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{{ up to date | 2023-08-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{hatnote|For the equivalent {{Class|Way of the Four Elements}} spell, see {{SAI|Clench of the North Wind}}.}}


{{SpellPage
{{SpellPage
| name = Hold Person
| name = Hold Person
| image = Hold Person Icon.png
| image = Hold Person.webp
| level = 2
| level = 2
| school = Enchantment
| school = Enchantment
| classes = Bard, Cleric, Druid, Sorcerer, Warlock, Wizard, Oath of Vengeance, Arcane Trickster, Eldritch Knight
| ritual =
| class learns at level 3 = Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
| classes = Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
| class learns at level 3 = Bard, Cleric, Druid, Sorcerer, Warlock, Wizard, Circle of the Land:Arctic and Forest
| class learns at level 5 = Oath of Vengeance
| class learns at level 5 = Oath of Vengeance
| class learns at level 7 = Arcane Trickster
| class learns at level 7 = Arcane Trickster
| class learns at level 8 = Eldritch Knight
| class learns at level 8 = Eldritch Knight
| summary = This spell allows spellcasters to hold a target humanoid in place. The affected creature is unable to move and act and is much more susceptible to attacks.
| summary = This spell allows spellcasters to hold a target [[humanoid]] in place. The affected creature is unable to move and act and is much more susceptible to attacks.
| description = Hold a humanoid enemy still. They can't [[Movement Speed|Move]], [[Action|Act]], or [[Reaction (Resource)|React]]. Attacks from within {{Range|m=3|ft=10}} are always [[Critical Hit]]s.
| description = Hold a humanoid enemy still. They can't [[Movement Speed|Move]], [[Action|Act]], or [[Reaction (Resource)|React]]. Attacks from within {{Range|m=3|ft=10}} are always [[Critical Hit]]s.


At the end of each turn, the affected creature can make a [[Wisdom]] {{SavingThrow}} to end this condition.  
At the end of each turn, the affected creature can make a [[Wisdom]] {{SavingThrow}} to end this condition.  
| action type = action
| cost = action, spell2
| attack roll =
| damage =
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| concentration = yes
| concentration = yes
| save = WIS
| range = ranged
| range = ranged
| range m = 18
| range m =
| range ft = 60
| range ft =
| aoe =
| aoe m =
| aoe ft =
| condition = Hold Person
| condition = Hold Person
| condition duration = 10
| condition duration = 10
| condition save = Wisdom
| condition save = Wisdom
| area =
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| higher levels = [[Spells#Upcasting|Upcast]]: Affects an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| higher levels = [[Spells#Upcasting|Upcast]]: Affects an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| notes =
| variants =
* {{Class|Circle of the Land}}s who choose the Arctic or Forest Land at level 3 learn this spell automatically.
| notes = Hold Person has two incantations: '''Ad Lapidē''', Latin for "to stone", and '''Non Moverē''', the Latin command "don't move!"
| video = Hold Person Visuals.mp4
| video = Hold Person Visuals.mp4
}}
}}
== External Links ==
== External Links ==
* {{FRWiki|Hold person|long}}
* {{FRWiki|Hold person|long}}

Revision as of 16:35, 9 March 2024

For the equivalent Way of the Four Elements Way of the Four Elements spell, see Clench of the North Wind Clench of the North Wind.
Hold Person.webp

Hold Person is a level 2 enchantment spell. This spell allows spellcasters to hold a target humanoid in place. The affected creature is unable to move and act and is much more susceptible to attacks.

Description

Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within  Range: 3 m / 10 ft are always Critical Hits.

At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition.

Properties

Cost
Action + Level 2 Spell Slot
Details
WIS Save
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Upcast: Affects an additional target for each Spell Slot Level above 2nd.

Condition: Hold Person

Hold Person Hold Person

Duration: 10 turns

Wisdom saving throw

How to learn

Classes:

Notes

Hold Person has two incantations: Ad Lapidē, Latin for "to stone", and Non Moverē, the Latin command "don't move!"

Visuals

External Links