full-illithid]]. At this point, they will automatically unlock most illithid powers and gain access to more powerful versions of a select few. | ||
These abilities are not available through the "Illithid Power" screen, but are instead granted automatically after transformation. | These abilities are not available through the "Illithid Power" screen, but are instead granted automatically after transformation. | ||
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| {{SAI|Strengthened Force Tunnel|w=40}} | | {{SAI|Strengthened Force Tunnel|w=40}} | ||
| Class Action | | Class Action | ||
| Charge forward, pushing all objects and creatures in your path | | Charge forward, pushing all objects and creatures in your path 12m away from you. Deals {{DamageText|3d10+4|Force}} and may cause {{cond|Prone}} | ||
|- | |- | ||
| {{SAI|Fierce Perilous Stakes|w=40}} | | {{SAI|Fierce Perilous Stakes|w=40}} | ||
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| {{SAI|Extract Brain|w=40}} | | {{SAI|Extract Brain|w=40}} | ||
| Class Action | | Class Action | ||
| | | Lobotomise a nearby creature that is {{cond|Stunned}}, {{cond|Prone}}, {{cond|Sleeping}} or Unconscious, dealing {{DamageText|5d10+50|Piercing}} damage and regaining {{DamageText|6d6|Healing}}. | ||
|- | |- | ||
| {{SAI|Tentacle Whip|w=40}} | | {{SAI|Tentacle Whip|w=40}} | ||
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===Other powers=== | ===Other powers=== | ||
These illithid powers are not part of the illithid power tree and are instead unlocked through story events. | |||
{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;" | {| class=wikitable style="margin-left: auto; margin-right: auto; border: none;" | ||
! style="width: 23%;" | Power | ! style="width: 23%;" | Power | ||
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==Mind flayer parasite locations== | ==Mind flayer parasite locations== | ||
=== Act One === | === Act One === | ||
==== True Souls ==== | |||
Dropped by defeating the following characters: | |||
* [[Dror Ragzlin]] | |||
* [[Edowin]] | |||
* [[Flind]] | |||
* [[Minthara]] | |||
* [[Nere]] | |||
* [[Priestess Gut]] | |||
Siding with Absolute cultists may net [[Gifts from the Absolute]], which are functionally the same as Tadpole Specimens. In Act 1, there are two which can be obtained in the following ways: | ==== Loot ==== | ||
* Received from Minthara for completing quest [[Raid the Emerald Grove]] | * One is found in the [[Enclave Library]] of the [[Druid Grove]] on a table {{Coords|-445|17}}. | ||
* Received from Nere for siding with him after the quest [[Free True Soul Nere]] | * Three are found in the [[Crèche Y'llek#Infirmary|Infirmary]] of Crèche Y'llek, next to the Zaith'isk. Two are around one table {{Coords|1285|-818}} and one is on another table {{Coords|1285|-802}}. | ||
==== Quest rewards ==== | |||
Siding with Absolute cultists may net two [[Gift from the Absolute|Gifts from the Absolute]], which are functionally the same as Tadpole Specimens. In Act 1, there are two which can be obtained in the following ways: | |||
* Received from Minthara for completing quest [[Raid the Emerald Grove]]. | |||
* Received from Nere for siding with him after the quest [[Free True Soul Nere]]. | |||
=== Act Two === | === Act Two === | ||
==== True Souls ==== | |||
Dropped by defeating the following characters: | |||
* [[Adept Merim]] | |||
* [[Disciple Z'rell]] | |||
* [[Flaming Fist Marcus]] | |||
* [[Linsella]] | |||
* [[Zealot Malik]] | |||
* | |||
* | ==== Loot ==== | ||
* Found in a Brine Pool {{Coords|678|45}}, after passing a DC16 Perception check, in the [[Mind Flayer Colony]] under | * Two are found by taking the Zhentarim Shipping Crate {{Coords|-71|-187}} at the docks of [[Moonrise Towers]]. | ||
* One can be found in Zealot Krizt, who will be guarding the broken bridge to Moonrise Towers when first approaching it. If she is not attacked, her corpse {{Coords|625|-87}} can be later found in the [[Oubliette]] under Moonrise Towers. | |||
* Found in a Brine Pool {{Coords|678|45}}, after passing a DC16 Perception check, in the [[Mind Flayer Colony]] under Moonrise Towers. | |||
* If [[Isobel]] was abducted from [[Last Light Inn]], she will have a parasite on her body when you fight her alongside Ketheric. | * If [[Isobel]] was abducted from [[Last Light Inn]], she will have a parasite on her body when you fight her alongside Ketheric. | ||
==== Quest rewards ==== | |||
Two [[Gift from the Absolute|Gifts from the Absolute]] will be rewarded for: | |||
* Completing [[Capture Isobel the Selûnite Cleric]]. | * Completing [[Capture Isobel the Selûnite Cleric]]. | ||
* Completing [[Find Ketheric Thorm's Relic]] by allowing [[Balthazar]] to transport the Nightsong to Moonrise Towers. | * Completing [[Find Ketheric Thorm's Relic]] by allowing [[Balthazar]] to transport the Nightsong to Moonrise Towers. | ||
=== Act Three === | === Act Three === | ||
==== True Souls ==== | |||
Dropped by defeating the following characters: | |||
* [[Avery Sonshal]] in [[Felogyr's Fireworks]] | |||
* [[Sally Flymm|Sally]] and [[Dravo Flymm]] in [[Flymm's Cobblers]] | |||
* [[Manip Edenosa]] around [[Bloomridge Park]] | |||
* [[Churg Elvek]] around the [[Grey Harbour Docks]] | |||
==== Loot ==== | |||
[[Rivington]] and [[Wyrm's Crossing]]: | |||
