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{{CharacterInfo
{{Infobox creature
|title =
| name = Findal
|name = Findal
| full name = Findal
|image = [[File:Findal.png|350px]]
| image = Findal.png
|STR = 10
| race = [[Lightfoot Halfling]]
|DEX = 12
| class = [[Druid]]
|CON = 10
| va = [https://www.imdb.com/name/nm7471114 Shaun Mendum]
|INT = 12
| faction = [[Circle of the Emerald Grove]]
|WIS = 16
| level = 1
|CHA = 12
| size = Small
|int save = Proficient
| type = Humanoid
|wis save = Proficient
| hp = 22
|level = 1
| ac = 11
|race = {{Race|Lightfoot Halfling}}
| movement m = 7.5
|type = Humanoid
| weight_kg = 35
|HP = 22
| hiddenlevel = 1
|AC = 11
| str = 10
|speed =  
| dex = 12
|size = Small
| con = 10
|weight = 35kg / 70lbs
| int = 12
|proficiency =2
| wis = 16
|initiative = +1
| cha = 12
|passive = {{SmallIcon|PassiveFeature Halfling Brave.png}} [[Brave]]
| int save prof = yes
| wis save prof = yes


[[Lucky|Halfling Luck]]
| passives = Brave, Halfling Luck, Opportunity Attack
}}
 
'''Findal''' is a [[Lightfoot Halfling]] in the [[Underground Passage]]. He is being interrogated by [[Worm|Tracker Worm]], [[Torrack|Tracker Torrack]], [[Gurza|Sharp-eye Gurza]] and [[Gresh|Warrior Gresh]]. He can be spoken to with {{SAI|Speak with Dead}}.
 
== Involvement ==
When the party approaches the goblins turn their focus to the party. If Findal's health is restored, he joins the fight as an ally, even if the player is currently escorting Sazza. Once the goblins are dealt with, you can speak to Findal and be rewarded 10 [[Experience]]. He is grateful to be saved, though you can tell him you're here to finish the goblins job for them.
 
He can be spoken to about why he was in the tunnels. He says he was gathering herbs when the goblins caught him, and that the goblins were asking him about a weapon. He warns the players that the area is trapped. After talking, characters with the [[Folk Hero]] [[Background]] will gain the Timely Rescue [[Inspiration]].


{{IconLink|Attack Of Opportunity Icon 64px.png|Attack of Opportunity|size=24px}}
If currently escorting [[Sazza]] out through the Underground Passage, Findal notices the rescue attempt. There are a few options for how to handle this.
|class =Druid
* Convincing him that [[Halsin]] told the party to free Sazza with a {{SkillCheck|Deception|15}}
|background=
* Persuading him that Sazza is going to help you destroy the goblin camp with a {{SkillCheck|Persuade|15}}
|location = [[Underground Passage]], [[Emerald Grove]]
* Intimidating him with a {{SkillCheck|Intimidation|15}}
|faction =
* Handing Sazza over
|family =
 
|allies =
If the party passes the check, Findal can be spoken to again for his regular dialogue. If they fail, they have to fight Findal. If Sazza is handed over, she and Findal will fight.
|enemies =
|alt-name =
|alt-image =
}}
'''Findal''' is a [[Lightfoot Halfling]] in the [[Underground Passage]]. He is being interrogated by [[Worm|Tracker Worm]], [[Torrack|Tracker Torrack]], [[Gurza|Sharp-eye Gurza]] and [[Gresh|Warrior Gresh]].  


Can be spoken to with {{SmallIcon|Speak with Dead Icon.png}} [[Speak with Dead]].
Should the party save him, Findal relocates to the [[Emerald Grove]].


== Spells Known==
If confronting [[Kagha]] and choosing to fight the Shadow Druids, he will join the fight on the party's side.


===== Level 1 Spells Known =====
If defeating the goblin leaders before exploring the Underground Passage, Findal will be found dead in the passage, and the Key of the Ancients can be looted from his corpse.
{{div col | style = column-width: 18em; list-style-type: none;}}
* [[File:Cure Wounds Icon.png|frameless|upright=0.1|link=Cure Wounds]] [[Cure Wounds]]
* [[File:Thunderwave Icon.png|frameless|upright=0.1|link=Thunderwave]] [[Thunderwave]]
{{div col end}}


===== Cantrips known =====
== Speak with Dead ==
{{div col | style = column-width: 18em; list-style-type: none;}}
'''Party member:''' Who are you?
* [[File:Poison Spray Icon.png|frameless|upright=0.1|link=Poison Spray]] [[Poison Spray]]
{{div col end}}


== Notable Loot ==
* '''Findal:''' Findal... druid... herbalist...
* {{SmIconLink|Key of the Ancients Icon.png|Key of the Ancients}}


== Act One ==
'''Party member:''' Who made this tunnel?
{{SpoilerWarning}}
When the party approaches the goblins turn their focus to the party. If Findal's health is restored, he joins the fight as an ally, even if the player is currently escorting Sazza. Once the goblins are dealt with, you can speak to Findal. He is grateful to be saved, though you can tell him you're here to finish the goblins job for them.


He can be spoken to about why he was in the tunnels. He says he was gathering herbs when the goblins caught him, and that the goblins were asking him about a weapon. He warns the players that the area is trapped.
* '''Findal:''' We druids... concealed entrance... to our grove...


