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Explorer's Ring: Difference between revisions

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{{ up to date | 2023-08-13 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{EquipmentPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage -->
{{EquipmentPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage -->
| image = Explorers Ring Icon.png
| image = Explorers Ring Icon.png
| controller icon = Explorers Ring Unfaded.png
| icon = Explorers Ring Unfaded Icon.png
| icon = Explorers Ring Unfaded Icon.png
| description = The {{Uncommon|Explorer's Ring}} is an uncommon [[Rings|Ring]] that improves the wearer's knowledge of [[Nature]] and [[Survival]].
| description = The {{Uncommon|Explorer's Ring}} is an uncommon [[Rings|Ring]] that improves the wearer's knowledge of [[Nature]] and [[Survival]].
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| uuid = 046598e3-8cb4-497c-bfd2-866ff88b50db
| uuid = 046598e3-8cb4-497c-bfd2-866ff88b50db
| special = <!-- List of special features, bonuses, or abilities granted by the item. -->
| special = <!-- List of special features, bonuses, or abilities granted by the item. -->
* [[Nature]] +1
* {{Skill|Nature}} +1
* [[Survival]] +1
* {{Skill|Survival}} +1
| where to find = <!-- Describe where and how to obtain the item. -->
| where to find = Can be found on a skeleton on a ledge above the [[Bibberbang]] in the [[Underdark#Bibberbang_Grotto|Bibberbang Grotto]] section of [[Underdark#Dread_Hollow|Dread Hollow]]. It can be reached by jumping from a series of 5 rock ledges or by teleporting up to the location.
Explorer's Ring can be found on a skeleton on a ledge above the [[Bibberbang]] in the [[Underdark#Bibberbang_Grotto|Bibberbang Grotto]] section of [[Underdark#Dread_Hollow|Dread Hollow]] in the [[Underdark]] {{Coords|-12|-50}}. It can be reached by jumping from a series of rock ledges or by teleporting up to the location.
| where to find location = Dread Hollow
| notes =  
| where to find x = -12
| where to find y = -50
| notes = * If you decide to jump, the first ledge is at the left of the room entry, where there is a bridge made of tree roots. Once you are on the first ledge, look at the map to see the ledge you are on, and the 4 other ledges around the room. The ring is on the 5th ledge, on the opposite side of the room. Jump from ledge to ledge until you reach the last one. A character with high Strength (Shadowheart, Lae'zel or Karlach for example) can make the jump without enhancement, otherwise you will need improved jumps, with a character using either {{MdRarityItem|Swiresy Shoes}} or {{SAI|Enhance Leap|h=20}}. While not required, a source of light will help to see and loot the skeleton, which is in the complete dark. Pressing Alt doesn't highlight the skeleton.
}}
}}
==Trivia==
*In patch 9 of Early Access, could be found on a skeleton crushed beneath a pile of rocks in the same area.

Latest revision as of 09:00, 21 August 2024

Explorer's Ring image

The Explorer's Ring is an uncommon Ring that improves the wearer's knowledge of Nature and Survival.

Description Icon.png

A radiant and remarkably preserved ring, forged from arandur metal.

Properties

  • Rings Rings
  • Rarity: Uncommon
  •  Weight: 0.05 kg / 0.1 lb
  • Price: 40 gp
  • UID UND_MushroomHunger_RingOfExploration
    UUID 046598e3-8cb4-497c-bfd2-866ff88b50db

Special

The wearer of this item gains:

Where to find

Notes

  • If you decide to jump, the first ledge is at the left of the room entry, where there is a bridge made of tree roots. Once you are on the first ledge, look at the map to see the ledge you are on, and the 4 other ledges around the room. The ring is on the 5th ledge, on the opposite side of the room. Jump from ledge to ledge until you reach the last one. A character with high Strength (Shadowheart, Lae'zel or Karlach for example) can make the jump without enhancement, otherwise you will need improved jumps, with a character using either Swiresy Shoes or Enhance Leap Enhance Leap. While not required, a source of light will help to see and loot the skeleton, which is in the complete dark. Pressing Alt doesn't highlight the skeleton.