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(Updated to match other Steel Watcher pages)
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| image = Hellfire Watcher.png
| image = Hellfire Watcher.png
}}
}}
{{Infobox character
{{Infobox creature


| name = Hellfire Watcher
| name = Hellfire Watcher
| full name = Hellfire Watcher
| faction = [[Gortash]]
| faction = [[Gortash]]
| image = Hellfire Watcher.png
| image = Hellfire Watcher.png
| race = Steel Watcher
| race = Steel Watcher
| voice = Pieter Lawman
| va = [https://www.imdb.com/name/nm1886367 Pieter Lawman]
| level = 11
| level = 11


| modules =
| prof bonus = +4
{{Infobox statistics
| child = yes
| size = Large
| size = Large
| type = [[Construct]]
| type = [[Construct]]
| hit_points = 206
| hp = 206
| hit_points_tactician = 267
| t hp = 267
| armour_class = 16
| ac = 16
| movement_speed_meters = 18
| movement m= 18
| movement_speed_feet = 60
| weight kg = 750
| weight_kg = 750
| weight_lb = 1500
| hiddenlevel = 11
| hiddenlevel = 11
| str = 18
| str = 18
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| wis = 10
| wis = 10
| cha = 10
| cha = 10
| con_save_proficiency = yes
| con save prof = yes
| dex_save_proficiency = yes
| dex save prof = yes
| nonmagic resistant1 = Bludgeoning
| resistances = bludgeoning resistant nm, piercing resistant nm, slashing resistant nm, poison immunity, psychic immunity, lightning vulnerability
| nonmagic resistant2 = Piercing
| t resistances = bludgeoning resistant nm, piercing resistant full, slashing resistant nm, poison immunity, psychic immunity, fire resistant full
| nonmagic resistant3 = Slashing
| passives = Agile Chassis, Darkvision, Failsafe Protocol, Immutable Form, Opportunity Attack, Magic Resistance, Perfect Sentry
| vulnerable1 = Lightning
| immune1 = Poison
| immune2 = Psychic
 
| feature1_name = Agile Chassis
| feature1_description = Advantage on dexterity saving throws and an additional 9m/30ft movement speed.
| feature2_name = Darkvision
| feature2_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).
| feature3_name = Failsafe Protocol
| feature3_description = After losing a significant amount of Hit Points, this creature will begin a Self-Detonation protocol to eliminate all nearby threats.
| feature4_name = Immutable Form
| feature4_description = Creature's form cannot be altered, +5 to saving throws against spells that remove it from this plane.
| feature5_name = Opportunity Attack
| feature5_description = Automatically attack an enemy moving out of your reach.
| feature6_name = Magic Resistance
| feature6_description = Advantage on saving throws against spells.
| feature7_name = Perfect Sentry
| feature7_description = Cannot be surprised.
}}
}}
}}
'''Hellfire Watchers''' are a type of [[Steel Watcher]] found in [[Steel Watch Foundry]] in Baldur's Gate.


 
== Overview ==
 
Hellfire Watchers are similar to [[Steel Watcher (creature)|Steel Watcher]]s except they have a few additional attacks.
{{Q | Citizen missing. Investigating. | Hellfire Watcher}}
'''Hellfire Watchers''' are a type of [[Steel Watcher]] found in [[Steel Watch Foundry]] in Baldur's Gate. They are similar to [[Steel Watcher (creature)|Steel Watcher]]s except they have a few additional attacks.


== Related Quests ==
== Related Quests ==
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* [[Disable the Steel Watch]]
* [[Disable the Steel Watch]]


== Noteable Loot ==
== Combat ==
{{RarityItem|Infernal Iron}}
 
== Attacks and Abilities ==
Each Hellfire Watcher wields a {{SmItemIcon | Watcher Greatsword}} or a [[Heavy Crossbow]] akin to {{RarityItem | Hellfire Engine Crossbow}}. The weapon does not drop when the Steel Watcher dies.
Each Hellfire Watcher wields a {{SmItemIcon | Watcher Greatsword}} or a [[Heavy Crossbow]] akin to {{RarityItem | Hellfire Engine Crossbow}}. The weapon does not drop when the Steel Watcher dies.
=== Attacks and Abilities ===
{{feature box|Main Hand Attack}}
{{feature box|Debilitating Shot}}
{{feature box|Reposition Malefactor}}
{{feature box|Hellfire Exhaust}}
{{feature box|Self-Detonate}}


Hellfire Watchers are immune to becoming:<br>
=== Immunities ===
{{cond|Prone }}<br>
Hellfire Watchers are immune to becoming:
{{cond|Blinded }}<br>
*{{cond|Prone }}
{{cond|Frightened }}<br>
*{{cond|Blinded }}
{{cond|Charmed }}<br>
*{{cond|Frightened }}
{{cond|Surprised }}<br>
*{{cond|Charmed }}
{{cond|Poisoned }}
*{{cond|Surprised }}
*{{cond| Poisoned }}


{{TooltipBox| {{IconText | Target MainHandAttack.png | Main Hand Attack }} |image=Main Hand Attack.webp |w=100|
== Notable Loot ==
Despite being a melee attack, this attack has a range. The Hellfire Watcher strikes the ground, anyone standing in the affected line risks being hit. Targets hit will be knocked [[Prone (Condition)|Prone]] and [[Maimed (Condition)|Maimed]].
{{RarityItem|Enriched Infernal Iron}}
{{Description | Strike with a colossal blade to knock the target Prone and Maim them.}}
{{Action}}<br>
{{Attack Roll}}<br>
{{Range|m=3|ft=10}}<br>
{{SmIconLink | size = 25 | Prone Condition Icon.webp | Prone }} {{Duration|1}}<br>
{{SmIconLink | size = 25 | Crippled Condition Icon.webp | Maimed (Condition) | Maimed }} {{Duration|2}}
{{DamageInfo | 3d12+4 | type = Slashing}}
}}
 
