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{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = The Blood of Lathander Icon.png
| image = The Blood of Lathander Icon.png
| controller icon = The Blood of Lathander Unfaded.png
| icon = The Blood of Lathander Unfaded Icon.png
| icon = The Blood of Lathander Unfaded Icon.png
| description = {{legendary|The Blood of Lathander}} is a legendary +3 [[Maces|Mace]] found through the [[Find the Blood of Lathander]] quest. It continuously sheds light, blinds nearby Fiends and Undead with its light, can heal its wielder, and allows the wielder to cast [[Sunbeam]].
| description = {{legendary|The Blood of Lathander}} is a legendary {{Enchantment|+3|notext=true}} [[Maces|Mace]] found through the [[Find the Blood of Lathander]] quest. It continuously sheds light, blinds nearby Fiends and Undead with its light, can heal its wielder, and allows the wielder to cast {{SAI|Sunbeam}}.
| quote =
| category = simple  
| category = simple <!-- martial or simple -->
| melee or ranged = melee  
| melee or ranged = melee <!-- melee or ranged, duh -->
| handedness = one-handed  
| handedness = one-handed <!-- one-handed, versatile, two-handed -->
| type = Maces  
| type = Maces <!-- One of [[Category:Weapon Types]]. Always plural. -->
| rarity = legendary
| rarity = legendary <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| enchantment = +3  
| enchantment = +3 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d6 + 3  
| damage = 1d6 + 3 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Bludgeoning  
| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =
| finesse =
| heavy =
| light =
| loading =
| reach =
| thrown =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 1.8
| weight kg = 1.8
| weight lb = 3.6
| weight lb = 3.6
| price = 640
| price = 640
| special = * '''Lathander's Blessing:''' Once per [[Long Rest]], when your hit points are reduced to 0, you regain 2~12 hit points. Allies within 9m also regain 1~6 hit points.
| uid = WPN_HUM_Sun_Mace_Lathander_Blood_A_Glow
* <!--Icon--> '''Lathander's Light:''' Sheds holy light in a 6m radius. In combat, fiends and undead standing in the light are [[Conditions#Blinded|Blinded]]. {{Notes}}
| uuid = 7b961f08-46c1-46b1-99bc-c59283831a0b
* '''{{SAI|Sunbeam|w=40}}:''' Can cast once per Long Rest.
| passives = Lathander's Blessing, Lathander's Light
| special =
{{SpellAction|Sunbeam|level=6|recharge=Long Rest}}
| weapon actions = Concussive Smash
| weapon actions = Concussive Smash
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = Unlocked by following the [[Find the Blood of Lathander]] quest.
Found in [[Crèche Y'llek]], unlocked by following the [[Find the Blood of Lathander]] quest.
| where to find location = Crèche Y'llek
| where to find x = 1068
| where to find y = -779
| notes = * The version of {{SAI|Sunbeam}} granted by this item does not allow the character to recast the spells on subsequent turns.
* The '''Lathander's Light''' passive granted by this weapon enables effects that require the target to be illuminated, such as applying the damage from the {{RarityItem|Callous Glow Ring}}.
* The '''Lathander's Light''' passive counts as sunlight for the purpose of triggering {{Cond|Sunlight Hypersensitivity}} but not for {{SAI|Sunlight Sensitivity}}.
* Within the game files, this item has multiple variations with different names, but same functionality:
** UUID: {{c|96a35552-0c05-4df0-9974-2a8f142e4be6}} (Blood of Lathander). This version of the item has a quote unlike the ingame version, which may have been intended for the usable version.
*** {{blockquote|"The large chunk of amber set into the handle of this luminous mace supposedly holds four drops of godly blood, fallen to the earth in a battle between an avatar of Lathander and a maddened Chosen of Mystra."}}
** UUID: {{c|7b961f08-46c1-46b1-99bc-c59283831a0b}} (Dawngrip Mace). This is the current usable variant.
}}
}}


== Notes ==
== Gallery ==
* The version of [[Sunbeam]] granted by this item does not allow the character to recast the spells on subsequent turns.
<gallery heights="250">
Minyi-ho-bg3-weapon-03.jpg|Concept art by Andy Ho
</gallery>
 
[[Category:Sources of Bludgeoning damage]]
[[Category:Sources of Radiant damage]]

Revision as of 09:14, 11 November 2024

The Blood of Lathander image

The Blood of Lathander is a legendary + 3 Mace found through the Find the Blood of Lathander quest. It continuously sheds light, blinds nearby Fiends and Undead with its light, can heal its wielder, and allows the wielder to cast Sunbeam Sunbeam.


Properties

Damage
D6 Bludgeoning.png 1d6 + 3 (4~9) + Strength modifier Damage TypesBludgeoning
Details
Maces Maces
Rarity: Legendary
Enchantment: + 3
 One-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 1.8 kg / 3.6 lb
Price: 640 gp
UID WPN_HUM_Sun_Mace_Lathander_Blood_A_Glow
UUID 7b961f08-46c1-46b1-99bc-c59283831a0b

Special

The holder of this item gains:

Sunbeam Sunbeam ()
Cast as a level 6 spell ( Recharge: Long rest.)
Lathander's Blessing
Once per Long Rest, when your hit points are reduced to 0, you regain 2d6hit points. Allies within 9 m / 30 ft also regain 1d6hit points.
Lathander's Light Lathander's Light
Sheds holy light in a 6 m / 20 ft radius. In combat, fiends and undead standing in the light are Blinded Blinded if they fail a DC 14 Constitution throw.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Where to find

Notes

  • The version of Sunbeam Sunbeam granted by this item does not allow the character to recast the spells on subsequent turns.
  • The Lathander's Light passive granted by this weapon enables effects that require the target to be illuminated, such as applying the damage from the Callous Glow Ring.
  • The Lathander's Light passive counts as sunlight for the purpose of triggering Sunlight Hypersensitivity Sunlight Hypersensitivity but not for Sunlight Sensitivity Sunlight Sensitivity.
  • Within the game files, this item has multiple variations with different names, but same functionality:
    • UUID: 96a35552-0c05-4df0-9974-2a8f142e4be6 (Blood of Lathander). This version of the item has a quote unlike the ingame version, which may have been intended for the usable version.
"The large chunk of amber set into the handle of this luminous mace supposedly holds four drops of godly blood, fallen to the earth in a battle between an avatar of Lathander and a maddened Chosen of Mystra."
    • UUID: 7b961f08-46c1-46b1-99bc-c59283831a0b (Dawngrip Mace). This is the current usable variant.

Gallery