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Mask of Terror (Overgrown Tunnel): Difference between revisions

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Like the other Masks, the Mask of Terror is initially hostile by virtue of wearing a {{RarityItem|Whispering Mask}}, placing him under the [[Charmed (Condition)|charming]] effect of {{SAI|Part of the Flock}}.  
Like the other Masks, the Mask of Terror is initially hostile by virtue of wearing a {{RarityItem|Whispering Mask}}, placing him under the [[Charmed (Condition)|charming]] effect of {{SAI|Part of the Flock}}.  


If the party manages to encounter him after Ethel was defeated, he will no longer be hostile. However, he is too far gone to recover his sanity, and believes that "Auntie is resting."
If the party manages to encounter him after Ethel is dead, he will no longer be hostile. However, he is too far gone to recover his sanity, and believes that "Auntie is resting." Will still be hostile if Ethel has been defeated but the player accepted the offer of [[Hag's hair]] and let Ethel go.


== Attacks and abilities ==
== Attacks and abilities ==

Revision as of 16:06, 13 April 2024

Mask of Terror is a human member of Auntie Ethel's flock. He is encountered in the Overgrown Tunnel alongside the Mask of Regret, Mask of Vengeance, and Mask of Servitude.

Like the other Masks, the Mask of Terror is initially hostile by virtue of wearing a Whispering Mask, placing him under the charming effect of Part of the Flock Part of the Flock.

If the party manages to encounter him after Ethel is dead, he will no longer be hostile. However, he is too far gone to recover his sanity, and believes that "Auntie is resting." Will still be hostile if Ethel has been defeated but the player accepted the offer of Hag's hair and let Ethel go.

Attacks and abilities

Mask of Terror must succeed a DC 17  Wisdom saving throw at the start of each of his turns or become affected by Hag's Pawn Hag's Pawn. If he succeeds the throw, he will pass the turn without harming the party.
Ranged Attack.webp
Ranged Attack Ranged Attack ()
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Vicious Mockery.webp
Curse of Terror
Strike terror into a creature's heart and Frighten it.
D4 Psychic.png 2d4 (2~8) + 1 modifier Damage TypesPsychic

Frightened Frightened 2 turns

On save: Target still takes half damage.

DC 14  Wisdom saving throw  Range: 18 m / 60 ft

Bonus action

Gallery