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Chilled (Condition): Difference between revisions

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(Created page with "{{ConditionPage | effects = * Affected entity is Vulnerable to {{DamageType|Cold}} damage and Resistant to {{DamageType|Fire}} damage. }}")
 
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{{ConditionPage
{{ConditionPage
| effects =
| effects =
* Affected entity is [[Vulnerable]] to {{DamageType|Cold}} damage and [[Resistant]] to {{DamageType|Fire}} damage.
* Affected entity is [[vulnerable]] to {{DamageType|Cold}} damage and [[resistant]] to {{DamageType|Fire}} damage.
* Applying {{Cond|Wet}} to a chilled entity will make it {{Cond|Frozen}} for {{duration|1}}.
| stack id =
CHILLED
| status groups =
SG_Surface
| properties =
InitiateCombat, DisableCombatlog, DisableOverhead
| notes =
* The order of application of conditions matters. Chilling an already wet target will not freeze it. It must be chilled and then wet.
}}
}}
{{inflicts|Frozen|cond}}

Revision as of 16:49, 9 March 2024

Properties

Stack ID Stack ID: CHILLED

Status groups Status groups: SG_Surface

More properties More properties:

Notes

  • The order of application of conditions matters. Chilling an already wet target will not freeze it. It must be chilled and then wet.

Conditions with the same stack ID

Conditions with the stack ID CHILLED, only one of these can be applied at the same time:

Condition Effects

Chilled (Condition) Chilled

Sources of Chilled