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Keris: Difference between revisions

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{{Character info|name=Adept Keris|level=8|STR=13|DEX=12|CON=16|INT=10|WIS=18|CHA=10|str save, dex save, con save, int save, wis save, cha save=y|race=Lolth-Sworn Drow|type=humanoid|HP=58|AC=15|size=Medium|weight=75kg / 150lbs|initiative=1|conditions={{PAS|Death Ward}}|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}{{PAS|Fey Ancestry}}{{PAS|Sunlight Sensitivity}}|location=Moonrise Towers Prison|exp=140|psychic=double}}
{{Infobox creature
| full name = Adept Keris
| name = Keris
| title = Adept of the Absolute
| va = Harriet Hare
| race = [[Lolth-sworn drow]]
| faction = [[Cult of the Absolute]]
| level = 8
| size = Medium
| type = humanoid
| ac = 15
| hp = 58
| movement m = 9
| weight_kg = 75
| str = 13
| dex = 12
| con = 16
| int = 10
| wis = 18
| cha = 10
| resistances = Psychic resistance full
| conditions = Death Ward
| passives = Darkvision, Fey Ancestry, Opportunity Attack, Sunlight Sensitivity
| t passives = Channel Divinity: War God's Blessing, Darkvision, Fey Ancestry, Opportunity Attack, Sunlight Sensitivity
}}
 
'''Keris''' is a member of the [[Cult of the Absolute]].
 
== Involvement ==
They are found in the halls of [[Moonrise Towers Prison]].
 
==Attacks and abilities==
Adepts are full spellcasters broadly similar to [[Cleric|Clerics]]. They can upcast spells and have the following spell slots at their disposal:
 
{{SpellSlot|4|1}}{{SpellSlot|3|3}}{{SpellSlot|2|3}}{{SpellSlot|1|4}}
 
{{Feature box|Main Hand Attack|item=Quarterstaff}}
{{Feature box|Death Ward}}
{{Feature box|Guiding Bolt}}
{{Feature box|Hunger of Hadar}}
{{Feature box|Guardian of Faith}}
{{Feature box|Sacred Flame}}
 
{{Shadow-Cursed Lands}}
[[Category:Drow]]
[[Category:Drow]]

Revision as of 11:49, 24 June 2024

Keris is a member of the Cult of the Absolute.

Involvement

They are found in the halls of Moonrise Towers Prison.

Attacks and abilities

Adepts are full spellcasters broadly similar to Clerics. They can upcast spells and have the following spell slots at their disposal:

1 Level 4 Spell Slots.png3 Level 3 Spell Slots.png3 Level 2 Spell Slots.png4 Level 1 Spell Slots.png

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Death Ward.webp
Death Ward Death Ward ()
Protect a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.
 Melee: 1.5 m / 5  ft
Guiding Bolt.webp
Guiding Bolt Guiding Bolt ()
D6 Radiant.png 4d6 (4~24) Damage TypesRadiant
The next attack roll against this target has Advantage Icon.png Advantage.
 Range: 18 m / 60 ft
Hunger of Hadar.webp
Hunger of Hadar Hunger of Hadar ()
D6 Cold.png 2d6 (2~12) Damage TypesCold
+
D6 Acid.png 2d6 (2~12) Damage TypesAcid

Creatures within this black sphere are Blinded Blinded and take damage at the end of their turn and the start of their turn.

Creatures starting their turn in the area take 2d6Damage TypesCold damage. Creatures ending their turn in the area possibly take 2d6Damage TypesAcid damage.

The area is Difficult Terrain Difficult Terrain.

DEX Save
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Guardian of Faith spell.webp
Guardian of Faith Guardian of Faith ()
Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of Hit Points.
 Range: 9 m / 30 ft
Sacred Flame.webp
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant
Engulf a target in a flame-like radiance.
DEX Save
 Range: 18 m / 60 ft