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Ray of Enfeeblement: Difference between revisions

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{| role="presentation" class="wikitable"
{| role="presentation" class="wikitable"
| <strong>[[File: Feeble Condition Icon.png|frameless|upright=0.12]] Feeble</strong>
| <strong>[[File: Feeble Condition Icon.webp|frameless|upright=0.12]] Feeble</strong>
|-
|-
| [[File:Duration 50px.png|frameless|upright=0.1]] Duration: {{C|10 turns}}
| [[File:Duration 50px.png|frameless|upright=0.1]] Duration: {{C|10 turns}}
* Deal only half damage with weapon attacks that use [[Strength]].
* Deal only half damage with weapon attacks that use [[Strength]].
|}
|}

Revision as of 20:09, 16 July 2023

Ray of Enfeeblement is a Level 2 Necromancy Spell. This spell allows spellcasters to make a ranged spell attack against a creature and sap their strength. A weakened creature deals half damage with weapon attacks that use Strength.

"A beam of enervating energy springs from your fingers. The target deals half damage with Weapon Attacks using Strength."

Action Icon.png Action Spell Slot Icon.png Level 2 Spell Slot

Range 18m / 60ft
School Necromancy
Concentration Required
Condition Feeble
Duration 10 turns
Class Warlock, Wizard

Description

A beam of enervating energy springs from your fingers. The target deals half damage with Weapon Attacks using Strength.

Properties

Action Icon.png Action + Spell Slot Icon.png Level 2 Spell Slot

Available to level 3 Warlock and Wizard.

  • Range: Range Icon.png 18m / 60ft
  • Concentration: Concentration Icons.png Required