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[[File:Save the First Druid Quest.jpg|thumb|Halsin is imprisoned by goblins.]] | [[File:Save the First Druid Quest.jpg|thumb|Halsin is imprisoned by goblins.]] | ||
'''Save the First Druid''' is a sub-[[ | '''Save the First Druid''' is a sub-[[Quest]] of [[Act One|Act One's]] quest, {{Quest|Save the Refugees}}. It can be started by speaking to {{CharLink|Rath}} and {{CharLink|Nettie}} at the [[Druid Grove]]. | ||
==Objectives== | ==Objectives== | ||
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This quest can also be completed successfully by completing the quest [[Raid the Grove]] - by revealing the location of the [[Druid Grove]] to [[Minthara]], but betraying her during the siege. This effectively lures a good portion of the Goblin forces to the grove, and Halsin frees himself and returns there once the siege defense is successful. | This quest can also be completed successfully by completing the quest [[Raid the Grove]] - by revealing the location of the [[Druid Grove]] to [[Minthara]], but betraying her during the siege. This effectively lures a good portion of the Goblin forces to the grove, and Halsin frees himself and returns there once the siege defense is successful. | ||
=== Entering the Goblin Camp === | === Entering the Goblin Camp === | ||
There are various check-point encounters on the path to the proper Goblin Camp. There are several methods to approach these, including but not limited to: | There are various check-point encounters on the path to the proper Goblin Camp. There are several methods to approach these, including but not limited to: | ||
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There is technically a fourth entrance to the temple from the [[Selûnite Outpost]] in the [[Underdark]], but that door is inaccessible externally, and requires to be opened from inside of the Shattered Sanctum first via the Stone Discs or the wall Lever. | There is technically a fourth entrance to the temple from the [[Selûnite Outpost]] in the [[Underdark]], but that door is inaccessible externally, and requires to be opened from inside of the Shattered Sanctum first via the Stone Discs or the wall Lever. | ||
== Freeing Halsin == | === Freeing Halsin === | ||
[[File:Ornate Door.jpg|thumb|Ornate doors in the Shattered Sanctum leading to the Worg Pens.]] | [[File:Ornate Door.jpg|thumb|Ornate doors in the Shattered Sanctum leading to the Worg Pens.]] | ||
Once inside, the party must approach the ornate door at the Eastern Side of Shattered Sanctum (X:342, Y:32) to enter the [[Worg Pens]], where Halsin is held. As long as the alarm was not raised, no one will stop the party, assuming they are either True Souls or welcomed visitors. | Once inside, the party must approach the ornate door at the Eastern Side of Shattered Sanctum (X:342, Y:32) to enter the [[Worg Pens]], where Halsin is held. As long as the alarm was not raised, no one will stop the party, assuming they are either True Souls or welcomed visitors. |