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Vol: Difference between revisions

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(Reformatted infobox and added portrait)
(Added voice actor imdb link for Vol)
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| con save prof = yes
| con save prof = yes
| passives = Danger Sense, Opportunity Attack, Unarmoured Defence (Barbarian)
| passives = Danger Sense, Opportunity Attack, Unarmoured Defence (Barbarian)
}}
|voice=https://www.imdb.com/name/nm2830239/?ref_=ttfc_fc_cl_t211}}
'''Vol''' is a [[Human]] [[Barbarian]] and an agent of the [[Zhentarim]]. She can be found in the [[Zhentarim Basement]] in [[Act One]], serving as a guard.
'''Vol''' is a [[Human]] [[Barbarian]] and an agent of the [[Zhentarim]]. She can be found in the [[Zhentarim Basement]] in [[Act One]], serving as a guard.



Revision as of 23:12, 26 August 2024

Vol is a Human Barbarian and an agent of the Zhentarim. She can be found in the Zhentarim Basement in Act One, serving as a guard.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Longsword
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Rage Wolf Heart.webp
Rage: Wolf Heart Rage: Wolf Heart ()

Enter a Rage Rage so inciting it spurs on your allies.

You can use Inciting Howl Inciting Howl, and your allies have Advantage Icon.png Advantage on melee Attack rolls against enemies within 2 m / 7 ft of you.

 Range: Self
Reckless Attack.webp
Reckless Attack Reckless Attack ()
Normal weapon damage Throw all caution in the wind to gain Advantage Icon.png Advantage on your melee Attack roll. Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.
 Range: Normal weapon range
Inciting Howl.webp
Inciting Howl Inciting Howl ()
Each ally within earshot can move an additional 3 m / 10 ft during their next turn.
AoE: 9 m / 30 ft (Radius)

Notable loot