Ad placeholder

Sharran Sanctuary: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
 
(8 intermediate revisions by 3 users not shown)
Line 1: Line 1:
[[File:Sharran Sanctuary.webp|thumb|The statues in the Sharran Sanctuary.]]
{{Location page
The '''Sharran Sanctuary''' is a [[List of locations|location]] found under [[Reithwin Town]] in the [[Shadow-Cursed Lands]] in [[Act Two]].
| prefix = The
 
| name = Sharran Sanctuary
| alt name =
| image = Sharran Sanctuary.webp
| image description = The statues in the Sharran Sanctuary.
| act = two
| summary =
| region = Reithwin Town
| north =
| west =
| east =
| south =
}}
== Accessing the Sharran Sanctuary ==
== Accessing the Sharran Sanctuary ==
In [[Reithwin Town]], north of the {{SmallIcon|Waypoint Map Icon.png}} [[Moonrise Towers]] waypoint, find the statue of Ketheric Thorm {{coords|-152|-30}} and interact with the plaques in the following order: north, west, east.
In [[Reithwin Town]], north of the {{SmallIcon|Waypoint Map Icon.png}} [[Moonrise Towers]] waypoint, find the statue of Ketheric Thorm {{coords|-152|-30}} and interact with the plaques in the following order: north, west, east.
Line 13: Line 24:
* {{Cond|Dark Lady's Erudition}} (+5 to [[Intelligence]]) - North-eastern statue (on the left as viewed from the center statue)
* {{Cond|Dark Lady's Erudition}} (+5 to [[Intelligence]]) - North-eastern statue (on the left as viewed from the center statue)


A {{SavingThrow|dc=14}} for the corresponding Ability is required at each of the statues in order to receive the Dark Lady's blessing(s). Each blessing may only be obtained once. As a cleric of Shar, {{CharLink|Shadowheart}} can bypass the saving throw using a unique dialogue option with guaranteed success. Shadowheart rolls with Disadvantage if the Nightsong has been freed.
A {{SavingThrow|dc=14}} for the corresponding Ability is required at each of the statues in order to receive the Dark Lady's blessing(s). Each blessing may only be obtained once. As a cleric of Shar, {{CharLink|Shadowheart}} can bypass the saving throw using a unique dialogue option with guaranteed success. Shadowheart rolls with Disadvantage if the Nightsong has been freed. A [[Warlock]] character also gets a special interaction with Advantage to the Charisma check statue.


Succeeding all three saving throws will open a door to a hidden chamber where a sacrificial ritual can be performed (it is not necessary for all three saving throws to be made by the same character).
Succeeding all three saving throws will open a door to a hidden chamber where a sacrificial ritual can be performed (it is not necessary for all three saving throws to be made by the same character).
Failing a saving throw will grant a debuff condition that lasts until the next Long Rest:
* {{Cond|Dark Lady's Ire}} (-5 to [[Charisma]])
* {{Cond|Dark Lady's Fool}} (-5 to [[Wisdom]])
* {{Cond|Dark Lady's Reckoning}} (-5 to [[Intelligence]])


Interacting with the Shar Altar in the hidden chamber grants the option to perform a blood sacrifice ritual to Shar. Completing this ritual will reveal the scrolls and potions listed below, besides earning approval from Shadowheart. The ritual has no negative side effects.
Interacting with the Shar Altar in the hidden chamber grants the option to perform a blood sacrifice ritual to Shar. Completing this ritual will reveal the scrolls and potions listed below, besides earning approval from Shadowheart. The ritual has no negative side effects.


Stealing the {{SmRarityItem|Ritual Dagger of Shar}} or attacking any of the Statues of Shar, even after the ritual is successfully completed, will trigger combat against a [[Charismatic Sentinel]], a [[Wise Sentinel]] and an [[Intelligent Sentinel]].
Stealing the {{SmRarityItem|Ritual Dagger of Shar}} or attacking any of the Statues of Shar, even after the ritual is successfully completed, will trigger combat against a [[Charismatic Sentinel]], a [[Wise Sentinel]] and an [[Intelligent Sentinel]] Taking the dagger also yields disapproval from Shadowheart unless she's the one picking it up .


