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Heat Metal: Difference between revisions

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{{SpellPage
{{SpellPage
| name = Heat Metal
| name = Heat Metal
| image = Heat Metal Icon.png
| image = Heat Metal.webp
| level = 2
| level = 2
| school = Transmutation
| school = Transmutation
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| race learns at level 2 =
| race learns at level 2 =
| summary = This spell allows spellcasters to heat up a metal weapon or armour on the targeted creature, forcing them to let go or receive damage or suffer various penalties.  
| summary = This spell allows spellcasters to heat up a metal weapon or armour on the targeted creature, forcing them to let go or receive damage or suffer various penalties.  
| description = Cause a metal [[Weapons|Weapon]] or [[Armour]] to glow red-hot and force the creature touching it to let go or receive {{Disadvantage}} on {{Attack Roll}}s and [[Ability Check|Ability Checks]]. If the creature is only wearing metal armour, it always receives Disadvantage.  
| description = Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive {{Disadvantage}} on {{Attack Roll}}s and [[Ability Check|Ability Checks]].  
| extra description = If the creature is only wearing metal armour, it always receives Disadvantage.


If the creature is still touching the metal, you can use a [[Bonus Action]] on subsequent turns to deal another {{DamageText|2d8|Fire}} damage and force the creature to let go or receive Disadvantage.
If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another {{DamageText|2d8|Fire}} and force the creature to let go or receive Disadvantage.
| action type = action
| cost = action, spell2
| attack roll =
| attack roll =
| damage =
| damage = 2d8
| damage modifier =
| damage modifier =
| damage type =
| damage type = Fire
| damage save =
| damage save =
| damage save effect =
| damage save effect =
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| extra damage per =
| extra damage per =
| concentration = yes
| concentration = yes
| save = CON
| range = ranged
| range = ranged
| range m =
| range m =
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| condition duration = 10
| condition duration = 10
| condition save = Constitution
| condition save = Constitution
| condition dc = caster
| condition2= Heat Metal: Reapply Damage
| condition2 duration = 9
| area =
| area =
| area category =
| area category =
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| area condition 3 =
| area condition 3 =
| area condition 4 =
| area condition 4 =
| higher levels =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Fire}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| notes =
| notes = *The bonus action cast provided by the {{cond|Heat Metal}} condition receives the same upcasting damage bonus as the main cast.
| video =
| video =
}}
}}
== External Links ==
* {{FRWiki|Heat metal|long}}
[[Category:Sources of Fire damage]]

Latest revision as of 07:25, 15 August 2024

Heat Metal.webp

Heat Metal is a level 2 transmutation spell. This spell allows spellcasters to heat up a metal weapon or armour on the targeted creature, forcing them to let go or receive damage or suffer various penalties.

Description

Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage Icon.png Disadvantage on Attack rolls and Ability Checks.

If the creature is only wearing metal armour, it always receives Disadvantage.

If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8Damage TypesFire and force the creature to let go or receive Disadvantage.

Properties

Cost
Action + Level 2 Spell Slot
Damage
D8 Fire.png 2d8 (2~16) Damage TypesFire
Details
CON Save
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Upcast: Casting this spell at a higher level deals an extra 1d8Damage TypesFire damage for each Spell Slot Level above 2nd.

Condition: Heat Metal

Heat Metal Heat Metal

Duration: 10 turns

Spell save DC  Constitution saving throw

  • Heats up a metal weapon or armour on a creature with no save (weapon is automatically prioritized).
  • Metal weapons are dropped if the creature holding it fails their initial Saving throw.
  • If the creature is touching the heated metal item, they receive Disadvantage Icon.png Disadvantage on Attack rolls and Ability Checks.
  • Each subsequent turn, if the creature is still touching the metal, the spellcaster can use Reapply Heat Metal Reapply Heat Metal to deal another 2d8Damage TypesFire damage, forcing the creature to pass a Saving Throw again or drop the item (if it is a metal weapon).

Condition: Heat Metal: Reapply Damage

Heat Metal: Reapply Damage Heat Metal: Reapply Damage

Duration: 9 turns

Creature can reapply the damage dealt by the heated metal.

How to learn

Classes:

Notes

  • The bonus action cast provided by the Heat Metal Heat Metal condition receives the same upcasting damage bonus as the main cast.

External Links[edit | edit source]