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Goblin Devout: Difference between revisions

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{{CharacterInfo|name=Goblin Booyahg|STR=8|level=2|race=Goblin|type=Humanoid|HP=13|AC=11|size=Small|weight=35kg|proficiency=2|initiative=+1|DEX=12|CON=10|INT=12|WIS=8|CHA=8|faction=[[Cult of the Absolute]]|location=[[Blighted Village]], [[Goblin Camp]]|exp=20|passive={{SmallIcon|Darkvision Icon.png}} [[Darkvision]]
{{Infobox creature
| name = Goblin Devout
| race = [[Goblin]]
| size = Small
| type = Humanoid
| ac = 11
| e hp = 9
| hp = 14
| t hp = 18
| movement m = 9
| weight kg = 35
| level = 2
| str = 9
| dex = 12
| con = 10
| int = 10
| wis = 14
| cha = 8
| passives = Darkvision, Opportunity Attack
| t passives = Darkvision, Opportunity Attack, Fury of the Small
}}
'''Goblin Devout''' are generic [[Goblin]] NPCs found throughout [[Act One]]. They are the clerics of the [[Goblin Camp]], tapping into their belief in the [[Absolute]] to draw divine power. While quite weak in a direct fight, their spells help to buff their allies.


{{SmallIcon|Opportunity Attack Icon.png}} [[Opportunity Attack]]|speed=9m / 30ft}}
==Attacks and abilities==
{{Feature box|Main Hand Attack|item=Mace}}


'''Goblin Devout''' are a generic [[Goblin]] NPCs and enemies found throughout [[Act One]]. They are the clerics of goblin kind, tapping into the power of the Goblin gods or in this case their belief in the [[Absolute]]. While quite weak in a direct fight, their spells help in buffing their allies and providing other forms of support.
{{Feature box|Bless}}


==Attacks and Abilities==
{{Feature box|Cure Wounds}}


===Main Hand Attack - [[Crude Mace]]===
{{Feature box|Sacred Flame}}
{{Action}}


{{Attack Roll}}: +1
{{Feature box|Concussive Smash}}
{{DamageInfo|die=6|count=1|type=Bludgeoning|plus=-1}}


=== Sacred Flame ===
== Known goblin devout ==
Engulf a target in a flame-like radiance.
* [[Cry|Devout Cry]]
{{Action}}
* [[Mezzka|Devout Mezzka]]
{{SavingThrow|DEX|dc=12}} to avoid damage.
* [[Mrak|Devout Mrak]]
{{DamageInfo|die=8|count=1|type=Radiant}}{{Range|m=9|ft=60}}
* [[Muzul|Devout Muzul]]
* [[Wasp|Devout Wasp]]


===[[Bless]]===
{{Creatures}}
Casts the [[Bless]] spell
[[Category:Goblins]]
 
[[Category:Humanoids]]
{{Action}}
[[Category:Clerics]]
 
[[Category:Followers of the Absolute]]
{{Range|m=9|ft=30}}
[[Category:Archetypes]]
 
{{Concentration}}
 
* Give the [[Bless (Condition)|Bless]] condition to up to three targets.

Revision as of 09:14, 10 June 2024

Goblin Devout are generic Goblin NPCs found throughout Act One. They are the clerics of the Goblin Camp, tapping into their belief in the Absolute to draw divine power. While quite weak in a direct fight, their spells help to buff their allies.

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Mace
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Bless.webp
Bless Bless ()
Bless up to 3 creatures. They gain a D4 Slashing.png +1d4 bonus to Attack rolls and Saving throws.
 Range: 9 m / 30 ft
Cure Wounds.webp
Cure Wounds Cure Wounds ()
Heal a creature you can touch.
 Melee: 1.5 m / 5  ft
Sacred Flame.webp
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant
Engulf a target in a flame-like radiance.
DEX Save
 Range: 18 m / 60 ft
Concussive Smash.webp
Concussive Smash Concussive Smash ()
Normal weapon damage
Hit an enemy with all your might to deal damage and possibly Daze Daze them.
CON Save
 Range: Normal weapon range

Known goblin devout