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'''Sneak Attack (Ranged)''' is a [[Rogue]] Action. This ability allow them to exploit enemies' distraction and deal extra damage to their vulnerable spots with Ranged Weapons.
{{hatnote|For the melee version of this action see: [[Sneak Attack (Melee)]]}}
 
{{ActionPage
== Description ==
| name = Sneak Attack
Deal an extra 1d6 damage to a foe you have [[Advantage]] against.
| summary = '''Sneak Attack''' is a [[rogue]] action. This ability allows the rogue to exploit an enemy's distraction and deal extra damage to their vulnerable spots with ranged weapons. 
 
| description = Deal an extra 1d6 damage to a foe you have {{Advantage}} against. You can also use Sneak Attack if you have an ally within {{dist|m=1.5}} of the target and you don't have {{Disadvantage}}.
You can also use this attack if you have an ally within <code>1.5m / 5ft</code> of the target and you don't have [[Disadvantage]].
| image = Sneak Attack Ranged.webp
 
| cost = action
== Properties ==
| concentration =  
[[File:Sneak Attack Ranged Tooltip.png|upright=1.5|thumb|right|In-game tooltip]]
| damage = weapon
<code>[[File:Action Icon.png|frameless]] Action</code>
| damage type = Weapon
 
| extra damage = 1d6
* Damage: <code>Weapon Damage + [[File:D6 t.png|frameless|upright=0.13]] 1d6</code>
| extra damage type = Weapon
* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>Weapon Range</code>
| recharge = Per turn
* [[File:Recharge Icon.png|frameless|upright=0.1]] Recharge: <code>Once per turn</code>
| duration =
| range = weapon
| aoe =
| aoe m =
| aoe ft =
| save =
| additional =
| higherlevels =
| higher levels = For every 2 [[Rogue]] Levels above 1, your '''Sneak Attack''' deals an additional {{DamageText|1d6|Physical|drs=t}} damage, up to 6d6 at Level 11:
* {{DamageText|2d6|Physical|drs=t}} at [[Rogue]] Level 3
* {{DamageText|3d6|Physical|drs=t}} at [[Rogue]] Level 5
* {{DamageText|4d6|Physical|drs=t}} at [[Rogue]] Level 7
* {{DamageText|5d6|Physical|drs=t}} at [[Rogue]] Level 9
* {{DamageText|6d6|Physical|drs=t}} at [[Rogue]] Level 11
| variant of = Sneak Attack
| class learns at level 1 = Rogue
| notes = * When Sneak Attack is applied automatically to a triggering attack via the [[reaction]] system, it is treated as a [[Damage_Mechanics#Damage_Riders_treated_as_Damage_Sources_(DRS)|"DRS"]]
* When dual-wielding, your off hand Sneak Attack uses the damage type of your main hand weapon. For example, if your main hand is a [[Ne'er Misser]], your off hand Sneak Attack will deal Force damage, even if the off hand weapon itself is a Piercing weapon.
* This ability will only fire 1 shot. If you are planning to go dual classing as rogue and ranger with dual hand-crossbows using sneak attack for more damage, you should be aware that sneak attack will not make use of the other crossbow.
* It is possible to use sneak attack with consumable [[arrows]], by setting sneak attack to occur as a reaction (with or without 'ask' selected). Due to confusion experienced by many players, the rest of this paragraph provides explanation.  During a player's turn, clicking sneak attack and attempting to use consumable [[arrows]] such as Arrow of Fire will convert the ranged attack into a regular attack while still using that consumable arrow. However, when using sneak attack as a reaction, sneak attack damage will be converted into a damage rider (as noted above, similar to a modifier). This allows a player to use consumable arrows with sneak attack damage, provided that the conditions for a sneak attack are met. The sneak attack as a reaction will occur whether the player clicked to used a regular ranged attack as an arrow or whether the player clicked to use a sneak attack with a consumable arrow (which also converts into a regular attack). The sneak attack will be added as a damage rider, and in the log if one hovers over the sneak attack, one will see that the sneak attack damage was added after the consumable arrow damage as a reaction. Additionally, when sneak attack is used as a reaction, the player still retains their reaction resource {{SmallIcon|Reaction Icon.png}} for use during enemies turn, because sneak attack as a reaction does not use up that resource. The exception of sneak attack as a reaction not using up a reaction resource is noted on the [[Actions]] page.
}}

Latest revision as of 05:24, 13 September 2024

For the melee version of this action see: Sneak Attack (Melee)
Sneak Attack Ranged.webp

Sneak Attack is a rogue action. This ability allows the rogue to exploit an enemy's distraction and deal extra damage to their vulnerable spots with ranged weapons. 

Description

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against. You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

Properties

Cost:
Action
Damage:
Normal weapon damage
+
D6 Weapon.png 1d6 (1~6) Damage TypesWeapon
Details:
 Range: Normal weapon range
Recharge: Per turn

At Higher Levels

For every 2 Rogue Levels above 1, your Sneak Attack deals an additional 1d6Damage TypesPhysicalDRS damage, up to 6d6 at Level 11:

How to learn

Classes:

This action is a variation of:
Sneak Attack Sneak Attack

Notes

  • When Sneak Attack is applied automatically to a triggering attack via the reaction system, it is treated as a "DRS"
  • When dual-wielding, your off hand Sneak Attack uses the damage type of your main hand weapon. For example, if your main hand is a Ne'er Misser, your off hand Sneak Attack will deal Force damage, even if the off hand weapon itself is a Piercing weapon.
  • This ability will only fire 1 shot. If you are planning to go dual classing as rogue and ranger with dual hand-crossbows using sneak attack for more damage, you should be aware that sneak attack will not make use of the other crossbow.
  • It is possible to use sneak attack with consumable arrows, by setting sneak attack to occur as a reaction (with or without 'ask' selected). Due to confusion experienced by many players, the rest of this paragraph provides explanation. During a player's turn, clicking sneak attack and attempting to use consumable arrows such as Arrow of Fire will convert the ranged attack into a regular attack while still using that consumable arrow. However, when using sneak attack as a reaction, sneak attack damage will be converted into a damage rider (as noted above, similar to a modifier). This allows a player to use consumable arrows with sneak attack damage, provided that the conditions for a sneak attack are met. The sneak attack as a reaction will occur whether the player clicked to used a regular ranged attack as an arrow or whether the player clicked to use a sneak attack with a consumable arrow (which also converts into a regular attack). The sneak attack will be added as a damage rider, and in the log if one hovers over the sneak attack, one will see that the sneak attack damage was added after the consumable arrow damage as a reaction. Additionally, when sneak attack is used as a reaction, the player still retains their reaction resource for use during enemies turn, because sneak attack as a reaction does not use up that resource. The exception of sneak attack as a reaction not using up a reaction resource is noted on the Actions page.