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| description = Charm nearby creatures with a magical melody to {{Cond|Lured|Lure}} them to you. | | description = Charm nearby creatures with a magical melody to {{Cond|Lured|Lure}} them to you. | ||
| image = Luring Song.webp | | image = Luring Song.webp | ||
| level = | | level = | ||
| school = | | school = | ||
| cost = | | cost = | ||
| concentration = | | concentration = | ||
| damage = | | damage = | ||
| damage2 = | | damage2 = | ||
| recharge = | | recharge = | ||
| duration = | | duration = | ||
| save = | | save = | ||
| attack roll = | | attack roll = | ||
| ritual = | | ritual = | ||
| range = | | range = | ||
| range m = | | range m = | ||
| range ft = | | range ft = | ||
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| aoe ft = 80 | | aoe ft = 80 | ||
| additional = | | additional = | ||
| higherlevels = | | higherlevels = | ||
| variants = | | variants = | ||
| condition = Singing | | condition = Singing | ||
| condition duration = Long Rest | | condition duration = Long Rest | ||
| condition save = WIS | | condition save = WIS | ||
| condition dc = caster | | condition dc = caster | ||
| area = | | area = | ||
| area category = | | area category = | ||
| area shape = | | area shape = | ||
| area range m = | | area range m = | ||
| area range ft = | | area range ft = | ||
| area duration = | | area duration = | ||
| area turn start damage = | | area turn start damage = | ||
| area turn start damage type = | | area turn start damage type = | ||
| area turn start damage save = | | area turn start damage save = | ||
| area turn start damage save effect = | | area turn start damage save effect = | ||
| area turn end damage = | | area turn end damage = | ||
| area turn end damage type = | | area turn end damage type = | ||
| area turn end damage save = | | area turn end damage save = | ||
| area turn end damage save effect = | | area turn end damage save effect = | ||
| area condition = | | area condition = | ||
| area condition save = | | area condition save = | ||
| area condition2 = | | area condition2 = | ||
| area condition2 save = | | area condition2 save = | ||
| area condition3 = | | area condition3 = | ||
| area condition3 save = | | area condition3 save = | ||
| area condition4 = | | area condition4 = | ||
| area condition4 save = | | area condition4 save = | ||
| granted by feats = | | granted by feats = | ||
| granted by items = | | granted by items = | ||
| granted by spells = | | granted by spells = | ||
| used by creatures = Harpy | | used by creatures = Harpy | ||
| notes = | | notes = * Creatures with the [[Calmed (Condition)|Calmed]] condition (e.g. from {{SAI|Calm Emotions}}) are immune to this effect, though the game log will still show them rolling a saving throw against it, and the "Immune" text will only appear if the roll fails. | ||
| video = | | video = | ||
}} | }} |