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**This enables a character to make two off-hand attacks in a turn when holding a light melee weapon in each hand, allowing a Thief Rogue to make three attacks in a turn two levels earlier than martial characters with Extra Attack. | **This enables a character to make two off-hand attacks in a turn when holding a light melee weapon in each hand, allowing a Thief Rogue to make three attacks in a turn two levels earlier than martial characters with Extra Attack. | ||
*[[Second-Story Work]] grants resistance to falling damage instead of a climb speed and a jump distance bonus. | *[[Second-Story Work]] grants resistance to falling damage instead of a climb speed and a jump distance bonus. | ||
**Although multiple sources of resistance to the same type of damage generally do not stack with each other, resistance to falling damage ''does'' stack with general resistance to bludgeoning damage. As such, a Thief who has bludgeoning resistance from some other source will have falling damage reduced by 75% rather than 50%. | |||
*[[Supreme Sneak]] allows the Rogue to use an action to become invisible once per short rest, instead of granting advantage on [[Stealth]] checks when moving slowly. | *[[Supreme Sneak]] allows the Rogue to use an action to become invisible once per short rest, instead of granting advantage on [[Stealth]] checks when moving slowly. | ||
**This is equivalent to the casting the spell [[Invisibility]] on oneself, with the same duration and triggers for ending early. | |||
=== Assassin === | === Assassin === |