{{TooltipBox| {{IconText | Projectile MainHandAttack.png | Debilitating Shot}} |image=Ranged Attack.webp|w=100|
A ranged attack used by a Hellfire Watcher wielding a crossbow.
{{Description | Fire a hefty ballista bolt that may Pin Down the target.}}
{{Action}}<br>
{{Attack Roll}}<br>
{{Range|m=18|ft=60}}<br>
{{SmIconLink | size = 25 | Pin Down Icon.png | Pinned (Condition) | Pin Down }} {{Duration|1}}
{{DamageInfo|3d10+6|type=Piercing}}
}}
 
{{TooltipBox| {{SAI| Reposition Malefactor}} |image=Reposition Malefactor.webp|w=100|
Pulls the target close to the Hellfire Watcher.
{{Description | Pull a miscreant towards you for more thorough correction.}}
{{Action}}<br>
{{SavingThrow|DEX}}<br>
{{Range|m=14|ft=45}}<br>
{{DamageInfo|3d8|type=Bludgeoning}}
}}
 
{{TooltipBox| {{SAI| Hellfire Exhaust}} |image=Generic Fire.webp|w=100|
In front of itself, the Hellfire Watcher spews a cone of fire. Any target caught in the cone will take Fire damage. Extra damage is dealt to targets who are [[Burning (Condition)|Burning]]. This attack ignores {{Resistance|Fire|resistant|20px}}resistance and {{Resistance|Fire|immune|17px}}immunity to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}.
{{Description | Vent a gout of hellfire from your engine. Any already Burning creature caught in the blast take an extra 3-24 Fire damage. Hellfire ignores resistance and immunity to Fire damage.}}
{{Action}}<br>
{{SavingThrow|DEX}}<br>
{{AOE | radius | m = 3 | ft = 10 }}<br>
{{DamageInfo|3d8|type=Fire| save = Dexterity | save effect = half }}
{{DamageInfo|3d8|type=Fire | con = yes }}
}}
 
{{TooltipBox| {{SAI|Self-Detonate}} |image=Generic Explosion.webp|w=100|
Characters close to the Hellfire Watcher are caught in an explosion. The Watcher is in the center. This attack ignores {{Resistance|Fire|resistant|20px}}resistance and {{Resistance|Fire|immune|17px}}immunity to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}.
{{Description | Explode in a burst of raging hellfire - eliminate all nearby wrongdoers. Hellfire ignores resistance and immunity to Fire damage.}}
{{SavingThrow|DEX}}<br>
{{DamageInfo|4d12+26|type=Fire| save = Dexterity | save effect = half }}
}}
 
=== Tactician ===
On Tactician difficulty, Steel Watchers have different resistances:
* New resistances: {{Resistance|Piercing|double}}{{Resistance|Fire|double}}
* The watchers also lose their {{DamageType|Lightning}} damage vulnerability.
 
===Notes===


==Notes==
*Grants 510 experience when killed.
*Grants 510 experience when killed.


=== Gallery ===
== Gallery ==
<gallery heights="250">
<gallery heights="250">
Steel Watcher Model.png|Ingame model.
Steel Watcher Model.png|Ingame model.
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== See also ==
== See also ==
[[:Category:Steel Watchers|List of all Steel Watchers]]
[[:Category:Steel Watchers|List of all Steel Watchers]]
[[Category:Steel Watchers]]
[[Category:Steel Watchers]]
[[Category:Constructs]]
[[Category:Constructs]]
{{NavCreatures}}
{{NavCreatures}}

Revision as of 21:56, 10 June 2024

Hellfire Watchers are a type of Steel Watcher found in Steel Watch Foundry in Baldur's Gate.

Overview

Hellfire Watchers are similar to Steel Watchers except they have a few additional attacks.

Related Quests

Combat

Each Hellfire Watcher wields a Watcher Greatsword or a Heavy Crossbow akin to Hellfire Engine Crossbow. The weapon does not drop when the Steel Watcher dies.

Attacks and Abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Debilitating Shot Debilitating Shot ()
D10 Piercing.png 3d10 (3~30) + DEX modifier Damage TypesPiercing
Fire a hefty ballista bolt that may Pin Down Pin Down the target.
 Range: 18 m / 60 ft
Reposition Malefactor.webp
Reposition Malefactor Reposition Malefactor ()
1/2 Normal weapon damage
Pulls the creature 9 m / 30 ft closer to you if it fails a DC 15  Dex saving throw.
DEX Save
 Range: Normal weapon range
Generic Fire.webp
Hellfire Exhaust Hellfire Exhaust ()
D8 Fire.png 3d8 (3~24) Damage TypesFire
+
D8 Fire.png 3d8 (3~24) Damage TypesFire
Vent a gout of hellfire from your engine. Any already Burning Burning creatures caught in the blast take an extra 3d8Damage TypesFire damage.
DEX Save
 Range: 18 m / 60 ft
Generic Explosion.webp
Self-Detonate Self-Detonate
D12 Fire.png 4d12 + 26 (30~74) Damage TypesFire
Explode in a burst of raging hellfire - eliminate all nearby wrongdoers.
DEX Save
 Range: Self

Immunities

Hellfire Watchers are immune to becoming:

Notable Loot

Enriched Infernal Iron

Notes

  • Grants 510 experience when killed.

Gallery

See also

List of all Steel Watchers