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Scroll of Revivify: Difference between revisions
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{{MiscItemPage | {{MiscItemPage | ||
| image = Scroll of Revivify.png | |image = Scroll of Revivify Faded.png | ||
| icon = Scroll of Revivify | |controller icon = Scroll of Revivify Unfaded.png | ||
| description = | |icon = Scroll of Revivify Unfaded Icon.png | ||
| | |uid = LOOT_SCROLL_Revivify | ||
| | |uuid = c1c3e4fb-d68c-4e10-afdc-d4550238d50e | ||
|description = '''Scroll of Revivify''' is a single-use scroll that allows the user to cast {{SAI|Revivify}} to raise a [[Companions|Companion]] from death with 1 [[Hit Points|Hit Point]]. This scroll cannot be used on non-companion NPCs. | |||
| rarity = common | |type = Scrolls | ||
| weight kg = 0.02 | |single use = yes | ||
| weight lb = 0.04 | |rarity = common | ||
| price = 100 | |weight kg = 0.02 | ||
| effect = Revives a [[Companion]] with 1 hit point. | |weight lb = 0.04 | ||
| | |price = 100 | ||
| | |usage cost = action | ||
|effect = *Revives a [[Companion]] with 1 hit point. | |||
**{{Range|m= 9|ft= 30}} | |||
|where to find = *Starting item for most playable characters | |||
*Sold by most [[Trader]]s | |||
*Among a pile of items in the {{Coords|275|-30|Shattered Sanctum}} | |||
|notes = * This scroll requires two selections to activate. The first selection is the character, who will be revived. The second selection is the location, where the character will be revived at. | |||
}} | }} |
Latest revision as of 08:17, 23 October 2024
Scroll of Revivify is a single-use scroll that allows the user to cast Companion from death with 1 Hit Point. This scroll cannot be used on non-companion NPCs.
to raise aProperties
- Scrolls
- Single Use
- Rarity: Common
- Weight: 0.02 kg / 0.04 lb
- Price: 100 gp
-
UID
LOOT_SCROLL_RevivifyUUID
c1c3e4fb-d68c-4e10-afdc-d4550238d50e
Effect
- Revives a Companion with 1 hit point.
- Range: 9 m / 30 ft
Where to find
- Starting item for most playable characters
- Sold by most Traders
- Among a pile of items in the Shattered Sanctum X: 275 Y: -30
Notes
- This scroll requires two selections to activate. The first selection is the character, who will be revived. The second selection is the location, where the character will be revived at.