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Gresh: Difference between revisions

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| type = [[Humanoid]]
| type = [[Humanoid]]
| archetype = [[Goblin Warrior]]
| archetype = [[Goblin Warrior]]
| faction = [[Cult of the Absolute]]
| class = [[Fighter]]
| class = [[Fighter]]
| ac = 13
| ac = 13

Revision as of 07:18, 26 October 2024

Warrior Gresh is a Goblin Warrior found in the Underground Passage in Act One. He is the leader of a small group of scouts who have captured Findal Findal.

Involvement

Act One

Upon entering the Underground Passage, the party will find Gresh, Gurza Gurza, Torrack Torrack, and Worm Worm discussing the fate of their fellow Goblins. One of the Druids of the Emerald Grove, Findal, lies unconscious nearby. While the other Goblins discuss new torture methods, Gresh asserts that they still need answers from their hostage. Presumably, Findal fell unconscious during an interrogation.

Regardless of the party's interactions with Gresh, he is always hostile to the party and cannot be persuaded to release Findal nor allow them safe passage. If Sazza Sazza is with the party, he ridicules her as a failure.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greataxe
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Menacing Attack Melee.webp
Menacing Attack (Melee) Menacing Attack (Melee) ()
Normal weapon damage + Superiority Die Damage TypesWeapon damage Spend a superiority die to deal normal weapon damage + 1d8Damage TypesWeapon damage and possibly Frighten Frighten the target.
WIS Save
 Range: Normal weapon range
Generic Damage.webp
Throw Stone Throw Stone ()

Throws a sharp stone at a foe.

 Range: 9 m / 30 ft

Notes

  • Gresh grants 15 XP when killed.