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→The Chosen of Shar
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== Objectives == | == Objectives == | ||
''Objectives and journal entries may vary pending | ''Objectives and journal entries may vary pending story decisions.'' | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
<div style="font-weight: bold; line-height: 1.6;">Continue travelling with Shadowheart.</div> | <div style="font-weight: bold; line-height: 1.6;">Continue travelling with Shadowheart.</div> | ||
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During dialogue with Shadowheart, she reveals that she has always dreamed of becoming a Dark Justiciar, but that the Mother Superior thwarted any attempts at doing so. More information on the Dark Justiciars can be found within the Inner Sanctum of the Druid Grove by examining the murals with Shadowheart in the party. This starts [[The Chosen of Shar]] to learn more about the Dark Justiciars and their history. Additionally, if the druid [[Halsin]] is saved during Rescue the Druid Halsin, he can explain more about a war that was fought between the Selunites and the Dark Justiciars. | During dialogue with Shadowheart, she reveals that she has always dreamed of becoming a Dark Justiciar, but that the Mother Superior thwarted any attempts at doing so. More information on the Dark Justiciars can be found within the Inner Sanctum of the Druid Grove by examining the murals with Shadowheart in the party. This starts [[The Chosen of Shar]] to learn more about the Dark Justiciars and their history. Additionally, if the druid [[Halsin]] is saved during Rescue the Druid Halsin, he can explain more about a war that was fought between the Selunites and the Dark Justiciars. | ||
If the party chooses to [[Travel through the Underdark]] and enters [[Grymforge]], several signs of Dark Justiciar remnants are noticed. In the area near the deep rothe in the quest [[Get Past the Rubble]], there are several Dark Justiciar corpses that Shadowheart can comment on. Additionally | If the party chooses to [[Travel through the Underdark]] and enters [[Grymforge]], several signs of Dark Justiciar remnants are noticed. In the area near the deep rothe in the quest [[Get Past the Rubble]], there are several Dark Justiciar corpses that Shadowheart can comment on. Additionally there is a path past the rubble leading above the ground floor of Grymforge, through many sets of pressure plate traps which can be found through passing Perception Checks and then be disarmed. The path ends at a locked grate behind which there is a trapped Gargoyle Statue, a [[Idol_of_Shar|Statuette of Shar]] and lever. The grate can either be opened by lockpicking it, smashing it with force damage or by pulling the lever using [[Mage Hand]]. The grate can also be passed with spells such as [[Misty Step]] or [[Gaseous Form]]. Speaking to Shadowheart, she can be gifted the Statuette of Shar. That can unlock unique dialogue options, and an opportunity to improve her attitude towards the player character. | ||
=== The Gauntlet of Shar === | === The Gauntlet of Shar === | ||
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Follow the path forward and the party eventually encounters a group of Reconstituted Duelists. They try to warn the party away, but are interrupted by tremors. A group of undead Justiciars attack the party and [[Umbral Tremor|Umbral Tremors]] appear. The Umbral Tremors can summor more Justiciars until they disappear. | Follow the path forward and the party eventually encounters a group of Reconstituted Duelists. They try to warn the party away, but are interrupted by tremors. A group of undead Justiciars attack the party and [[Umbral Tremor|Umbral Tremors]] appear. The Umbral Tremors can summor more Justiciars until they disappear. | ||
The tremors persist until the party moves west and encounters more Reconstituted Duelists. The tremors begin in earnest as more Umbral Tremors and Justiciars are summoned to attack the party. Several waves appear, until finally a [[Justiciar Crusader]] appears. Defeat it and its minions and the path opens, revealing Balthazar, a servant of Ketheric Thorm who has been tasked with retrieving the Nightsong. Balthazar tells the party to go and complete the trials for him, as the Justiciars have been making it impossible for them to move forward. The party can either agree to help him or attack him outright. If the party agrees to help him, they can convince him to offer help in the form of a summoning item that summons his brother, [[Flesh]]. Otherwise, Balthazar attacks with flesh and three [[Ghoul Medic|Ghoul Medics]]. | The tremors persist until the party moves west and encounters more Reconstituted Duelists. The tremors begin in earnest as more Umbral Tremors and Justiciars are summoned to attack the party. Several waves appear, until finally a [[Justiciar Crusader (Undead)|Justiciar Crusader]] appears. Defeat it and its minions and the path opens, revealing Balthazar, a servant of Ketheric Thorm who has been tasked with retrieving the Nightsong. Balthazar tells the party to go and complete the trials for him, as the Justiciars have been making it impossible for them to move forward. The party can either agree to help him or attack him outright. If the party agrees to help him, they can convince him to offer help in the form of a summoning item that summons his brother, [[Flesh]]. Otherwise, Balthazar attacks with flesh and three [[Ghoul Medic|Ghoul Medics]]. | ||