If the players are currently escorting [[Sazza]] out through the Underground Passage, Findal notices the rescue attempt. The player has a few options for how to handle this. They can...
'''Party member:''' What were you doing down here?
* Convince him that [[Halsin]] told the party to free Sazza with a {{SkillCheck|Deception|15}}
* Persuade him that Sazza is going to help you destroy the goblin camp with a {{SkillCheck|Persuade|15}}
* intimidate him with a {{SkillCheck|Intimidation|15}}
* Hand Sazza over


If the player passes the check, Findal can be spoken to again for his regular dialogue. If they fail, they have to fight Findal. If Sazza is handed over, she and Findal will fight.
* '''Findal:''' Hiding... goblins followed... from the forest...


Should the players save him, Findal relocates to the [[Emerald Grove]].
'''Party member:''' What did the goblins want?


If the players confront [[Kagha]] and choose to fight the Shadow Druids, he will join the fight on the party's side.
* '''Findal:'''  Searching for... a weapon...
** '''Party member:''' What do you know about the weapon the goblins are seeking?
*** '''Findal:''' No weapon here... our ritual protects us...
**** '''Party member:''' What is the ritual that protects you?
***** '''Findal:''' Rite of Thorns... seals the grove.


==Companion Approval==
==Companion Approval==
 
Talking to [[Findal]] after saving him from the goblins in the [[Underground Passage]].
Interaction: Talking to [[Findal]] after saving him from the goblins in the [[Underground Passage]].


*"Don't thank me just yet. I'm here to finish what they started"
*"Don't thank me just yet. I'm here to finish what they started"
:: {{Approval|Astarion|+1}} {{Approval|Gale|-1}} {{Approval|Karlach|-1}}
:: {{Approval|Astarion|+1}} {{Approval|Gale|-1}} {{Approval|Karlach|-1}}


== Trivia ==
== Spells & Cantrips ==
Can be spoken to with {{SmallIcon|Speak with Dead Icon.png}} [[Speak with Dead]].
===== Level 1 Spells Known =====
{{feature box|Cure Wounds}}
{{feature box|Thunderwave}}
{{feature box|Poison Spray}}
 
== Notable Loot ==
* {{MdRarityItem|Key of the Ancients}}


{{NavCharacters|one}}
{{Emerald Grove}}
[[Category: Humanoids]]
[[Category:Halflings]]
[[Category: Halflings]]
[[Category:Humanoids]]
[[Category: Druids]]
[[Category:Characters]]
[[Category: Characters in Act 1]]
[[Category:Characters in the Emerald Grove]]
[[Category: Available to Speak with Dead]]
[[Category:Characters in Act One]]
[[Category:Druids]]
[[Category:Available to Speak with Dead]]

Revision as of 09:29, 13 June 2024

Findal is a Lightfoot Halfling in the Underground Passage. He is being interrogated by Tracker Worm, Tracker Torrack, Sharp-eye Gurza and Warrior Gresh. He can be spoken to with Speak with Dead Speak with Dead.

Involvement

When the party approaches the goblins turn their focus to the party. If Findal's health is restored, he joins the fight as an ally, even if the player is currently escorting Sazza. Once the goblins are dealt with, you can speak to Findal and be rewarded 10 Experience. He is grateful to be saved, though you can tell him you're here to finish the goblins job for them.

He can be spoken to about why he was in the tunnels. He says he was gathering herbs when the goblins caught him, and that the goblins were asking him about a weapon. He warns the players that the area is trapped. After talking, characters with the Folk Hero Background will gain the Timely Rescue Inspiration.

If currently escorting Sazza out through the Underground Passage, Findal notices the rescue attempt. There are a few options for how to handle this.

  • Convincing him that Halsin told the party to free Sazza with a DC 15 Deception check
  • Persuading him that Sazza is going to help you destroy the goblin camp with a DC 15 Persuade check
  • Intimidating him with a DC 15 Intimidation check
  • Handing Sazza over

If the party passes the check, Findal can be spoken to again for his regular dialogue. If they fail, they have to fight Findal. If Sazza is handed over, she and Findal will fight.

Should the party save him, Findal relocates to the Emerald Grove.

If confronting Kagha and choosing to fight the Shadow Druids, he will join the fight on the party's side.

If defeating the goblin leaders before exploring the Underground Passage, Findal will be found dead in the passage, and the Key of the Ancients can be looted from his corpse.

Speak with Dead

Party member: Who are you?

  • Findal: Findal... druid... herbalist...

Party member: Who made this tunnel?

  • Findal: We druids... concealed entrance... to our grove...

Party member: What were you doing down here?

  • Findal: Hiding... goblins followed... from the forest...

Party member: What did the goblins want?

  • Findal: Searching for... a weapon...
    • Party member: What do you know about the weapon the goblins are seeking?
      • Findal: No weapon here... our ritual protects us...
        • Party member: What is the ritual that protects you?
          • Findal: Rite of Thorns... seals the grove.

Companion Approval

Talking to Findal after saving him from the goblins in the Underground Passage.

  • "Don't thank me just yet. I'm here to finish what they started"
Astarion approves +1 Gale disapproves -1 Karlach disapproves -1

Spells & Cantrips

Level 1 Spells Known
Cure Wounds.webp
Cure Wounds Cure Wounds ()
Heal a creature you can touch.
 Melee: 1.5 m / 5  ft
Thunderwave.webp
Thunderwave Thunderwave ()
D8 Thunder.png 2d8 (2~16) Damage TypesThunder
Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.
CON Save
 Melee: 1.5 m / 5  ft
AoE: 5 m / 17 ft (Cube)
Poison Spray.webp
Poison Spray Poison Spray ()
D12 Poison.png 1d12 (1~12) Damage TypesPoison
Project a puff of noxious gas, dealing 1d12Damage TypesPoison to a target.
CON Save
 Range: 3 m / 10 ft

Notable Loot