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→Defeating creatures: define the entire rule related to the level, instead of saying "(see below for an exception)" + slightly reword the example
(→Sources of experience: the background goal xp is not visible in advance either + specify where the xp rewards are displayed) |
(→Defeating creatures: define the entire rule related to the level, instead of saying "(see below for an exception)" + slightly reword the example) |
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The amount of experience obtained by defeating a [[Creatures|creature]] is determined by: | The amount of experience obtained by defeating a [[Creatures|creature]] is determined by: | ||
# the creature level | # the largest number between the creature level and the area level where the creature is defeated | ||
# the reward category assigned to the creature | # the reward category assigned to the creature | ||
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Defeating "Zero" and "Civilian" creatures grants respectively 0 and 1 experience at any level. "Pack" creatures are the next weakest category and will provide much less experience than "Boss" creatures. For example, [[Nere]] is a level 5 "Elite" creature, so defeating him rewards 90 experience. His minions are level 5 "Combatant" creatures, so defeating them rewards 75 experience each. Creatures of level 13 and above will provide as much experience as a level 12 creature. | Defeating "Zero" and "Civilian" creatures grants respectively 0 and 1 experience at any level. "Pack" creatures are the next weakest category and will provide much less experience than "Boss" creatures. For example, [[Nere]] is a level 5 "Elite" creature, so defeating him rewards 90 experience. His minions are level 5 "Combatant" creatures, so defeating them rewards 75 experience each. Creatures of level 13 and above will provide as much experience as a level 12 creature. | ||
If the creature level is lower than the area level, then the game uses the area level instead of the creature level to choose the reward. For example, when defeating a level 1 "Combatant" [[Goblin]] creature in the level 3 [[Blighted Village]] area, the game will use the area level and | If the creature level is lower than the area level, then the game uses the area level instead of the creature level to choose the reward. For example, when defeating a level 1 "Combatant" [[Goblin]] creature in the level 3 [[Blighted Village]] area, the game will use the area level and consider the creature to be a level 3 "Combatant". So it will grant 20 experience. | ||
Examining a creature doesn't provide its reward category, preventing the player to determine the precise amount of experience it will reward. However, the player can approximate it using the creature level, visible in the Examine window or while hovering the creature. The area level is not provided in the user interface either. | Examining a creature doesn't provide its reward category, preventing the player to determine the precise amount of experience it will reward. However, the player can approximate it using the creature level, visible in the Examine window or while hovering the creature. The area level is not provided in the user interface either. | ||
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To maximize the experience reward, the player should level up before discovering a location. For example, in the case of [[Crèche Y'llek]], the difference between going there at level 4 and going there at level 5 is 120 experience. So if the characters are close to reach level 5, the player might consider turning back and looking for other sources of experience, then come back to discover the Crèche once they are level 5. On the other hand, the difference between going there at level 6 and going there at level 7 is only 20 experience, so the player might consider the effort not worth it. | |||
=== Completing quests and quest steps === | === Completing quests and quest steps === |