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Gust of Wind: Difference between revisions

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{{hatnote|For the equivalent {{Class|Way of the Four Elements}} spell, see {{SAI|Rush of the Gale Spirits}}.}}
{{SpellPage
{{SpellPage
| name = Gust of Wind
| name = Gust of Wind
| image = Gust of Wind Icon.png
| image = Gust of Wind.webp
| level = 2
| level = 2
| school = Evocation
| school = Evocation
| classes = Druid, Sorcerer, Wizard, Tempest Domain
| ritual =
| learns at level = Druid, Sorcerer, Wizard, Tempest Domain
| classes = Druid, Sorcerer, Wizard
| class learns at level 3 = Druid, Sorcerer, Wizard, Tempest Domain
| class learns at level 3 = Druid, Sorcerer, Wizard, Tempest Domain:Domain Spell
| summary = It is used to clear dangerous gasses and throwing creatures back, potentially causing a dangerous fall.
| class learns at level 6 = Storm Sorcery:Storm Spell
| description = Summon a strong wind that clears all clouds and pushes creatures back 17ft forcing them {{Condition | Off Balance}} if they fail a [[Strength]] roll.
| class learns at level 7 = Eldritch Knight
| action type = action
| class learns at level 8 = Arcane Trickster
| range m = 6
| races =
| range ft = 40
| race learns at level 1 =
| race learns at level 2 =  
| summary = This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall.
| description = Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a [[Strength]] {{SavingThrow}} will be pushed back {{Distance|m=5}} and be thrown {{Cond|Off Balance}}.
| cost = action, spell2
| attack roll =
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| concentration =
| range = self
| range m =  
| range ft =
| aoe = Line
| aoe m = 12
| aoe ft = 40
| condition = Off Balance
| condition = Off Balance
| condition duration = 1
| condition duration = 1
|notes=This spell is automatically given to the {{Class|Storm Sorcery}} [[Sorcerer]] at level 6}}
| condition save = Strength
| area =
| area category =
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| granted by items = Amulet of Windrider:Short Rest
| higher levels =
| variants =
| notes =  
* A successful {{SavingThrow}} means that a creature is neither pushed back, nor goes {{Cond|Off Balance}}
| video = Gust of Wind Visuals.mp4
}}
 
== External Links ==
* {{FRWiki|Gust of wind|long}}

Revision as of 04:40, 8 April 2024

For the equivalent Way of the Four Elements Way of the Four Elements spell, see Rush of the Gale Spirits Rush of the Gale Spirits.
Gust of Wind.webp

Gust of Wind is a level 2 evocation spell. This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall.

Description

Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a Strength Saving throw will be pushed back 5 m / 17 ft and be thrown Off Balance Off Balance.

Properties

Cost
Action + Level 2 Spell Slot
Details
 Range: Self
AoE: 12 m / 40 ft (Line)

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Off Balance

Off Balance Off Balance

Duration: 1 turn

Strength saving throw

How to learn

Classes:

Granted by the following items:

Notes

Visuals

External Links