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Sluck: Difference between revisions

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| cha = 8
| cha = 8


| condition1_name = Drunk
| condition1_name = Slightly Drunk
| condition1_description = +2 to STR, disadvantage on CHA and DEX checks.
| condition1_description = +2 to STR, disadvantage on CHA and DEX checks.



Revision as of 11:48, 14 February 2024

Sharp-Eye Sluck is a Goblin Sharp-Eye in the Goblin Camp in Act One. She is guarding the path leading to Rosymorn Monastery Trail, the overland route to the Shadow-Cursed Lands and Act Two, alongside Devout Wasp and Warlock Tud.
Tribe?
Sluck questioning the player.


Attacks and abilities

Ranged Attack.webp
Ranged Attack Ranged Attack ()
Normal weapon damage
Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Ensnaring Strike Ranged.webp
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) ()
Normal weapon damage
Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
STR Save
 Range: 18 m / 60 ft
Disengage.webp
Nimble Escape

Retreat safely: moving won't provoke Opportunity Attacks.

Bonus action

Duration: 1 turn

Gains Disengage Disengage.

Summon Companion Icon.png
Worg Companion

The goblin summons a worg companion to fight alongside them.

Action

Notes

  • Despite only saying the word "Tribe" in dialogue with players, Sluck speaks in full sentences in her ambient banter with fellow goblins.