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Alan Alyth: Difference between revisions
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| description = Alan Alyth is a Human NPC in Baldur's Gate 3. He is the owner and bartender of the [[Elfsong Tavern]]. | | description = Alan Alyth is a Human NPC in Baldur's Gate 3. He is the owner and bartender of the [[Elfsong Tavern]]. | ||
}} | }} | ||
{{Infobox | {{Infobox creature | ||
| name = Alan Alyth | | name = Alan Alyth | ||
| image = Alan Alyth.png | | image = | ||
| | <gallery> | ||
Alan Alyth.png|In-game | |||
Portrait Alan Alyth.png|Portrait | |||
</gallery> | |||
| race = [[Half-Elf]] | | race = [[Half-Elf]] | ||
| hometown = [[Baldur's Gate]] | | hometown = [[Baldur's Gate]] | ||
| level = 1 | | level = 1 | ||
| size = Medium | | size = Medium | ||
| type = Humanoid | | type = Humanoid | ||
| | | ac = 10 | ||
| | | e hp = 5 | ||
| | | hp = 8 | ||
| | | t hp = 10 | ||
| | | weight kg = 75 | ||
| str = 10 | | str = 10 | ||
| dex = 10 | | dex = 10 | ||
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| wis = 10 | | wis = 10 | ||
| cha = 10 | | cha = 10 | ||
| passives = Darkvision, Fey Ancestry, Opportunity Attack | |||
| | |||
}} | }} | ||
'''Alan Alyth''' is the owner and bartender of the [[Elfsong Tavern]] in the [[Lower City]] of Baldur's Gate. | |||
== | == Involvement == | ||
The party can ask Alan about [[Belynne Stelmane|Duke Stelmane's]] murder and about whether he has a free room. Alan remarks that the murder has spooked off lots of potential customers and offers to let the party stay in the whole upstairs floor until the panic subdues so that people will realize there's nothing to worry about. | The party can ask Alan about [[Belynne Stelmane|Duke Stelmane's]] murder and about whether he has a free room. Alan remarks that the murder has spooked off lots of potential customers and offers to let the party stay in the whole upstairs floor until the panic subdues so that people will realize there's nothing to worry about. | ||
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* [Sorcerer][Intimidation] I could wave my hand and turn this place into rubble. | * [Sorcerer][Intimidation] I could wave my hand and turn this place into rubble. | ||
No matter whether the | No matter whether the party spent gold or used an ability check, the Elfsong Tavern campsite will become the permanent camp for the party in the Lower City, replacing the waterside back alley camp. | ||
Obtaining the room awards the [[File:Inspiration Icon.png|24px|link=]][[Inspiration|Inspirational Events]]: '''For Once, a Warm Meal''' ([[Outlander]] background), '''Veteran's Hotspot''' ([[Soldier]] background), '''Proper Lodging, Finally''' ([[Urchin]] background) and '''Perks of the Trade''' if a rebate was obtained ([[Charlatan]] background). | |||
== Shop == | == Shop == | ||
* Various [[Camp Supplies]]. | * Various [[Camp Supplies]]. | ||
=== Notable Loot === | |||
* {{MdRarityItem|Cold Room Chest Key}} | |||
* {{MdRarityItem|Counting House Vault n°3 Key}} | |||
[[Category: Half-Elves]] | {{Lower City}} | ||
[[Category:Half-Elves]] | |||
[[Category:Humanoids]] | |||
[[Category:Characters]] | |||
[[Category:Characters in the Lower City]] | |||
[[Category:Characters in Act Three]] | |||
[[Category:Traders]] |
Revision as of 09:32, 26 June 2024
Involvement
The party can ask Alan about Duke Stelmane's murder and about whether he has a free room. Alan remarks that the murder has spooked off lots of potential customers and offers to let the party stay in the whole upstairs floor until the panic subdues so that people will realize there's nothing to worry about.
Alan asks for a mere 200 gold for the player to use the floor, though he can also be persuaded to make the room available for free through dialogue ability checks:
- Fair point. Here's the money. (200)
- [Persuasion] You want 200 gold to sleep next to a murder scene? Really? (DC 18 Persuasion check with 'Situational' Advantage)
- [Perception] Point out the tavern's obvious dirt and grime- that should get you a discount.
- [Sorcerer][Intimidation] I could wave my hand and turn this place into rubble.
No matter whether the party spent gold or used an ability check, the Elfsong Tavern campsite will become the permanent camp for the party in the Lower City, replacing the waterside back alley camp.
Obtaining the room awards the Inspirational Events: For Once, a Warm Meal (Outlander background), Veteran's Hotspot (Soldier background), Proper Lodging, Finally (Urchin background) and Perks of the Trade if a rebate was obtained (Charlatan background).
Shop
- Various Camp Supplies.