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Gresh: Difference between revisions
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Regardless of the party's interactions with Gresh, he is always hostile to the party and cannot be persuaded to release Findal nor allow them safe passage. If {{CharLink|Sazza}} is with the party, he ridicules her as a failure. | Regardless of the party's interactions with Gresh, he is always hostile to the party and cannot be persuaded to release Findal nor allow them safe passage. If {{CharLink|Sazza}} is with the party, he ridicules her as a failure. | ||
== Combat == | == Combat == | ||
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{{Feature box|Menacing Attack (Melee)}} | {{Feature box|Menacing Attack (Melee)}} | ||
{{Feature box|Throw Stone}} | {{Feature box|Throw Stone}} | ||
== Notes == | |||
{{notebegin}} | |||
* Gresh grants 15 [[Experience|XP]] when killed. | |||
{{noteend}} | |||
{{Emerald Grove}} | {{Emerald Grove}} |
Revision as of 07:06, 26 October 2024
Warrior Gresh is a Goblin Warrior found in the Underground Passage in Act One. He is the leader of a small group of scouts who have captured Findal.
Involvement
Act One
Upon entering the Underground Passage, the party will find Gresh, Gurza, Torrack, and Worm discussing the fate of their fellow Goblins. One of the Druids of the Emerald Grove, Findal, lies unconscious nearby. While the other Goblins discuss new torture methods, Gresh asserts that they still need answers from their hostage. Presumably, Findal fell unconscious during an interrogation.
Regardless of the party's interactions with Gresh, he is always hostile to the party and cannot be persuaded to release Findal nor allow them safe passage. If Sazza is with the party, he ridicules her as a failure.
Combat
Attacks and abilities
Notes
- Gresh grants 15 XP when killed.