* Found on a barrel {{Coords|-225|108}} at the docks in | * Found on a barrel {{Coords|-225|108}} at the docks in Rivington. | ||
* | * Two are found in Storage {{Coords|-212|129}} on the ship at the [[Western Beach]] in Rivington. | ||
* Found in a locked Gilded Chest {{Coords|-32|219}} on the top floor of [[Wyrm's Rock Fortress]] | * Found in a locked Gilded Chest {{Coords|-32|219}} on the top floor of [[Wyrm's Rock Fortress]]. | ||
The [[Lower City]]: | |||
* Found on a table {{Coords|-9|-92}} at [[Sorcerous Sundries]]. | * Found on a table {{Coords|-9|-92}} at [[Sorcerous Sundries]]. | ||
* Found next to the Gnarly Cauldron {{Coords|-2336|-120}} in [[The Blushing Mermaid - Basement | * Found next to the Gnarly Cauldron {{Coords|-2336|-120}} in [[The Blushing Mermaid - Basement]]. | ||
* Found on a table {{Coords|-45|18}} inside a flooded room in the [[Iron Throne]]. | * Found on a table {{Coords|-45|18}} inside a flooded room in the [[Iron Throne]]. | ||
* Found on a desk {{Coords|-208|-86}} on the second floor of [[The Lodge | * Found on a desk {{Coords|-208|-86}} on the second floor of [[The Lodge]]. | ||
* Found on a table {{Coords|-1856|-428}} in the | * Found on a table {{Coords|-1856|-428}} in the Sanguine Laboratory in the cellar of [[Crimson Draughts]], accessed through a wooden hatch{{Coords|-91|-90}}. | ||
* Found in High Security Vault n.6 {{Coords|-713|881}} in [[The Counting House]]. | * Found in High Security Vault n.6 {{Coords|-713|881}} in [[The Counting House]]. | ||
* | * Six are found in Cargo Shipment {{Coords|-202|-125}}, disguised as Wooden Trunks, on a ship just east of the [[Steel Watch Foundry]]. | ||
* Found on a table {{Coords|-1937|447}} in the | * Found on a table {{Coords|-1937|447}} in the Steel Watch Foundry - Lab Level. | ||
}} | |||
==== Quest rewards ==== | |||
* A special variant, [[Astral-Touched Tadpole]], is given by [[The Emperor]] during a story sequence. | |||
* A special variant, [[Mind Flayer Brain]], can be found on a [[mind flayer]] hiding in the [[Windmill Basement]] of the Abandoned Windmill {{Coords|44|-38}} in [[Rivington]]. | |||
==Spellcasting ability modifier== | ==Spellcasting ability modifier== | ||
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It gets more complicated in the case of [[Multiclassing]], as the spellcasting ability modifier will be the one from the last class that has been added to the character, with a quirk: fighters and rogues will provide their ability modifier only if they are level 3 and in their spell subclass (Eldritch Knight and Arcane Trickster). | It gets more complicated in the case of [[Multiclassing]], as the spellcasting ability modifier will be the one from the last class that has been added to the character, with a quirk: fighters and rogues will provide their ability modifier only if they are level 3 and in their spell subclass (Eldritch Knight and Arcane Trickster). | ||
Example: {{InfoBlob|<nowiki>Wizard 5, Monk 1, Rogue 2</nowiki>}} will use the Wisdom stat for the saving throw difficulty of their illithid powers, as | Example: {{InfoBlob|<nowiki>Wizard 5, Monk 1, Rogue 2</nowiki>}} will use the Wisdom stat for the saving throw difficulty of their illithid powers, as rogue is not taken into account here, and monk is the last class added before rogue. | ||
== Pre-release powers == | |||
{{Legacy Content|section}} | {{Legacy Content|section}} | ||
In [[Early Access]], illithid powers were much simpler. Instead of consuming other tadpoles to gain points to spend on powers, your tadpole grew more powerful as you used Illithid Persuasion options in dialogue. Once you'd used Illithid Persuasion three times, a special cutscene was triggered during your next long rest and each character gained a single illithid power unique to their class. Some of these abilities were reworked into the current illithid powers. A full list of Early Access powers can be seen below: | In [[Early Access]], illithid powers were much simpler. Instead of consuming other tadpoles to gain points to spend on powers, your tadpole grew more powerful as you used Illithid Persuasion options in dialogue. Once you'd used Illithid Persuasion three times, a special cutscene was triggered during your next long rest and each character gained a single illithid power unique to their class. Some of these abilities were reworked into the current illithid powers. A full list of Early Access powers can be seen below: | ||
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| {{Icon|Tadpole Repulsor Icon.png|30px}} [[Repulsor]] || style="text-align:center;" | All Classes || Channel the power of the Absolute, knocking back all creatures and objects and dealing {{DamageText|2d6|Force}} damage. || [[Help Omeluum investigate the parasite]] | | {{Icon|Tadpole Repulsor Icon.png|30px}} [[Repulsor]] || style="text-align:center;" | All Classes || Channel the power of the Absolute, knocking back all creatures and objects and dealing {{DamageText|2d6|Force}} damage. || [[Help Omeluum investigate the parasite]] | ||
|} | |} | ||
==Achievements== | |||
{{Achievement|Expand Your Mind}} | |||
==Gallery== | |||
<gallery heights="250px" mode="packed"> | |||
tadpole_power_example.png|Example of a character readying an Illithid power | |||
Illithid Powers Graphic.webp|A handy reference | |||
</gallery> | |||
{{NavGameplay}} | {{NavGameplay}} | ||
[[Category:Illithid Powers]] | [[Category:Illithid Powers]] |