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Goblin Warrior: Difference between revisions
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{{ | {{Infobox statistics | ||
| name = Goblin Warrior | |||
| image = Goblin_Warrior_Model.png | |||
| race = [[Goblin]] | |||
| size = Small | |||
| type = Humanoid | |||
| armour_class = 13 | |||
| hit_points = 15 | |||
| hit_points_tactician = 19 | |||
| movement_speed_meters = 9 | |||
| movement_speed_feet = 30 | |||
| weight_kg = 35 | |||
| weight_lb = | |||
| level = 2 | |||
| str = 12 | |||
| dex = 13 | |||
| con = 11 | |||
| int = 10 | |||
| wis = 8 | |||
| cha = 8 | |||
| feature1_name = Darkvision | |||
| feature1_description = Can see in the dark up to 12m. | |||
| feature2_name = Opportunity Attack | |||
| feature2_description = Automatically attack an enemy moving out of your reach. | |||
| feature3_name = Fury of the Small | |||
| feature3_description = When damaging a creature larger than you, you can choose to deal 1d6 Physical extra. Limited to once per combat. | |||
}} | |||
'''Goblin Warriors''' are a generic [[Goblin]] NPCs and enemies found throughout [[Act One]]. The frontline heavy hitters armed of the goblins, they are usually armed with two-handed weapons and tougher than most of their kind. Even so, they are relatively weak foes even to a low level party. | |||
===Main Hand Attack | ==Attacks and abilities== | ||
{{Feature box|Main Hand Attack|item=Greataxe}} | |||
{{Attack | {{Feature box|Menacing Attack (Melee)|item=Greataxe}} | ||
{{Feature box|Throw Stone}} | |||
{{ | |||
== Named warriors == | |||
* [[Warrior Gresh]] | |||
* [[Warrior Trinzas]] | |||
* [[Warrior Puce]] | |||
* [[Warrior Nrog]] | |||
* [[Warrior Sul]] | |||
{{Creatures}} | |||
[[Category:Goblins]] | [[Category:Goblins]] | ||
[[Category:Followers of the Absolute]] | [[Category:Followers of the Absolute]] |
Revision as of 10:03, 28 April 2024
Goblin Warrior | |||||||||||||
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Small Humanoid | |||||||||||||
Level 2 Goblin | |||||||||||||
Stats | |||||||||||||
Armour Class | 13 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 35 kg ( lb) | ||||||||||||
Initiative | +1 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| When damaging a creature larger than you, you can choose to deal 1d6 Physical extra. Limited to once per combat. |
Goblin Warriors are a generic Goblin NPCs and enemies found throughout Act One. The frontline heavy hitters armed of the goblins, they are usually armed with two-handed weapons and tougher than most of their kind. Even so, they are relatively weak foes even to a low level party.