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Divine Strike: Cold (Melee): Difference between revisions
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HiddenDragon (talk | contribs) (Created page with "{{WeaponActionPage | summary = '''Divine Strike: Cold (Melee)''' is a {{Class|Nature Domain}} Weapon Action and Reaction that deals extra Cold damage upon a melee weapon strike. | description = Once per turn deal {{DamageText|1d8|Cold}} in addition to your weapon's damage when you make a melee attack. | image = Divine Strike Cold Melee.webp | cost = action | damage = weapon | extra damage = 1d8 | extra damage type = Cold | attack roll = yes | recharge = Per turn | durati...") |
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Revision as of 18:12, 25 April 2024
Divine Strike: Cold (Melee) is a Weapon Action and Reaction that deals extra Cold damage upon a melee weapon strike.
Description
Once per turn deal 1d8Cold in addition to your weapon's damage when you make a melee attack.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- + 1d8 (1~8) Cold
- Details
- Attack roll
- Melee: 1.5 m / 5 ft
- Recharge: Per turn
How to learn
This action is a variation of:
Notes
- Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite.
- Critical Hits will also double the damage die.
- Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.