If Shadowheart interacts with the statues after freeing the Nightsong, she will have disadvantage on the saving throw(s), which can be countered by having Selune's Spear of Night equipped for advantage, thereby canceling each other out. The Ritual Dagger of Shar will be the only item in the hidden chamber,
If Shadowheart interacts with the statues after freeing the Nightsong, she will have disadvantage on the saving throw(s), which can be countered by having Selune's Spear of Night equipped for advantage, thereby canceling each other out. The Ritual Dagger of Shar will be the only item in the hidden chamber,
Line 27: Line 43:


* In the hidden ritual chamber:
* In the hidden ritual chamber:
** {{MdRarityItem|Ritual Dagger of Shar}} (taking the dagger spawns a [[Charismatic Sentinel]], [[Intelligent Sentinel]] and [[Wise Sentinel]], and unless she's the one picking it up yields disapproval from [[Shadowheart]].)
** {{MdRarityItem|Ritual Dagger of Shar}}
* Additional loot revealed by completing [[#The Dark Lady's ritual|the ritual]]:
* Additional loot revealed by completing he ritual:
** {{MdRarityItem|Elixir of Necrotic Resistance}}
** {{MdRarityItem|Potion of Angelic Reprieve}}
** {{MdRarityItem|Scroll of Blight}}
** {{MdRarityItem|Scroll of Revivify}}
** {{MdRarityItem|Scroll of Revivify}}
** {{MdRarityItem|Scroll of Blight}}
** {{MdRarityItem|Potion of Angelic Reprieve}}
** {{MdRarityItem|Elixir of Necrotic Resistance}}


==Creatures==
* {{MdCharLink|Charismatic Sentinel}}
* {{MdCharLink|Intelligent Sentinel}}
* {{MdCharLink|Wise Sentinel}}
{{Reithwin Town}}
{{Reithwin Town}}
[[Category:Locations]]
[[Category:Locations]]
[[Category:Act Two Locations]]
[[Category:Act Two Locations]]

Latest revision as of 23:01, 26 August 2024

The Sharran Sanctuary is a Location within Reithwin Town in Act Two of Baldur's Gate 3.

Accessing the Sharran Sanctuary[edit | edit source]

In Reithwin Town, north of the Moonrise Towers waypoint, find the statue of Ketheric Thorm X: -152 Y: -30 and interact with the plaques in the following order: north, west, east.

This opens a hidden staircase on the south side of the statue that leads down into the sanctuary.

The Dark Lady's ritual[edit | edit source]

Each of the three statues provides a unique Shar blessing until the next Long Rest:

A DC 14  Saving throw for the corresponding Ability is required at each of the statues in order to receive the Dark Lady's blessing(s). Each blessing may only be obtained once. As a cleric of Shar, Shadowheart Shadowheart can bypass the saving throw using a unique dialogue option with guaranteed success. Shadowheart rolls with Disadvantage if the Nightsong has been freed. A Warlock character also gets a special interaction with Advantage to the Charisma check statue.

Succeeding all three saving throws will open a door to a hidden chamber where a sacrificial ritual can be performed (it is not necessary for all three saving throws to be made by the same character).

Failing a saving throw will grant a debuff condition that lasts until the next Long Rest:

Interacting with the Shar Altar in the hidden chamber grants the option to perform a blood sacrifice ritual to Shar. Completing this ritual will reveal the scrolls and potions listed below, besides earning approval from Shadowheart. The ritual has no negative side effects.

Stealing the Ritual Dagger of Shar or attacking any of the Statues of Shar, even after the ritual is successfully completed, will trigger combat against a Charismatic Sentinel, a Wise Sentinel and an Intelligent Sentinel Taking the dagger also yields disapproval from Shadowheart unless she's the one picking it up .

If Shadowheart interacts with the statues after freeing the Nightsong, she will have disadvantage on the saving throw(s), which can be countered by having Selune's Spear of Night equipped for advantage, thereby canceling each other out. The Ritual Dagger of Shar will be the only item in the hidden chamber,

Notable loot[edit | edit source]

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Creatures[edit | edit source]