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Steel Watcher (creature): Difference between revisions

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| image = Steel Watcher.png
| image = Steel Watcher.png
}}
}}
{{CharacterInfo
{{Infobox creature
<!-- Interior -->
| name = Steel Watcher
|title =
| faction = [[Gortash]]
|name = Steel Watcher
| image = <gallery>
|image = [[File:Steel Watcher.png|350px]]
Steel Watcher.png|In-game
|class =  
Portrait Steel Watcher.png|Portrait
|background=
</gallery>
|level = 11
| race = [[Steel Watcher]]
|race = Steel Watcher
| va = Pieter Lawman
|type = Construct
| level = 11
|HP = 206
| size = Large
|AC = 16
| type = [[Construct]]
|speed =
| hp = 206
|size = Large
| t hp = 267
|weight = 750kg / 1653lbs
| ac = 16
|proficiency = 4
| movement m = 18
|initiative = 6
| weight kg = 750
|exp = 510
| str = 18
|alt-name = Model
| dex = 22
|alt-image = [[File:Steel Watcher Model.png|200px]]
| con = 18
|passive =
| int = 6
{{PAS|Agile Chassis}}
| wis = 10
{{PAS|Darkvision (Passive Feature)|Darkvision}}
| cha = 10
{{PAS|Failsafe Protocol}}
| con save prof = yes
{{PAS|Immutable Form}}
| dex save prof = yes
{{PAS|Magic Resistance}}
| resistances = bludgeoning resistant nm, piercing resistant nm, slashing resistant nm, poison immunity, psychic immunity, lightning vulnerability
{{PAS|Opportunity Attack}}
| t resistances = bludgeoning resistant nm, piercing resistant full, slashing resistant nm, poison immunity, psychic immunity, fire resistant full, lightning resistant full
{{PAS|Perfect Sentry}}
| passives = Agile Chassis, Darkvision, Failsafe Protocol, Immutable Form, Opportunity Attack, Magic Resistance, Perfect Sentry
 
}}
<!-- Exterior -->
|location = [[Rivington]],[[Baldur's Gate]]
|faction =
|family =  
|allies = [[Enver Gortash]]
|enemies =  
 
<!-- Attributes -->
|STR = 18
|DEX = 22
|CON = 18
|INT = 6
|WIS = 10
|CHA = 10
|str save =
|dex save = yes
|con save = yes
|int save =
|wis save =
|cha save =


<!-- Resistances -->
|bludgeoning = resistant
|piercing = double
|slashing = resistant
|acid =
|cold =
|fire = double
|force =
|lightning = vulnerable
|necrotic =
|poison = immune
|psychic = immune
|radiant =
|thunder =
|magic =
}}
{{Hatnote|''This page is for the Steel Watcher creature. For the race, see [[Steel Watcher|Steel Watcher]].''}}
{{Hatnote|''This page is for the Steel Watcher creature. For the race, see [[Steel Watcher|Steel Watcher]].''}}
{{Q|I am a Steel Watcher, citizen. Here to serve the people of Baldur's Gate in the name of Lord Envor Gortash.|Steel Watcher}}
'''Steel Watchers''' are NPCs mainly found in the city of [[Baldur's Gate]].
'''Steel Watchers''' are NPCs mainly found in the city of [[Baldur's Gate]]. They were invented by [[Enver Gortash|Gortash]] in an attempt to control the city. Steel Watchers are characterized by their imposing size and ability to self-destruct.
{{DiQ|I am a Steel Watcher, citizen. Here to serve the people of Baldur's Gate in the name of Lord Enver Gortash.|Steel Watcher}}


== Notable Loot ==
== Overview ==
{{MdRarityItem|Infernal Iron}}
Steel Watchers were invented by {{CharLink|Enver Gortash}} in an attempt to control the city. Steel Watchers are characterized by their imposing size and ability to self-destruct.


== Related Quests ==
== Combat ==
* [[Get Gortash's Netherstone]]
Each Steel Watcher wields a {{SmItemIcon | Watcher Greatsword}} or a {{RarityItem|Watcher Crossbow}}. The weapon does not drop when the Steel Watcher dies, but can be disarmed.
* [[Disable the Steel Watch]]
=== Attacks and abilities ===
{{Feature box|Debilitating Shot|item=Watcher Crossbow}}
{{Feature box|Main Hand Attack|item=Watcher Greatsword}}
{{Feature box|Reprimand}}
{{Feature box|Seeker Matrix}}
{{Feature box|Self-Detonate}}


== Attacks and Abilities ==
=== Immunities ===
Each Steel Watcher wields a {{SmItemIcon | Watcher Greatsword}} or a [[Heavy Crossbow]] akin to {{RarityItem | Hellfire Engine Crossbow}}. The weapon does not drop when the Steel Watcher dies.
Steel Watchers are immune to the following conditions:
*{{cond| Charmed }}
*{{cond| Frightened }}
*{{cond| Poisoned }}
*{{cond| Prone }}
*{{cond| Surprised }}


Steel Watchers are immune to:
=== Notable loot ===
* {{MdRarityItem|Enriched Infernal Iron}}
* {{MdRarityItem|Infernal Iron}}


{{cond| Prone }}<br>
== Related quests ==
{{cond| Blinded }}<br>
* {{Quest|Disable the Steel Watch}}
{{cond| Frightened }}<br>
* {{Quest|Get Gortash's Netherstone}}
{{cond| Charmed }}<br>
{{cond| Surprised }}<br>
{{cond| Poisoned }}
 
