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Heat Set: Difference between revisions

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The Frost set is a set of equipment that helps the user with the {{Cond|Heat}} condition. It consists of the following pieces :  
The Heat Set is a set of equipment that helps the user with the {{Cond|Heat}} condition. Synergizes with items from the [[Fire set]], which are not duplicated here. The set consists of the following pieces :  
{| class="wikitable"
{{Table alignment}}
|+Heat Set
{| class="wikitable defaultleft col1center sortable"
!Name
!Name
!Type
!Slot
!Effect
!Effect
|-
|-
|{{MdRarityItem| Hellfire Greataxe }}
|{{Image rarity item|Cinder Shoes}}
|[[Weapon|Weapons]] (Axe)
|{{Equipment slot|Footwear}} ([[Footwear#Non-Armour|Non-Armour]])
|'''Thermodynamo :''' Whenever you deal damage with this weapon, you gain 2 turns of {{Cond|Heat}}.
|{{Passive|Cinders}}
|-
|-
|{{MdRarityItem| Thermodynamo Axe  }}
|{{Image rarity item|Fireheart}}
|[[Weapon|Weapons]] (Axe)
|{{Equipment slot|Amulet}}
|'''Thermodynamo :''' Whenever you deal damage with this weapon, you gain 2 turns of {{Cond|Heat}}.
|{{Passive|Fervent Flames}}
|-
|-
|{{MdRarityItem| Helldusk Helmet  }}
|{{Image rarity item|Hellfire Greataxe}}
|[[Headwear]] ([[Headwear#Non-Armour|Non-Armour]])
|{{Equipment slot|Main Hand Melee}} ([[Greataxes|Greataxe]])
|'''{{SAI|Immolating Gaze|w=40}}:''' Sear and {{Cond|Frightened|Frighten}} a target with nothing but your glower. You deal an additional {{DamageText|2d8|Fire}} damage against {{Cond|Burning}} creatures.
|
* Deal an additional {{DamageText|1d6|Fire}} damage.
{{Passive|Thermodynamo}}}
{{WeaponAction|Hellflame Cleave}}
|-
|-
|{{MdRarityItem| Obsidian Laced Robe  }}
|{{Image rarity item|Ring of Self Immolation}}
|[[Clothing]]
|{{Equipment slot|Ring}} 
|'''* Flaming Revenge:''' On a successful {{SavingThrow}} against a foe's [[spell]], deal {{DamageText|1d4 + [[proficiency bonus]]|Fire}} damage to them.
|{{SpellAction|Self Immolation}}
<nowiki>*</nowiki> Grants [[Resistance]] to {{DamageColor|Fire|Fire}} damage.
|-
|-
|{{MdRarityItem| Infernal Robe }}
|{{Image rarity item|Thermoarcanic Gloves}}
|[[Clothing]]
|{{Equipment slot|Gloves}}&nbsp;([[Handwear#Non-Armour|Non-Armour]])
|*'''{{SAI|Fire Shield (Warm)|w=40}}:''' Cast as a level 4 [[Spells|spell]] ({{recharge|long rest}}).
|{{Passive|Arcane Ashes}}
*Grants [[Resistance]] to {{DamageColor|Fire|Fire}} damage.
|-
|-
|{{MdRarityItem| Gloves of Flint and Steel  }}
|{{Image rarity item|Thermodynamo Axe}}
|[[Handwear]] ([[Handwear#Non-Armour|Non-Armour]])
|{{Equipment slot|Main Hand Melee}}&nbsp;([[Battleaxes|Battleaxe]])
|'''Hot Little Hands:''' When the wearer deals {{DamageType|Fire}} damage, the target has to succeed a [[Constitution]] {{Saving Throw}} or start {{Cond|Burning}}.
|{{Passive|Thermodynamo}}}
|-
|{{MdRarityItem| Thermoarcanic Gloves  }}
|[[Handwear]] ([[Handwear#Non-Armour|Non-Armour]])
|'''Arcane Ashes:''' Whenever you deal {{DamageType|Fire}} damage, you gain 2 turns of {{Cond|Heat}}.
|-
|{{MdRarityItem| Cinder Shoes  }}
|[[Footwear]] ([[Footwear#Non-Armour|Non-Armour]])
|Whenever you {{Cond|Burning|Burn}} an enemy, you gain 2 turns of {{Cond|Heat}}.
|-
|{{MdRarityItem| Fireheart  }}
|[[Amulets]]
|'''Fervent Flames :''' Whenever you take {{DamageType|Fire}} damage dealt by another creature, you gain 2 turns of {{Cond|Heat}}.
|-
|{{MdRarityItem| Ring of Self Immolation }}
|[[Rings]]
|'''{{SAI|Self Immolation|w=40}} :''' Set yourself on fire as a {{Action|Bonus}} to gain {{Cond|Heat}} for 2 turns ({{Recharge|Short Rest}}).
|}
|}


[[Category:Equipment sets]]
[[Category:Equipment sets]]

Latest revision as of 16:25, 8 November 2024

The Heat Set is a set of equipment that helps the user with the Heat Heat condition. Synergizes with items from the Fire set, which are not duplicated here. The set consists of the following pieces :

Name Slot Effect

Cinder Shoes

Footwear Footwear (Non-Armour)
Cinders
Whenever you Burn Burn an enemy, you gain 2 turns of Heat Heat.

Fireheart

Amulet Amulet
Fervent Flames
Whenever you take Damage TypesFire damage dealt by another creature, you gain 2 turns of Heat Heat.

Hellfire Greataxe

Main Hand Melee Main Hand Melee (Greataxe)
  • Deal an additional 1d6Damage TypesFire damage.
Thermodynamo
Whenever you deal damage with this weapon, you gain 2 turns of Heat Heat.}
Hellflame Cleave Hellflame Cleave ()

Spew hellish flames and strike your foes.


Ring of Self Immolation

Ring Ring 
Self Immolation Self Immolation ()
Set yourself on fire to gain Heat Heat. ( Recharge: Short rest.)

Thermoarcanic Gloves

Gloves Gloves (Non-Armour)
Arcane Ashes
Whenever you deal Damage TypesFire damage, you gain 2 turns of Heat Heat.

Thermodynamo Axe

Main Hand Melee Main Hand Melee (Battleaxe)
Thermodynamo
Whenever you deal damage with this weapon, you gain 2 turns of Heat Heat.}