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Menacing Attack (Melee): Difference between revisions
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{{ | {{Weapon action page | ||
| summary = '''Menacing Attack (Melee)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly Frighten them. | |||
| summary = '''Menacing Attack (Melee)''' is a | | description = Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and possibly {{Cond|Frightened|Frighten}} the target. | ||
| description = Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and possibly | |||
| image = Menacing Attack Melee.webp | | image = Menacing Attack Melee.webp | ||
| cost = supdie | | controller icon = Menacing Attack Melee Icon.webp | ||
| icon = Menacing Attack Melee Unfaded Icon.webp | |||
| cost = action | |||
| hit cost = supdie | |||
| concentration = | | concentration = | ||
| damage = | | damage = weapon | ||
| | | extra damage = superiority die | ||
| attack roll = yes | | attack roll = yes | ||
| on miss = Does not spend {{R|supdie|forceplural=yes}}. | |||
| recharge = | | recharge = | ||
| duration = | | duration = | ||
Line 17: | Line 20: | ||
| save = | | save = | ||
| additional = | | additional = | ||
| condition = | | condition = Frightened | ||
| condition duration = | | condition duration = 2 | ||
| condition save = WIS | | condition save = WIS | ||
| | | condition dc = weapon action | ||
| class learns at level 3 = Battle Master | | class learns at level 3 = Battle Master | ||
| notes = | | notes = | ||
}} | }} |
Revision as of 22:57, 27 April 2024
Menacing Attack (Melee) is a Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly Frighten them.
Description
Spend a superiority die to deal Weapon Damage + 1d8 Physical damage
and possibly the target.
Properties
- Cost
- Action
- Cost on hit
- Superiority Die
- Damage
- Normal weapon damage
- + Superiority Die Weapon damage
- Details
- Attack roll (On Miss: Does not spend Superiority Dice.)
- Range: Normal weapon range
Condition: Frightened
Duration: 2 turns
Weapon action DC Wisdom saving throw
- Cannot move. Frightened entities also have Disadvantage on Ability checks and Attack rolls.
How to learn
Classes:
- Class level 3: Battle Master