Ad placeholder
Martial Advantage: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) (Passive feature page) |
HiddenDragon (talk | contribs) mNo edit summary |
||
Line 3: | Line 3: | ||
| description = Once per turn, the [[Hobgoblin]] can deal an extra {{DamageText|2d6|Physical}} damage to a creature it hits with a weapon attack. The hobgoblin must have an ally who is within {{C|2m / 5ft}} of the target and isn't {{Cond|Incapacitated}}. | | description = Once per turn, the [[Hobgoblin]] can deal an extra {{DamageText|2d6|Physical}} damage to a creature it hits with a weapon attack. The hobgoblin must have an ally who is within {{C|2m / 5ft}} of the target and isn't {{Cond|Incapacitated}}. | ||
| image = Extra Attack.webp | | image = Extra Attack.webp | ||
| icon = Extra Attack Icon.webp | |||
| recharge = Per Turn | | recharge = Per Turn | ||
| used by creatures = Dror Ragzlin, Kled, Blurg | | used by creatures = Dror Ragzlin, Kled, Blurg | ||
| notes = | | notes = | ||
}} | }} |
Latest revision as of 21:56, 30 March 2024
Martial Advantage is a passive feature available to Hobgoblins.
Description
Once per turn, the Hobgoblin can deal an extra 2d6Physical damage to a creature it hits with a weapon attack. The hobgoblin must have an ally who is within 2m / 5ft
of the target and isn't .
Details
- Recharge: Per Turn
How to learn
Used by creatures: Dror Ragzlin, Kled, and Blurg