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Redcap Blood Sage: Difference between revisions
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| description = Redcap Blood Sages are a type of Fey creature in Baldur's Gate 3. Redcap Bloodsages can grant bloodlust to allies. | | description = Redcap Blood Sages are a type of Fey creature in Baldur's Gate 3. Redcap Bloodsages can grant bloodlust to allies. | ||
| image = Redcap.jpg | | image = Redcap.jpg | ||
}} | }} | ||
{{ | {{Infobox statistics | ||
| name = Redcap Blood Sage | |||
|name = Redcap Blood Sage | | image = Redcap Blood Sage Model.png | ||
|image= | | imagesize = 0.5 | ||
| | | race = [[Redcap]] | ||
| | | size = Medium | ||
| | | type = Fey | ||
| | | armour_class = 12 | ||
| | | hit_points = 27 | ||
| | | hit_points_tactician = 35 | ||
| | | movement_speed_meters = 9 | ||
| | | movement_speed_feet = 30 | ||
| weight_kg = 50 | |||
| | | weight_lb = 100 | ||
| | | level = 4 | ||
| | | str = 16 | ||
| | | dex = 13 | ||
| | | con = 16 | ||
| | | int = 10 | ||
| | | wis = 14 | ||
| | | cha = 9 | ||
| | |||
| | |||
| feature1_name = Darkvision | |||
| feature1_description = Can see in the dark up to 12m. | |||
| feature2_name = Opportunity Attack | |||
| feature2_description = Automatically attack an enemy moving out of your reach. | |||
| feature3_name = War Caster: Concentration | |||
| feature3_description = Advantage on Saving throws to maintain Concentration on a Spell. | |||
| feature3_mode = Tactician | |||
}} | |||
'''Redcap Blood Sages''' are a type of [[List_of_Creature_Types#Fey|Fey]] creature found in the [[Sunlit Wetlands]] during [[Act One]], being in the service of [[Auntie Ethel]]. Small, homicidal creatures born of bloodlust, they have to keep their caps steeped in blood to survive. | |||
Initially they aren't hostile, pretending to be sheep if you have or not overcome the illusion of the wetlands. However, if Ethel is made hostile in any way, they will become hostile when next encountered. Early on, they can prove to be quite difficult foes because of their unique spells and abilities. | Initially they aren't hostile, pretending to be sheep if you have or not overcome the illusion of the wetlands. However, if Ethel is made hostile in any way, they will become hostile when next encountered. Early on, they can prove to be quite difficult foes because of their unique spells and abilities. | ||
== Attacks and | == Attacks and abilities == | ||
* {{SAI|Unarmed Strike}} | |||
** {{Attack roll}}: +5 | |||
* {{SAI|Open Wounds}} | |||
* {{SAI|Bloodlust (Redcap)|Bloodlust}} | |||
** Enables [[Redcap (creature)|Redcaps]] to use {{SAI|Multiattack: Bloodlust}} | |||
* {{SAI|Hold Person}} | |||
** {{Saving Throw|WIS|dc=12}} | |||
== Tactics == | |||
The '''Blood Sage''' favors keeping back from fighting, instead favoring spells to support their kind from the small island in the swamp. They will focus putting Bloodlust on a [[Redcap (creature)|Redcap]] so they can use their powerful [[Multiattack]] before following up with [[Open Wounds]] to give more of an advantage to their allies. Otherwise, they will use [[Hold Person]] instead to leave an enemy helpless to attack. | |||
Despite their spells, they are quite helpless in a direct fight since they lack any weapons. It is best to close the distance to them and focus on attacking them to break their [[Concentration]] with Bloodlust or Hold Person. If someone is hit with their Open Wounds spell, a simple healing spell or potion will remove the [[Bleeding (Condition)|Bleeding]] condition. | |||
== | == Notes == | ||
* On [[Tactician]] difficulty, Blood Sages get a massive +3 boost to [[Wisdom]] and {{SAI|War Caster: Concentration}}, greatly increasing their spell difficulty and ability to maintain concentration. | |||
[[Category: Fey]][[Category: Redcaps]] | [[Category: Fey]][[Category: Redcaps]] | ||
{{ | {{NavCreatures}} |
Revision as of 23:14, 3 May 2024
Redcap Blood Sage | |||||||||||||
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Medium Fey | |||||||||||||
Level 4 Redcap | |||||||||||||
Stats | |||||||||||||
Armour Class | 12 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 50 kg (100 lb) | ||||||||||||
Initiative | +1 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
Tactician | Advantage on Saving throws to maintain Concentration on a Spell. |
Redcap Blood Sages are a type of Fey creature found in the Sunlit Wetlands during Act One, being in the service of Auntie Ethel. Small, homicidal creatures born of bloodlust, they have to keep their caps steeped in blood to survive.
Initially they aren't hostile, pretending to be sheep if you have or not overcome the illusion of the wetlands. However, if Ethel is made hostile in any way, they will become hostile when next encountered. Early on, they can prove to be quite difficult foes because of their unique spells and abilities.
Attacks and abilities
- Attack roll: +5
- Enables Redcaps to use
- DC 12 Wisdom saving throw
Tactics
The Blood Sage favors keeping back from fighting, instead favoring spells to support their kind from the small island in the swamp. They will focus putting Bloodlust on a Redcap so they can use their powerful Multiattack before following up with Open Wounds to give more of an advantage to their allies. Otherwise, they will use Hold Person instead to leave an enemy helpless to attack.
Despite their spells, they are quite helpless in a direct fight since they lack any weapons. It is best to close the distance to them and focus on attacking them to break their Concentration with Bloodlust or Hold Person. If someone is hit with their Open Wounds spell, a simple healing spell or potion will remove the Bleeding condition.