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Ruptured (Condition): Difference between revisions

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{{ up to date | 2023-09-03 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ConditionPage
{{ConditionPage
| name = Ruptured
| name = Ruptured
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| effects =
| effects =
* Take {{DamageText|1d4|Piercing}} when moving. Each time you move, reduce the condition duration by 1.
* Take {{DamageText|1d4|Piercing}} when moving. Each time you move, reduce the condition duration by 1.
| stack id =BARBED_ARROW
| notes =
* The piercing damage is triggered each time the affected creature moves approximately {{distance|m=0.5|ft=1.6}}.
* The damage is only triggered by normal movement. Other forms of movement like teleporting, jumping, or being shoved will not activate the effect.
* Creatures ordinarily immune to similar effects like {{Cond|Bleeding}} or {{Cond|Gaping Wounds}} (such as [[Undead]] or [[Constructs]]) are still affected by Ruptured.
}}
}}
== Notes ==
* The piercing damage is triggered each time the affected creature moves approximately 0.5 m / 1.6 ft.

Latest revision as of 16:41, 9 March 2024

  • Take 1d4Damage TypesPiercing when moving. Each time you move, reduce the condition duration by 1.

Properties

Stack ID Stack ID: BARBED_ARROW

Notes

  • The piercing damage is triggered each time the affected creature moves approximately 0.5 m / 2 ft.
  • The damage is only triggered by normal movement. Other forms of movement like teleporting, jumping, or being shoved will not activate the effect.
  • Creatures ordinarily immune to similar effects like Bleeding Bleeding or Gaping Wounds Gaping Wounds (such as Undead or Constructs) are still affected by Ruptured.

Conditions with the same stack ID

Conditions with the stack ID BARBED_ARROW, only one of these can be applied at the same time:

Condition Effects

Ruptured (Condition) Ruptured

  • Take 1d4Damage TypesPiercing when moving. Each time you move, reduce the condition duration by 1.

Sources of Ruptured