 
{{TooltipBox|  {{IconText | Target MainHandAttack.png | Main Hand Attack }} |image=Target MainHandAttack.png|w=100|
Despite being a melee attack, this attack has a range. The Steel Watcher strikes the ground, anyone standing in the affected line risks being hit. Targets hit will be knocked [[Prone (Condition)|Prone]] and [[Maimed (Condition)|Maimed]].
{{Description | Strike with a colossal blade to knock the target Prone and Maim them.}}
{{Action}}<br>
{{Attack Roll}}<br>
{{Range|m=3|ft=10}}<br>
{{SmIconLink | size = 25 | Prone Condition Icon.webp | Prone }} {{Duration|1}}<br>
{{SmIconLink | size = 25 | Crippled Condition Icon.webp | Maimed (Condition) | Maimed }} {{Duration|2}}
{{DamageInfo | 3d12+4 | type = Slashing}}
}}
 
{{TooltipBox|  {{IconText | Projectile MainHandAttack.png | Debilitating Shot}} |image=Projectile MainHandAttack.png|w=100|
A ranged attack used by a Steel Watcher wielding a crossbow.
{{Description | Fire a hefty ballista bolt that may Pin Down the target.}}
{{Action}}<br>
{{Attack Roll}}<br>
{{Range|m=18|ft=60}}<br>
{{SmIconLink | size = 25 | Pin Down Icon.png | Pinned (Condition) | Pin Down }} {{Duration|1}}
{{DamageInfo|3d10+6|type=Piercing}}
}}
 
{{TooltipBox| {{SAI| Self-Detonate}} |image=PassiveFeature Failsafe Protocol.png|w=100|
Characters close to the Steel Watcher are caught in an explosion. The Watcher is in the center. This attack ignores {{Resistance|Fire|resistant|20px}}resistance and {{Resistance|Fire|immune|17px}}immunity to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}.
{{Description | Explode in a burst of raging hellfire - eliminate all nearby wrongdoers. Hellfire ignores resistance and immunity to Fire damage.}}
{{SavingThrow|DEX}}<br>
{{DamageInfo|4d12+26|type=Fire| save = Dexterity | save effect = half }}
* NOTE: this is the in-game tooltip, but testing shows this is wrong. Both fire resistance and immunity apply normally to the fire damage of the detonation. (see discussion page)
}}


== See also ==
== Notes ==
* [[:Category:Steel Watchers|List of all Steel Watchers]]
* Defeating a Steel Watcher inflicts the party with {{cond|Pursuit Protocol}} for 20 turns.
* As of Patch #6, a Steel Watcher with the [[Wet (Condition)]] won't gain Vulnerability to [[Lightning]] in Tactician or Honour Mode. It still becomes Vulnerable to [[Cold]]


== Gallery ==
== Gallery ==
<gallery heights="200px" widths="200" mode="nolines" mode="packed">
<gallery heights="200px" widths="200" mode="packed">
Steel Watcher Model.png|Ingame model
Steel Watcher Ranged.png|Ranged Steel Watcher
Steel Watcher Ranged.png|Ranged Steel Watcher
</gallery>
</gallery>

Latest revision as of 05:57, 15 September 2024

This page is for the Steel Watcher creature. For the race, see Steel Watcher.

Steel Watchers are NPCs mainly found in the city of Baldur's Gate.

style=width:100%;height:100%;object-fit:cover;

I am a Steel Watcher, citizen. Here to serve the people of Baldur's Gate in the name of Lord Enver Gortash.
Steel Watcher

Overview[edit | edit source]

Steel Watchers were invented by Enver Gortash Enver Gortash in an attempt to control the city. Steel Watchers are characterized by their imposing size and ability to self-destruct.

Combat[edit | edit source]

Each Steel Watcher wields a Watcher Greatsword or a Watcher Crossbow. The weapon does not drop when the Steel Watcher dies, but can be disarmed.

Attacks and abilities[edit | edit source]

Ranged Attack.webp
Debilitating Shot Debilitating Shot ()   –  Watcher Crossbow
D10 Piercing.png 3d10 (3~30) + DEX modifier Damage TypesPiercing
Fire a hefty ballista bolt that may Pin Down Pin Down the target.
 Range: 18 m / 60 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Watcher Greatsword
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Generic Control.webp
Reprimand Reprimand ()
A pacifying strike that knocks the target Prone Prone.
 Melee: 1.5 m / 5  ft
See Invisibility.webp
Seeker Matrix Seeker Matrix ()
Become able to see Invisible Invisible creatures, and possibly reveal them to others.
DEX Save
 Range: 9 m / 30 ft
Generic Explosion.webp
Self-Detonate Self-Detonate
D12 Fire.png 4d12 + 26 (30~74) Damage TypesFire
Explode in a burst of raging hellfire - eliminate all nearby wrongdoers.
DEX Save
 Range: Self

Immunities[edit | edit source]

Steel Watchers are immune to the following conditions:

Notable loot[edit | edit source]

Related quests[edit | edit source]

Notes[edit | edit source]

  • Defeating a Steel Watcher inflicts the party with Pursuit Protocol Pursuit Protocol for 20 turns.
  • As of Patch #6, a Steel Watcher with the Wet (Condition) won't gain Vulnerability to Lightning in Tactician or Honour Mode. It still becomes Vulnerable to Cold

Gallery[edit | edit source]