==== The Trials of Shar ==== | ==== The Trials of Shar ==== | ||
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* Dame Aylin can be set free, resulting in a battle with Balthazar and requiring Shadowheart to be convinced to spare her. | * Dame Aylin can be set free, resulting in a battle with Balthazar and requiring Shadowheart to be convinced to spare her. | ||
Shadowheart can be convinced to spare Aylin in several ways. If the party does nothing and lets Shadowheart decide fully on her own, she chooses to throw the spear into the depths of the Shadowfell. However, she can also be persuaded by a difficult Persuasion check (DC 30), or by giving her the choice on her own and then passing a second, less difficult check. Another humorous method is to | Shadowheart can be convinced to spare Aylin in several ways. If the party does nothing and lets Shadowheart decide fully on her own, she chooses to throw the spear into the depths of the Shadowfell. However, she can also be persuaded by a difficult Persuasion check (DC 30), or by giving her the choice on her own and then passing a second, less difficult check. Another humorous method is to ensure the Spear of Night is not with the party when the time comes. | ||
[[File:Shadowheart Aylin Quest.jpg|thumb|Shadowheart must decide whether to slay or spare the Nightsong.]] | [[File:Shadowheart Aylin Quest.jpg|thumb|Shadowheart must decide whether to slay or spare the Nightsong.]] | ||
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If Dark Justiciar Shadowheart is given the choice to make on her own, without any persuading from the party, she says all she has left to do is to follow orders and kills her parents. As a 'blessing,' Shar removes her memories again, leaving Shadowheart ready to lead the cloister. | If Dark Justiciar Shadowheart is given the choice to make on her own, without any persuading from the party, she says all she has left to do is to follow orders and kills her parents. As a 'blessing,' Shar removes her memories again, leaving Shadowheart ready to lead the cloister. | ||
If Shadowheart has followed the path of Selûne through her quest, her [[Arnell Hallowleaf|father]] tells her that she cannot both free her parents and free herself from Shar's curse. He asks her to free herself from the curse. If given the choice to make on her own, without any persuading from the party, Shadowheart chooses to put her parents to rest, transforming them into moon motes.{{note| | If Shadowheart has followed the path of Selûne through her quest, her [[Arnell Hallowleaf|father]] tells her that she cannot both free her parents and free herself from Shar's curse. He asks her to free herself from the curse. If given the choice to make on her own, without any persuading from the party, Shadowheart's choice depends on whether three memories have been triggered during her time in the city. If they have not triggered, she chooses to put her parents to rest, transforming them into moon motes -- if the memories have triggered she rescues them instead.{{note|To have Shadowheart rescue her parents if left to choose on her own, requires the player character to trigger three memory-related conversations with her throughout the lower city. One is the gravestone of Allister Marnley in the Graveyard, another is a graffiti drawing tucked behind a billboard near the Baldur's Gate waypoint. The third memory, discussing the city smells, randomly triggers after finding these two.}} | ||
== Sub-quests == | == Sub-quests == | ||
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== Notes == | == Notes == | ||
{{notelist}} | {{notelist}} | ||
* The decisions made throughout this questline dramatically affect a player's [[Shadowheart/romance|romance]] with Shadowheart, as Lady Shar demands that Shadowheart give all of her heart to her, and no one else. | * The decisions made throughout this questline dramatically affect a player character's [[Shadowheart/romance|romance]] with Shadowheart, as Lady Shar demands that Shadowheart give all of her heart to her, and no one else. | ||
{{NavQuests|state_main=expanded}} | {{NavQuests|state_main=expanded}} | ||
[[Category:Quests]] | [[Category:Quests]] | ||
[[Category:Companion Quests]] | [[Category:Companion Quests]] |